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Helicopter Rotor Meshes.
Posted: 2009-12-29 23:15
by Hunt3r
I'm surprised this hasn't been suggested before, but why not add collision meshes to the helicopter rotor blades? Make it so that they aren't solid, but if they collide with the world you should start rapidly getting damaged, and eventually having the engines cut out.
If any rotors collide with a person, they should be dead instantly.
If rotors collide with a vehicle, both vehicles should sustain damage until the rotor stops colliding with the vehicle.
This should make Muttrah very interesting for the USMC...

Re: Helicopter Rotor Meshes.
Posted: 2009-12-29 23:19
by Rudd
this has been suggested before
and it was tried but it caused alot of lag iirc, though if somone could take another shwack at it that would be cool
Re: Helicopter Rotor Meshes.
Posted: 2009-12-29 23:21
by 503
Re: Helicopter Rotor Meshes.
Posted: 2009-12-29 23:24
by mat552
Smells hardcoded to me..
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 00:43
by Drunkenup
I could swear that the vBF2 Blackhawk's Rotors are meshed.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 00:45
by Hunt3r
Just making it a solid disk attached to the helicopter would be fine tbh.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 00:45
by gazzthompson
Drunkenup wrote:I could swear that the vBF2 Blackhawk's Rotors are meshed.
they do not, try it on lan.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 00:46
by Zrix
IMHO a solid collision dish on top of the chopper would be better than nothing, if giving the blades collision causes lag.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 00:57
by Jordanb716
I dont get it. why can you walk on the blades when the helicopter isnt moving but they dont hit anything when they are spinning? do they get replaced with just a non-colliding disk or something when they spin up a certain amount?
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 01:00
by Arnoldio
Jeah just solid colision ot separate blades...makes sense... and yeah, player to object cillision too

Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 01:01
by Hunt3r
ChizNizzle wrote:Jeah just solid colision ot separate blades...makes sense... and yeah, player to object cillision too
Oh god it's going to suck when an entire squad decides to run through the tail rotor on their way to get in...
Anyhow, it's going to be nice to have a col mesh for the blades so you have to choose your LZ more carefully...
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 02:43
by mat552
Actually knowing bf2, individual collision meshes for the blades would probably impart the force in a blunt, not slicing manner. Thusly flinging bodies far and wide.
Also, flying inbetween buildings is already suicide, besides having no maneuverability, even a slight miscalculation is fatal. Trees can reach out and snag a helo from a good distance, and tanks would be able to target the ROTOR of a helo with a heat round for an instant kill, which while not great for the aircraft, wouldn't do the same thing irl as a direct high explosive detonation to the rest of the fuselage.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 02:51
by Zrix
mat552 wrote:and tanks would be able to target the ROTOR of a helo with a heat round for an instant kill, which while not great for the aircraft, wouldn't do the same thing irl as a direct high explosive detonation to the rest of the fuselage.
AFAIK, there are separate meshes for bullets/projectiles, objects and players.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 06:02
by Rhino
[R-CON]Rudd wrote:this has been suggested before
and it was tried but it caused alot of lag iirc, though if somone could take another shwack at it that would be cool
it would maybe cause lag if it was spinning.
Some time ago I did try adding just a col mesh as a child object to the chopper that was not spinning but for some really odd reason I'm not sure it refused to work... could get a col0 added (what projectiles hit) but not a col1 (what determines if the vehicle hits anything while moving)
To get it to work you would most likley need to edit the chopper's main col mesh in order to add the rotor col to it which for vBF2 choppers isn't really an option unless we want to crate new cols for them from scratch. For our choppers wouldn't be too much of an issue would just need a modeller/exporter to spend some time on it but we can't have 1/2 the choppers ingame with a rotor col and the others without it, has to be all or nothing

Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 06:33
by Solid Knight
It shouldn't cause any lag.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 06:51
by Rhino
Solid Knight wrote:It shouldn't cause any lag.
in theory an accurate cols of the rotors spinning around at high speeds would put quite a bit of strain on the server since it would have to keep upto tabs of the speed the col was rotating and constantly checking that rotation wasn't hitting anything and if it did hit something it would probably go insane.
But having a cylinder around the rotors meeting the same radius the rotors do that didn't spin and was just static wouldn't be any different than just the normal vehicles col, but like I said to get that you need to edit all the cols of all the choppers.
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 06:59
by Hunt3r
[R-DEV]Rhino wrote:in theory an accurate cols of the rotors spinning around at high speeds would put quite a bit of strain on the server since it would have to keep upto tabs of the speed the col was rotating and constantly checking that rotation wasn't hitting anything and if it did hit something it would probably go insane.
But having a cylinder around the rotors meeting the same radius the rotors do that didn't spin and was just static wouldn't be any different than just the normal vehicles col, but like I said to get that you need to edit all the cols of all the choppers.
Awwww
Well maybe something to be worked on whenever someone feels like it, and hope it gets done before PR1?
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 12:58
by wookimonsta
even if this worked, you would see bored pilots hunting infantry with their rotors
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 13:18
by Rudd
perhaps the less complicated version would be better, a non rotating disk where the path of the rotors is.
that would at least mean more realistic LZs
Re: Helicopter Rotor Meshes.
Posted: 2009-12-30 13:51
by killonsight95
they do have some sort of solition mesh because i have been hit by them before or at least they can hit other vehicals