Link assets to achieved objectives
Posted: 2009-12-24 02:48
This is mainly for insurgency, but I think it could work on other modes too.
Normally, destroyed coalition assets, like vehicles and aircrafts, respawn after fixed time delay. What I'm suggesting here is they should be linked to team's main objectives - destroyed weapon caches. Basically it would work like this: team starts with no heavy or otherwise advanced assets, but as soon as they start to show progress in form of destroyed caches, they would be given better tools for that job. And if they lose those assets due to enemy actions, they would have to earn them back - again by destroying more caches.
From simulation point of view this would simulate high commander reporting to politicans sitting on the budget: "This is what we have done so far, but to get better results we need better tools. So please give us some APCs." And because team have really made results, they are given more armed jeeps, APC's, tanks, choppers etc. But if they haven't made any progress, well, then it's too bad. Work harder men!
Insurgents would get their heavy assets, like big boom kits and bomb cars, after eliminating some yet-to-be-defined amount of enemy forces and assets. This quarry would then be converted to tools of mass jihad at secret weapons factories, also known as caches.
So, to put it short, if you don't focus on your mission, you don't get any assets either.
Edit:
Please see my arty/jdam suggestion here:
https://www.realitymod.com/forum/f18-pr ... versa.html
Normally, destroyed coalition assets, like vehicles and aircrafts, respawn after fixed time delay. What I'm suggesting here is they should be linked to team's main objectives - destroyed weapon caches. Basically it would work like this: team starts with no heavy or otherwise advanced assets, but as soon as they start to show progress in form of destroyed caches, they would be given better tools for that job. And if they lose those assets due to enemy actions, they would have to earn them back - again by destroying more caches.
From simulation point of view this would simulate high commander reporting to politicans sitting on the budget: "This is what we have done so far, but to get better results we need better tools. So please give us some APCs." And because team have really made results, they are given more armed jeeps, APC's, tanks, choppers etc. But if they haven't made any progress, well, then it's too bad. Work harder men!
Insurgents would get their heavy assets, like big boom kits and bomb cars, after eliminating some yet-to-be-defined amount of enemy forces and assets. This quarry would then be converted to tools of mass jihad at secret weapons factories, also known as caches.
So, to put it short, if you don't focus on your mission, you don't get any assets either.
Edit:
Please see my arty/jdam suggestion here:
https://www.realitymod.com/forum/f18-pr ... versa.html