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[Weapon] v0.9 Improved Area Attacks

Posted: 2010-01-05 04:42
by Jaymz
After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds
Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds
Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m
I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam" :)

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 04:45
by theflidgeface
awesome can't wait to see the improvements ingame

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 04:50
by Soldier[PL]
Nice Can't wait to play 0.9 :D

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 04:57
by X1 Spriggan
Pics or it didn't happen.

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 04:58
by Feriluce
What was the exact numbers for the old area attacks, and are area attacks getting fixed so they dont kill caches through 4m solid cave roof?

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 04:59
by McBumLuv
Nice :p

Good thing the molotov code or w/e sniper was talking about works, hjust want to see his vid posted soon.

Lastly though, are availability times going to be affected at all by this?

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:00
by 00SoldierofFortune00
Image

'[R-DEV wrote:Jaymz;1225293']Laser Guided Bomb (JDAM)


[*]Kill Radius (open terrain) : 175m[/b]
[*]Wound Radius (open terrain) : 350m[/b]
O LAWD!

Nowhere to hide now. I assume everyone within 350M will have to patch themselves up?

Useless/Unhelpful Post Content infraction by [R-MOD]Thermis

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:01
by Kirra
'[R-DEV wrote:Jaymz;1225293']After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds
Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds
Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m
I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam" :)

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.
Hooooly poop batman!

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:06
by Celestial1
FailDAM no more!

Can't wait to see these in action.

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:06
by Silly_Savage
X1 Spriggan wrote:Pics or it didn't happen.
Exactly, video or gtfo. :thumbsup:

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:08
by Truism
I praise the ground you walk on.

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:11
by Jaymz
Silly_Savage wrote:Exactly, video or gtfo. :thumbsup:
Ok,

You just volunteered to be the guy inside the Kashan Bunker we'll be dropping the JDAM on.

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:17
by steve_06-07
[R-DEV]Jaymz wrote:Ok,

You just volunteered to be the guy inside the Kashan Bunker we'll be dropping the JDAM on.
Uhh...gtfo? (Prays for same "punishment")

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:17
by Silly_Savage
[R-DEV]Jaymz wrote:Ok,

You just volunteered to be the guy inside the Kashan Bunker we'll be dropping the JDAM on.
Deal, lets make it happen. :shock:

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:19
by Thermis
steve_06-07 wrote:Uhh...gtfo? (Prays for same "punishment")
Ok we're going to build a real life mock up of the bunkers and drop a real life JADAM on you for comparison, make sure we got it right. :razz:

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:39
by Dev1200
I lol'd at 350m blast radius.

That is going to raep

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 05:46
by boilerrat
Image

This describes EXACTLY how I feel.

Useless/Unhelpful Post Content infraction by [R-MOD]Bob_Marley

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 06:07
by Rezza
Trying to imagine north village after explosion now :)

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 06:13
by psychickactivity
Nice , v0.9 go to be explosive !!

Re: [Weapon] 0.9 Improved Area Attacks

Posted: 2010-01-05 06:25
by Chuc
WEAPONS: FAILDAM is now EPICDAM. (jaymz) 11063
:mrgreen: bb