Danger Zone instead of UnCap Base Rule
Posted: 2009-12-28 12:23
I was just reading the topic of this guy who complained about some unrealistic parts of the PR. Subject already discussed in detail in that thread but I was a little bit stuck with the below issue.
1) AI controlled stationary AAs which automatically lock ant hit enemy planes/choppers which get into certain range of the main base/carrier.
2) High number of AT stations (basicly like the TOW in BF2 but more dangerous) in bunkers which are harder to hit from away.
3) Stationed long range heavy machine guns with armor piercing ammo in.
4) All those assets can be made reapairable.
Basicly things that can not be used in game to take advantage while capturing flags but instead make the main base very dangerous to come closer.
Well... hope sounds not so absurd.
We all know that UnCap base rule has its own reasons in which most of the time they are right reasons. Although we can't put away that it is really something very unrealistic. So may be it would be more realistic to make people fear to attack instead of putting rules that restrict them. Of course you DEVs know the best but cant those be done and become effective?langdell wrote:yea but the fact is, that if the game is to be realistic they shouldnt limit the players to what the can and cant do (in context). Like for example in some servers 'attacks on carriers can result in a ban', do you really think that in real life an enemy wont assault an enemy carrier?? no! this is highly unrealistic and so is alot of other things like base rape, soldiers are experiencing this on a day to day basis on operations in the likes of Afghanistan, just because someone gets annoyed because someone killed him in the game doesnt mean that the game should accomodate for it!...
1) AI controlled stationary AAs which automatically lock ant hit enemy planes/choppers which get into certain range of the main base/carrier.
2) High number of AT stations (basicly like the TOW in BF2 but more dangerous) in bunkers which are harder to hit from away.
3) Stationed long range heavy machine guns with armor piercing ammo in.
4) All those assets can be made reapairable.
Basicly things that can not be used in game to take advantage while capturing flags but instead make the main base very dangerous to come closer.
Well... hope sounds not so absurd.