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Community event idea: The Commander battles!

Posted: 2010-01-02 03:28
by Jafar Ironclad
The Commander Events (name of the event varies depending on map involved):

-When the event is announced, two commanders from the community are selected/volunteer to lead teams in two rounds of a given game type; choices being AAS, Insurgent, or C&C. The first map will be pre-determined. The winner of a coin toss gets first pick on whether to choose their faction for the first map, or which map will be played second (eg. With Karbala 64 announced as the first map, Commander A wins the coin toss and chooses to play Blufor on the first map, thus playing insurgent on the second; Commander B then gets to decide which map they get to play Blufor on, and chooses Al Basrah 64.)

-After the maps are known, members of the community choosing to participate in the event may then organize and submit squad make-ups for the commanders to choose from to complete the other 31 members of their team. A squad can have a maximum of five members, at most two alternate members, and any number of substitutes; the squad must also have preferred role designations for BLUFOR and OPFOR (“Multi-role” is an option). A single player can be a member or alternate for one squad and substitute for two squads.

An example of a squad submission:

=[GC]= 4-man APC/Ambush-
Role: BLUFOR APC’s/ OPFOR Ambush.
Members:
=[GC]= Alpha (Squad Leader)
=[GC]= Bravo
=[GC]= Charlie
=[GC]= Delta
Alternate: *[GC]* Echo

-Final squads are due three days before the event. Once decided, the commanders (who by now have hopefully built their map strategies and know what sorts of squads are needed for them) alternate picks among the registered squads (Commander A chooses a squad, then commander B, then commander A, etc). When all squads are picked, the commanders choose to include or exclude any number of alternate slots with each squads depending on strategy and remaining player slots; if included, the alternate(s) are added to the final squad; if excluded, the alternate(s) go into the “Freelancer pool” and only comes into play if one of the main members of the squad can’t make it, or if another squad is short on members on game day. Any squad slots left open on game day can be filled by freelancer pool members.

-The game server is passworded, Mumble is mandatory among all players, and the standard 4-hour time limit and default ticket spawns are used. The expectation is that the commanders have communicated with squad leaders their stratagems and large-scale rules of engagement before the actual game.

Thoughts? Any R-Coms or clans want to put this event on?

Re: Community event idea: The Commander battles!

Posted: 2010-01-02 03:32
by gaurd502
Sounds great, if it works Ill be sure to get my clan looking at it.

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 03:52
by Jafar Ironclad
Awesome. Anyone else?

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 04:07
by Sidewinder Zulu
Sounds fun.
But how would you do a coin toss over the interntez? :?

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 04:20
by Peeta
Sidewinder Zulu wrote:Sounds fun.
But how would you do a coin toss over the interntez? :?
Ken White's Coin Flipping Page

;)

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 10:34
by LyfTaker
N1 Fighter lol

Super idea J. Ironclad. Where would peeps go to register and get info?

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 12:58
by Jafar Ironclad
Probably the event forum thread (once created) is where the squads would sign up; the OP would update with registered squads before registration deadline, then after the commanders pick their squads, the thread is updated. Groups would obviously talk about squads before-hand, and when the event is announced (after coin-toss decisions are complete), they know what maps will be played, so clans can structure squads accordingly.

R-COM's want to comment or put this on? Server heads who would want to host it?

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 13:08
by Scot
This kind of thing is what the Community Events used to be like. However, this is very similar to the kind of gameplay you can get in PRT and for this reason, the R-COMs will not be running events like these for the time being. Possibly in the future we will look into it, but not right now. However, if any Communities or Clans would like to run an event like this, we will provide publicity on these forums and assist in any way we can. However, if you want really organised play, I suggest checking the Official PR Tournament out.

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 13:45
by killonsight95
'[R-COM wrote:Scot;1223846']This kind of thing is what the Community Events used to be like. However, this is very similar to the kind of gameplay you can get in PRT and for this reason, the R-COMs will not be running events like these for the time being. Possibly in the future we will look into it, but not right now. However, if any Communities or Clans would like to run an event like this, we will provide publicity on these forums and assist in any way we can. However, if you want really organised play, I suggest checking the Official PR Tournament out.
yeah but this will be for players who do not have the time and decication to commit a whole year basicly to the game, and anyway not everyone can get in

Re: Community event idea: The Commander battles!

Posted: 2010-01-03 14:04
by Gosu-Rizzle
killonsight95 wrote:yeah but this will be for players who do not have the time and decication to commit a whole year basicly to the game, and anyway not everyone can get in
+ 1
I like it, ill join if nothing comes in the way of this.