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Gunner position of attack helos
Posted: 2010-01-01 13:00
by W4lt3r89
As of late it's been rather frustrating as a chopper gunner, since finding that infantry in Muttrah is problematic enough and I keep wondering, don't the most attack helo's sport Thermal's /infrared system for the gunners to spot targets in a dense city.
Since at this version HAT's keep downing more attack helos then AA, probably due to the fact that chopper has to remain in stationary position more or less without laser, in my case since guiding those LG missiles to the target is extremely hard at speeds +80 game units.
So sort of suggestion / question. Is there a similar system in builds for 0.9 or is this thought to be too unbalancing system for the game?
Re: Gunner position of attack helos
Posted: 2010-01-01 13:08
by rampo
The thermal vision is most likely hardcoded but the combined arms minimod has developped something simular by making the image shown for the gunner as negative colors.
And HAT's wont take down cobras so easily as long as they don't hover, this is a common problem whit some new pilots who don't realise that when you keep the heli in a same spot whitout moving you'll be a HAT bait.
Best way to use cobras in muttrah in my opinnion is hit and run any lazes you recieve from ground troops, it isn't hard when theres a good spotter and the gunner knows how to lock a fire&forget missile in the laser.
Re: Gunner position of attack helos
Posted: 2010-01-01 13:10
by Alex6714
Its not really, but it looks pretty cool, not sure how much it helps but a bit I think.

Re: Gunner position of attack helos
Posted: 2010-01-01 13:19
by W4lt3r89
rampo93(FIN) wrote:The thermal vision is most likely hardcoded but the combined arms minimod has developped something simular by making the image shown for the gunner as negative colors.
And HAT's wont take down cobras so easily as long as they don't hover, this is a common problem whit some new pilots who don't realise that when you keep the heli in a same spot whitout moving you'll be a HAT bait.
Best way to use cobras in muttrah in my opinnion is hit and run any lazes you recieve from ground troops, it isn't hard when theres a good spotter and the gunner knows how to lock a fire&forget missile in the laser.
Problem is, rather rarely lasers are provided at the servers where I tend to play and seems to be rather same at few other servers i check out...
Add to that the super fragility of the attack helos that seem to be more or less same as a LB in terms of health amount.. Can't these things handle up to .50's at least with ease? along with Apache being able to sustain fire from 20mm's. Since at this moment you can down an apache with like 6-8 12.7mm rounds, making it go critical and boom..
Re: Gunner position of attack helos
Posted: 2010-01-01 13:23
by Alex6714
The heli could either survive a ton of fire (as has happened in real life situations) or also go down with a couple of lucky ones. Problem is in game that the latter option assuming they would go down in almost nothing has been chosen.
Re: Gunner position of attack helos
Posted: 2010-01-01 13:24
by rampo
W4lt3r89 wrote:Problem is, rather rarely lasers are provided at the servers where I tend to play and seems to be rather same at few other servers i check out...
Thats why i allways have a spotter in my CAS squad. Makes a firesupport squad truely effective.
Oh and try something else than peliutka

Re: Gunner position of attack helos
Posted: 2010-01-01 14:36
by Hotrod525
Alex6714 wrote:Its not really, but it looks pretty cool, not sure how much it helps but a bit I think.

Anyway of making this work MP whitout being kick by PB ? since it dosent change anything... its just a cool thing =D

Re: Gunner position of attack helos
Posted: 2010-01-01 14:54
by alexaus
Hotrod525 wrote:Anyway of making this work MP whitout being kick by PB ? since it dosent change anything... its just a cool thing =D
ye not wrong it looks epic
Re: Gunner position of attack helos
Posted: 2010-01-01 14:58
by Elektro
It doesnt just look epic it does help, the light contrast makes it much easier to spot a MEC soldier running in North City without the brown colored camo on the brick walls of the houses
Re: Gunner position of attack helos
Posted: 2010-01-01 18:05
by Hotrod525
Elektro wrote:It doesnt just look epic it does help, the light contrast makes it much easier to spot a MEC soldier running in North City without the brown colored camo on the brick walls of the houses
I Agree on this one...
Of course its not identical to a real one, but still, its a nice and easy thing to do and it does realy help, but "moddig" it ourself will make us kick by pb i assume...since its a file mod...
Re: Gunner position of attack helos
Posted: 2010-01-01 18:17
by McBumLuv
Alex showed me the Post Processing effects that needed to be changed and such once, but I'm pretty sure that you have to change some of the server files in order to accomplish CA's FLIR effect, which would mean that everyone (including the server) would need to be running off of these alternative files.
Alex'll correc t me if I'm wrong, since he IS the one behind all these awesome huds

Re: Gunner position of attack helos
Posted: 2010-01-01 18:31
by Alex6714
True, tis the menu_server file that is changed to create this.
Re: Gunner position of attack helos
Posted: 2010-01-01 22:01
by Mora
McLuv wrote:Alex showed me the Post Processing effects that needed to be changed and such once, but I'm pretty sure that you have to change some of the server files in order to accomplish CA's FLIR effect, which would mean that everyone (including the server) would need to be running off of these alternative files.
Alex'll correc t me if I'm wrong, since he IS the one behind all these awesome huds
I don't want to brag or anything but i was the one that made the hud image it self

Alex did the coding part. Same as with some more hud images.
Re: Gunner position of attack helos
Posted: 2010-01-01 22:42
by Adetter
will it be like that u can switch it on and off or is it just one posibility...
Re: Gunner position of attack helos
Posted: 2010-01-02 05:45
by Hunt3r
Adetter wrote:will it be like that u can switch it on and off or is it just one posibility...
It stays on FLIR. I don't really see the problem with it though.
Re: Gunner position of attack helos
Posted: 2010-01-02 07:31
by Leopardi
Alex6714 wrote:Its not really, but it looks pretty cool, not sure how much it helps but a bit I think.

Why is this not in the game by default?
Re: Gunner position of attack helos
Posted: 2010-01-02 07:55
by Hunt3r
Leopardi wrote:Why is this not in the game by default?
Well the PR devs have full access to CA files to use as they see fit. Ask them, because none of use would know this answer.
It seems that they are incredibly busy though, so it's probably going to be akin to asking Obama to tell you what color is best in a letter.
Re: Gunner position of attack helos
Posted: 2010-01-02 11:27
by rampo
Leopardi wrote:Why is this not in the game by default?
It doesn't show the warm things like poeple or vehicles as white but just in negative colors, so it just looks a bit like FLIR but you do not get the advantages a real FLIR would give to you.
But the black&white view in PR now looks normal and works just perfect
Re: Gunner position of attack helos
Posted: 2010-01-02 12:28
by Hotrod525
rampo93(FIN) wrote:It doesn't show the warm things like poeple or vehicles as white but just in negative colors, so it just looks a bit like FLIR but you do not get the advantages a real FLIR would give to you.
But the black&white view in PR now looks normal and works just perfect
Compare to combined arms effect ? not realy.

Its just little tweak i know'
Re: Gunner position of attack helos
Posted: 2010-01-02 12:55
by Elektro
rampo93(FIN) wrote:It doesn't show the warm things like poeple or vehicles as white but just in negative colors
Is there a possible codable fix for that issue, or are we stuck with the evil engine once again?