[Help] Envmaps, water, problem
Posted: 2009-12-27 16:21
Okay, so, since quite a long time I gave the BF2 Editor a try again. Just for the sake of it, I am creating a little map now, nothing fancy and certainly nothing for PR or even BF2, just a landscape with a village.
Anyway, I have a river there. Water level is at ~20, and the water is there. Like described in the tutorials, I created an envmap and was going to do basic lightmaps right after that. However, the water is split into two "parts". One half looks like it should, but the other half is just a blue plane without any reflection, movement or anything. Before I go and generate the lightmaps now: Is there a known way to fix that? I messed around with the water settings a bit, but with no result. As I said, one half of the river looks okay, but at some point in the map it just stops looking good and turns into a simple blue plane as if there wasn't an envmap.
I searched, here and with google, but couldn't find a working solution yet.
It's probably something really stupid and the solution is obvious, but I just can't seem to find it^^ Thanks in advance!
Anyway, I have a river there. Water level is at ~20, and the water is there. Like described in the tutorials, I created an envmap and was going to do basic lightmaps right after that. However, the water is split into two "parts". One half looks like it should, but the other half is just a blue plane without any reflection, movement or anything. Before I go and generate the lightmaps now: Is there a known way to fix that? I messed around with the water settings a bit, but with no result. As I said, one half of the river looks okay, but at some point in the map it just stops looking good and turns into a simple blue plane as if there wasn't an envmap.
I searched, here and with google, but couldn't find a working solution yet.
It's probably something really stupid and the solution is obvious, but I just can't seem to find it^^ Thanks in advance!