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Add a tank on Muttrah
Posted: 2009-12-28 02:30
by Hotrod525
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So, what about add a T72 to Muttrah ? to add some firepower to MEC... USMC LAV-25 just "pwn" the MEC BTR-60, adding a T72M1M will balance that, so then LAV-25 might be use as APC and not AFV. Considering the fact that USMC got AH1U and AH1Z they can take it down easily with proper tactic+teamwork. Same as MEC can take them down with properly used AA'.
Lets discuss

Re: Add a tank on Muttrah
Posted: 2009-12-28 02:34
by Bringerof_D
sounds good to me, delayed spawn of course. the US team have it pretty easy so long as they dont sit around on the carrier for the first ten minutes giving MEC control of docks
Re: Add a tank on Muttrah
Posted: 2009-12-28 02:36
by Bamtoman
I would think a bmp-3 would be more reasonable because muttrah is mostly ubran and cramp.
Most firefights between the lav and btr is inside the city region.
So a t-72 tank would have no good place to stay :/
Re: Add a tank on Muttrah
Posted: 2009-12-28 02:40
by volks
Dont agree at all. MEC has the deployment and flag advantage on this map and BTR's are enough to deal with choppers and infantry. In most servers, MEC team easily wins with early inf+truck rushes at docks.And this is enough for them.I agree that LAV pwns BTR so maybe a LAV removal can be talked about.
T72 would be so vulnerable against enemy CAS units and it can't give enough support at all. Lack of speed and manouver between the citystreets are also a factor. So this is not a realistic target at all.
Re: Add a tank on Muttrah
Posted: 2009-12-28 02:43
by Drunkenup
Doesn't seem to logical. The Urban city streets would prove to be a horrible ambush place for the low-speed, inflexible T-90. I'd get raped pretty quick. A BMP-3 would prove to be slightly more balanced. But ruins the Dev's plans to add the AAVP7A1 to Muttrah because its Aluminum Armor opens a door to complete rape to anything larger than 20mm. Doesn't seem logical at all unless you add something to counter it other than the Cobra. Which is always piloted by some inexperienced team and crashed on the carrier while attempting to take off. If you want anything more armored than the BTR-60 on MEC's side, than add a TOW Humvee in the Spawn next to the Log Truck.
Re: Add a tank on Muttrah
Posted: 2009-12-28 02:43
by Hotrod525
Bamtoman wrote:I would think a bmp-3 would be more reasonable because muttrah is mostly ubran and cramp.
Most firefights between the lav and btr is inside the city region.
So a t-72 tank would have no good place to stay :/
Actualy, if you stay a big sitted duck with a T72 on a map that had dozens of rooftop you will be lased and gonna take a hellfire in the face'
BMP3 would be "overkillin" IMO. If you ever use BMP3 in PR they are just... unstoppable. 30mm cannon @ 650RPM, 8 AGM, 100mm canon... T72 is more "balanced" to the situation.
Re: Add a tank on Muttrah
Posted: 2009-12-28 02:52
by Drunkenup
Hotrod525 wrote:Actualy, if you stay a big sitted duck with a T72 on a map that had dozens of rooftop you will be lased and gonna take a hellfire in the face'
BMP3 would be "overkillin" IMO. If you ever use BMP3 in PR they are just... unstoppable. 30mm cannon @ 650RPM, 8 AGM, 100mm canon... T72 is more "balanced" to the situation.
Ehh, Its not looking pretty if either of the Vehicles are added. If a T-90 is too vulnerable, Than we can add the BMP-3 and a second Cobra.
Re: Add a tank on Muttrah
Posted: 2009-12-28 02:55
by Bellator
Maybe, just maybe, the tank could spawn rather late into the game to represent consolidation of the defensive forces by the MEC. The tank unit would arrive late into the battlefield, because the MEC would be somewhat suprised by the US attack into Muttrah.
But otherwise, no.
Re: Add a tank on Muttrah
Posted: 2009-12-28 03:02
by Eddie Baker
Hotrod525 wrote:Considering the fact that USMC got AH1U and AH1Z they can take it down easily with proper tactic+teamwork.
It's not an AH-1Z. It's an AH-1X. It's somewhere between the AH-1W and the AH-1Z, and the H-1Y designation was already taken.

Re: Add a tank on Muttrah
Posted: 2009-12-28 03:07
by Bamtoman
Hotrod525 wrote:Actualy, if you stay a big sitted duck with a T72 on a map that had dozens of rooftop you will be lased and gonna take a hellfire in the face'
BMP3 would be "overkillin" IMO. If you ever use BMP3 in PR they are just... unstoppable. 30mm cannon @ 650RPM, 8 AGM, 100mm canon... T72 is more "balanced" to the situation.
I would say a Tunguska would be a overkill if added to muttrah.
I remember a tunguska killed 4 bradleys' in a training server and I am pretty sure the bradley's armor is stronger then the lav but anyways back to topic maybe making the MEC only have one bmp-3 and if it is destroyed it will never spawn again. Similar to the British Tank spawning in Al Basrah, once destroyed it will never spawn.
So I think that this spawning system won't make the bmp-3 an "overkill".
Re: Add a tank on Muttrah
Posted: 2009-12-28 03:09
by gazzthompson
i dont see how a BMP will be overkill on a urban map like muttrah, one guy with a LAT and rifleman near by can pwn it. hat will insta own it.
Re: Add a tank on Muttrah
Posted: 2009-12-28 03:36
by mat552
Coordinated BTR forces utterly destroy a lone LAV, and can significantly injure both LAVs if they are travelling together.
If your BTRs are crewed by the incompetent and blind, it takes one L-AT to disable an LAV, and two-three incendiaries to destroy it. (Or one H-AT to destroy it instantly).
If your AT is commandeered by the inconsiderate and the deaf and your BTRs are crewed by the incompetent and the blind, there is a good chance the US side is doing just as poorly, and you very well might be able to trick the cobra into Teamkilling LAVs for you... Or you can ninja a US AT kit.
Point is, there are plenty of ways to end the life of an LAV. It's next to impossible to have a successfully run tank in an urban environment, as round after round of Ejod proves. It would provide more frustration and wasted tickets than advantages on an urban map like Muttrah. BMP-3s have no equal in the LAV and totally outclass them in every way (Except possibly the noise generated, I think LAVs are quieter). I'd be in favor of adding one BMP-3 instead of the three BTRs perhaps, for one of the layers.
My reasoning on the BMP-Overkill theory is that between the Fragshell and 30mm heat-minigun it's going to be an impressively hard to kill target for infantry. The TOW takes out one LAV, and the 30mm Minigun takes out the other in quick succession. And the BTRs don't have to worry about the cobra unless they are attacking docks, so neither would a bmp3
Re: Add a tank on Muttrah
Posted: 2009-12-28 05:21
by McBumLuv
gazzthompson wrote:i dont see how a BMP will be overkill on a urban map like muttrah, one guy with a LAT and rifleman near by can pwn it. hat will insta own it.
Not really. I've seen it often take H-AT hits to the front and run away laughing, to the side and tracked only but in fighting condition rather quickly so long as you've got supply trucks.
As for L-ATs, well you only have a slightly better chance agaisnt the BMP than tanks in terms of how many times you hit it, but don't think that because you hit it once you'll be able to hit it another couple of times without it killing you
But seeing the BMP on some maps might be very interesting. Too bad it's not much of an argument on this one since it has such a huge advantage over the Cobra, and thus it's only great threat :/
Re: Add a tank on Muttrah
Posted: 2009-12-28 06:19
by ralfidude
Map is too small for the tank.
Wonder why the tanks almost never enters the city on that one map (US vs mec, where mec have one tank, and few Apcs, and the US have Tow missile hmve and stryker, with the city in the middle?)
cuz it gets raped in the city.
Same thing will happen on muttrah. All such heavy assets are not present in PR in small maps i dont think.
Re: Add a tank on Muttrah
Posted: 2009-12-28 14:31
by chilean
If you use proper teamwork and tactics you can easily destroy a LAV.
2 BTRs and easily destroy the LAV. And in the most of the time the MEC beats the U.s and if they put a Tank the U.S should be giving a Bradley when the docks are captured
Re: Add a tank on Muttrah
Posted: 2009-12-28 14:36
by Rudd
iirc the AAV7 is going to feature on this map as its an ocean assault, at least in part
I don't see how the AAV7 will be as good as the LAV in AT combat, so I'm sure it will be balanced.
Re: Add a tank on Muttrah
Posted: 2009-12-28 14:42
by killonsight95
ralfidude wrote:Map is too small for the tank.
Wonder why the tanks almost never enters the city on that one map (US vs mec, where mec have one tank, and few Apcs, and the US have Tow missile hmve and stryker, with the city in the middle?)
cuz it gets raped in the city.
Same thing will happen on muttrah. All such heavy assets are not present in PR in small maps i dont think.
EJOD desert?
pretty awesome map well balenced
Re: Add a tank on Muttrah
Posted: 2009-12-28 14:43
by rampo
[R-CON]Rudd wrote:iirc the AAV7 is going to feature on this map as its an ocean assault, at least in part
I don't see how the AAV7 will be as good as the LAV in AT combat, so I'm sure it will be balanced.
You sure Rudd? Armed whit a fifty and a mark19 i dont think thats gonna to much against armor.
Re: Add a tank on Muttrah
Posted: 2009-12-28 14:49
by Cheditor
rampo thats why he said it wont be as good as an LAV.
Re: Add a tank on Muttrah
Posted: 2009-12-28 14:51
by Brummy
rampo93(FIN) wrote:You sure Rudd? Armed whit a fifty and a mark19 i dont think thats gonna to much against armor.
Those Mk19 rounds aren't harmless against armour
