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Suppression effect from helicopter rotors

Posted: 2009-12-31 13:49
by terenz
Ive thought about this before, and came back to my mind by reading the suggestion about colision from heli rotors.

Adding a suppression effect on infantry when they are near helicopters in full warmup, seems realistic. I suggest that infantry get a medium suppression from standing up near fully warmed up helicopters, removed or less by being crouch/prone. Ive never been standing close to a blackhawk or huey, so I cant say how much or how close, but every observation ive made on RL chopper insertions and the sort, shows that they have a significant amount of suppression.

What this could do, is to cleanup some of the chaos or running about on the carriers as infantry next to 3 hueys ready to go. You would have to stand clear, crouch and move in and you would probably get annoyed with the suppression if you were careless and stood around instead of clear. It would also make it easier for returning hueys to land on the carrier as people would automaticly stay clear of the pads.

At the moment, I also feel that some helicopter insertions are too swift. I think the infantry are off, ready to shoot too quickly sometimes. Adding this suppression, would mean that infantry crouches after they get out, not to lose their senses about the surroundings. I also know that theres a fairly big amount of training involved with insertions, as for who gets out first, securing the drop off, till everybodys off and the chopper is clear. This could encourage such behavior.

All in all, greater efficiency on the carrier and encourages safer dropoffs/pickups.

Re: Suppression effect from helicopter rotors

Posted: 2009-12-31 13:54
by spawncaptain
Great idea in my opinion.

Re: Suppression effect from helicopter rotors

Posted: 2009-12-31 14:20
by rampo
Been suggested before just can't find the earlier post

Re: Suppression effect from helicopter rotors

Posted: 2009-12-31 14:44
by terenz
Didnt know of it, I didnt find anything either tho.

Re: Suppression effect from helicopter rotors

Posted: 2009-12-31 15:08
by snooggums
I like the concept of being affected by the chopper being on but I don't think I would like a suppression effect as it would make getting into and out of the chopper more difficult than necessary.

Plus, players who were on the pads would have a harder time getting out the of the way if they were suppressed :)

Re: Suppression effect from helicopter rotors

Posted: 2009-12-31 15:20
by Rudd
I don't think crouching can change the suppression effect, but I'm not sure.

also, IRL you can crouch and move quickly however we don't have flexible speed modifications ingame, you crouch you go slow

also IRL if a chopper drop off turned bad, I'm pretty sure that the lads getting off would be getting off that chopper fast and supressing whatever they can see, like we can ingame as you are not accurate until you stop, which you won't do until you are a safe distance from the chopper to avoid being TKed when it moves.

the disorientation you mention is also ingame imo as unless you are a door gunner you can't see the surroundings very well, thus when you get out you have to spend a second or two figuring out where to go.

better methods for more realistic LZs
1) collision meshes on the rotors in some form, this has been talked about in another thread.
2) more dust etc thrown up by choppers, problem is performance suffers

Re: Suppression effect from helicopter rotors

Posted: 2009-12-31 16:36
by Drunkenup
[R-CON]Rudd wrote: 2) more dust etc thrown up by choppers, problem is performance suffers
Indeed, I'd love to see a Chinook brownout in the middle of Sangin.

I mean, the dust shouldn't hurt you, but the sand it throws up and **** should limit your vision a little bit.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-01 10:29
by terenz
It seems to be a resuggestion eventho we cant find the post, my apologiese. Lock ;)

Re: Suppression effect from helicopter rotors

Posted: 2010-01-01 14:45
by killonsight95
really good idea it needs to be or sometihng along the same lines as this

Re: Suppression effect from helicopter rotors

Posted: 2010-01-01 15:06
by Herbiie
Erm, why is this a good idea? Can any one tell me?

because you don't know not to land infront of a bunch of enemies?

Also there's almost no confusion on the carrier, not more than there is IRL.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-01 15:15
by killonsight95
Herbiie wrote:Erm, why is this a good idea? Can any one tell me?
well, if you got dust in your face your not going to be exactly happy about it are you?
and you'll look down etc. this is why its a good idea instead of wasting memory on dust and allt hos eplayers on lower settings can't see anyway, just use the suppression effect

Re: Suppression effect from helicopter rotors

Posted: 2010-01-01 21:14
by Hunt3r
It would be nice to not be suppressed just because you got close to a helicopter. Otherwise the Huey would be the new machinegun.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-01 21:22
by Herbiie
killonsight95 wrote:well, if you got dust in your face your not going to be exactly happy about it are you?
and you'll look down etc. this is why its a good idea instead of wasting memory on dust and allt hos eplayers on lower settings can't see anyway, just use the suppression effect
You have goggles + there's not much dust on board a carrier (well unless the crew are sloppy).

Uncomfortable - maybe if you don't have goggles, enough to make you unable to do anything, NO. It's a stupid idea - what happens when a helicopter goes over a squad's head? They get suppressed.... yeah nice and realistic.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-02 07:28
by Leopardi
killonsight95 wrote:well, if you got dust in your face your not going to be exactly happy about it are you?
and you'll look down etc. this is why its a good idea instead of wasting memory on dust and allt hos eplayers on lower settings can't see anyway, just use the suppression effect
You forgot one thing - goggles.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-02 13:14
by terenz
Herbiie wrote:You have goggles + there's not much dust on board a carrier (well unless the crew are sloppy).

Uncomfortable - maybe if you don't have goggles, enough to make you unable to do anything, NO. It's a stupid idea - what happens when a helicopter goes over a squad's head? They get suppressed.... yeah nice and realistic.
Not because I posted the suggestion, but to me, it seems like youre being ignorant. Youre all expecting to have choppers use this effect to suppress hostile infantry. With the rate choppers get shot down, why would you ever do that and even get close enough. There is absolutely no sense in expecting this. The way it is now, where you dont feel several choppers starting up on your body on the carrier, is not realistic. And yes, it might be harder for the infantry standing on the pads to get away when a chopper gets close, but they shouldnt be on the pad in the first place, thats the point. Whatever problem youve posted so far, is because you expect the suppression effect to be major and is easily avoided by not making it major, which I never asked for it to be. And youre expecting players to abuse this, have some faith.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-03 03:42
by BloodBane611
Rule 1 is that players abuse things that can be abused. It's a fact of life, and game design hinges on it.

Anyhow, I don't see any reason for this, as goggles would adequately protect the eyes (and vision) of anyone near the helicopter, except in the dustiest of conditions. Unless dust can be accurately represented, it really shouldn't be done at all. Suppression is not a good replacement for brownouts, it's simply not the same thing.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-03 04:40
by Garmax
yeah all that dust and stuff those blades pick up, the strong winds it creates i agree with this suggestion but it shouldnt be too too serious mostly for effect

Re: Suppression effect from helicopter rotors

Posted: 2010-01-03 04:43
by Startrekern
I do like the idea. The dust does cause problems with my computer when running things on high, and particles (smoke, dust) are the main reason I run everything on medium.

Any way to cut down on this but still retain some sort of obscuring effect when a chopper lands on sand would be amazing.

Re: Suppression effect from helicopter rotors

Posted: 2010-01-03 08:11
by Bringerof_D
goggles arnt going to help that much, when you got leaves grass, dirt, and dust thrown into your goggles it wont hurt you, but you wont be able to see so clearly, it'll be more of a immersion enhancement for troops using the choppers not for the enemies. keep it low so it only slightly blurs the vision, that way enar by infantry can still shoot at it.

btw, i've had a sea king lower a bag of chocolate bars for me (lol that was a fun training ex), was about 20 meters away, a blade of grass hit me in the face left of my mouth, and that hurt. goggles or not you're not going to be very comfortable facing it head on

Re: Suppression effect from helicopter rotors

Posted: 2010-01-03 09:02
by Undies
I can see why the suggestion was made and it is an interesting one IMO, but i have had to get on and off helicopters of various shapes and sizes hundreds of times both slowly and quickly, standing and bent over and i have never been suppressed once. Just have to make sure if you're wearing a hat you stick it in your pocket or it blows away.