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have you experienced good longrange firefights?
Posted: 2009-12-26 09:28
by maarit
have you experienced good long firefights?
im asking this cos for me good longrange battles are rare.
its very usual that you see enemy at 10 meters from you running the rifle in hand toward you and spraying the bullets...
is this realistic at all?
i blame deviation that makes people to run littlebit closer on the enemy that they get kills.
you dont wanna shoot from longrange cos you miss the shot,then you despose your position.
i ended up yesterday to running behind enemy and i runned about 30 secs behind him and get me thinking,this is just stupid and why this is happening.
we end up the shot eachother at 3 meters and its just coddis,socomlike and vanillalike.
also rally points are cause of this.without rally you dont wanna goofying around cos if you get shotted its long way back.
decrease the deviation or decrease the hitpoints of the player.
and also i think that supression effect should be increased alot,so if our squad sees the enemy and takes the first shot,that other squad should be in trouble cos we suprised them.
so when you get suprised(cos your squad was running at open area)you get blurry screen,black flashes(cos you are closing your eyes)more blurry screen and more black screens.
so that effect should be lot more but maybe someone things that its stupid when effect is something that you cant see or move anymore but point is that your squad shouldnt end up position like that.
forget my wining about deviation/rally/supression cos maybe im wrong about those solutions.
but how often you get good firefights?
and how often you end up to enemy at 2meters range spraying the bullets?
if im only who things like i think,then im just crappy shooter and i play this game wrong.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 09:43
by rampo
I really like the deviation right now, just needs some learning

Allthough the current marksman and sniper rifles are a tad annoying
About the firefights, the best of those i can remember were from 0.75 era when my squad was desperately trying to hold a FOB up under enemy fire from the temple in 7 gates. But the most recent one was from operaton snow storm, really good map for those

Re: have you experienced good longrange firefights?
Posted: 2009-12-26 11:20
by maarit
yeah,im not sure about deviation cos first i would like to see what happens if suppression effect will be increased.
so,if our squad see 3 soldiers and we decide to engage them.
we shot and they get supressed with new effect(which is lot more)in that case,there no need change deviation,cos when they are supressed,they are easy targets.but if they are wise enough to throw smokes and get cover,then we have good longrange firefight and that is cos supress effect is increased.
but its most wise to move in cover allready

that effect what we have now,you can still fire back easily and maybe get some lucky kills.
so theres no need to sneak behind him and get the spraying party off,cos if you shot first,you maybe miss,but you know that he gets supressed and gets(blurry screens,blurry sounds,black screens.first supress and then kill him with accured shot.
and maybe calculate that supress effect lasts same amount off time what deviation time.
and maybe when rallys are gone or limited,you end up rarely to dancing with enemys in sprayingparty.
so maybe this threads title is also:should the suppression-effect be increased?
i dont mind if that effect is 10 secs blurry screens,black flashes and piiiiiiip sounds in ears cos if i experience that in game,i can blame myself,our squad.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 11:31
by Mora
I had some good long range firefights on the new map operation snow storm. The view distance is nicely high and there are mostly infantry squads.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 12:00
by Herbiie
I've had quite a few on Ejod Desert in .8, as the US managing to capture the city and defending it from the Vehicle Bunkers as the MEC tried to advance across the desert and giving covering fire from the bunkers at the fort place

Re: have you experienced good longrange firefights?
Posted: 2009-12-26 12:08
by Epim3theus
At long range you can't secure the bodies of the enemies so they can be revived over and over, so there is no real use for engaging sadly. Only if you want to keap them in place for something to kill them with a big explosion or another squad/team to kill em upclose.
I still like those engagements though, but it could be better when headshots were non revivable again, i'm not sure if that would have any other drawbacks though. Maybe a shorter timewindow in wich revive is possible, now it's almost 5 minutes? and they get their original kit back aswell, so they can end up with 3 support gunners.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 12:24
by TheLean
Long range firefights are fun and long-range deviation is realistic IMO.
The biggest reason for so many close range battles is simply because we are playing a game and not fighting a real war. In a real war you would prefer to engage as far as possible to decrease the chance of dying. If PR was a real war the players would be psychotic machines without any regards for personal safety. Simply put, in a real war surviving is more important to most soldiers than killing the enemy, hence there is more long range fighting.
Second reason for more CQB ingame is the medic. If there is a medic in the enemy squad long range fighting usually means that anyone you down gets revived.
The final reason for plenty of CQB is that many maps are designed to encourage that sort of playstyle. I would like more maps like Operation Snowstorm and Quinling that encourages long range fighting.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 12:25
by Rudd
I love long range firefights, I just need alot of ammo!
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 12:40
by Myru
I think it depends on a squad's rule of opening fire, if you can wisely engage targets over long distances.
If everyone just starts spraying bullets on contact, not regarding individual equipement and weapons of the squadmember, long range firefights are pointless since the enemy wont get hit within the first shots, giving them time to take cover, locate their attackers and fight back.
When I'm squadleading, i usually try to engage distant targets with surprise fire of all my squadmembers.
On contact, im flagging the enemys with the attackmark and let everyone in my squad aim at them, saying that they only have permission to open fire once the LMG starts spraying bullets.
This has the nice sideeffect that everyone has minimum deviation, since the LMG takes more time to settle in than normal rifles and the enemy will experience loss within the first shots, since an LMG at minimum deviation is devastating against infantry.
With this sequence, long range firefights are common and in cooperation with vehicles or other squads via mumble even more efficient. (which is also common on the best servers)
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 13:10
by maarit
TheLean wrote:Long range firefights are fun and long-range deviation is realistic IMO.
The biggest reason for so many close range battles is simply because we are playing a game and not fighting a real war. In a real war you would prefer to engage as far as possible to decrease the chance of dying. If PR was a real war the players would be psychotic machines without any regards for personal safety. Simply put, in a real war surviving is more important to most soldiers than killing the enemy, hence there is more long range fighting.
Second reason for more CQB ingame is the medic. If there is a medic in the enemy squad long range fighting usually means that anyone you down gets revived.
The final reason for plenty of CQB is that many maps are designed to encourage that sort of playstyle. I would like more maps like Operation Snowstorm and Quinling that encourages long range fighting.
yeah,thats true.
first reason i guess is fixable to just remake the rallysystem or get rid of it.
fear of dying is just sort off fear of walking

without rally 4km maps...im not sure how it work cos in betas,it was very rare that map was quinling and if it was quinling,server died.
medic reason is more hard to fix,cos its nice to have medic in game so get rid of medic is not good idea.
maybe give the just more bandages to medic and take away that magigbag.so if you wanna fullhealth you must visit outpost or LIMITED RALLY.
and maps...its very rare that you get to play quinling.
when playing asad khal,its feels like cod/socom
operation snowstorm...i try it more because i watched some videos from youtube and there was very nice firefights...
limited rally was suggestion in betaforums,so add medics magigbag in there.
and to myru,thats good point also.but in 5 cases you have maybe 1 good squadleader who makes that kind on rules.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 15:34
by Drunkenup
Oh I've had just splendid firefihts, few specifically would have to be this one in a scrimmage on 7 Gates. As Chinese we were to secure the objective near the center of the map (Forget what its called, but its heavily fortified). After all the smoke screens had covered our advance we faced another threat, 2 or 3 squads about 200m away ready with their M249s pointed at us. Immeadiately we took cover by the dunes right out the water. And we decided after 2 mags worth of suppressing fire that we'd send two automatic rifleman, and a specialist to flank them and help our advance. It was sort of like that scene in Blackhawk down where the Rangers cover Matt Eversman as he goes to set the strobe for the Littlebird strafe. We counted on vent to 3 and everyone began firing rapidly, random fire on automatic. Was insane.
Recently on a game of EJOD Desert, as American, I took part in a Hunter-killer team, using the TOW Humvee and a HAT. We lost the TOW after killing a good amount of armor, dispite never finding the tank. And I was left alive. Having our team pinned down at the Gas station, there was a huge defensive and the only way I was to stay alive was to sprint from the mountains to our firebase there and reload my SRAW. Eventually I got there, after playing dead 2 times so the enemy wouldn't shoot. Got there, and all the armor was right up our asses, BTRs were circling around as the Tank got into a decent point of fire. By that time, MEC infantry was moving up to the Gas station and the only chance was to take out the armor and hold. I reloaded my SRAW after dodging repeated attempts by a enemy log truck to run us over. I aimed in my SRAW and spotted a enemy BTR. Took that out, but there were still 3 BTRs and a T-90. I was still determined to take care of the Tank as it was still damaged yet decided to stay. Reloaded the SRAW, but no, a enemy infantry man pops up, and I take out the M4 and put 4 Bursts in him. Go to the SRAW, and another enemy shows up, this time with a Sniper (?). I die in 2 shots, and MEC caps Gas station and thats about it.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 18:51
by Mr Smiles
I was part of the Insurgents on Korengal and there it was where i had the best long-range firefight in PR so far. I think we were with 9 others defending the cache since its exact position was known. There was a enemy squad somewhere in the hills supressing us and we where firing all our bullets at them. It lasted around 5 minutes untill a humvee came so close and distracted us away from the squad wich was now totally pinned down by our fire.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 18:59
by LeoPioneer
I constantly catch myself observing long range firefights, as I am a Sniper, =]. For example, two days ago on Kashan Desert I was with my Spotter. We were moving north from our base, slowly but surely, when we spotted an enemy tank about a kilometer west of us.
So we radio'd into the Commander calling the contact, and he dispatched the nearest Abrams team to come help us out. Two Abrams approached him, keeping a distance of about a kilometer. They began to rain down on each other. About 20 minutes later the MEC tank took off with the turret disabled, and the left track running on one screw. Was so awesome to watch.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 19:11
by arjan
lining up on ejod with 2 squads on the eastern wall as MEC and shoot towards gas station is amusing : )
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 19:30
by Tit4Tat
the best map for long range firefights is Jabal

lol so long that the only thing stopping u is the view distance.
Re: have you experienced good longrange firefights?
Posted: 2009-12-26 21:06
by 503
Operation Snow Storm is a great map for long range firefights.
Korengal one of the best maps in PR. There are lots of places where there is CQB but when there are long range firefights, the atmosphere of the map really intensifies the experience.