Page 1 of 1

INS Road Blocks

Posted: 2010-01-05 09:29
by alberto_di_gio
Blocking roads with junk cars, burning trash cans, tires or etc. is a well known guerrilla tactic I guess.

Is it possible to add INS this as an asset?

As far as I know INS can't build FOBs. Adding INS SLs' menu "Built Road Block" instead would be cool I guess. Junk cars can be used as supply crates and burning tires can easily replace barbed wires (give fire damage to inf. whose trying to pass).

Image

Image

Re: INS Road Blocks

Posted: 2010-01-05 10:04
by Pronck
Resuggestion, but still good. Great for blocking entrances!

Re: INS Road Blocks

Posted: 2010-01-05 10:06
by Lemon
Already suggested.

Check out the 'already suggested'-thread first mate.
https://www.realitymod.com/forum/f18-pr ... s-***.html

Re: INS Road Blocks

Posted: 2010-01-05 10:20
by alberto_di_gio
Lemon wrote:Already suggested.

Check out the 'already suggested'-thread first mate.
https://www.realitymod.com/forum/f18-pr ... s-***.html

of course made a quick search but couldn't find anything. missed that *** thread :( .

Ok sorry for the re-suggestion but it still si a nice one i guess ;)

Re: INS Road Blocks

Posted: 2010-01-05 12:11
by Sanirius
But they shouldn't be destroyable with an incendiary grenade. It's one of the things that annoys me for all deployable assets.

Re: INS Road Blocks

Posted: 2010-01-05 12:14
by maarit
yeah,maybe combat engineer could use wrench/showel to remove them.

Re: INS Road Blocks

Posted: 2010-01-05 13:01
by alberto_di_gio
Sanirius wrote:But they shouldn't be destroyable with an incendiary grenade. It's one of the things that annoys me for all deployable assets.
well...if we are talking about burning roadblocks incendiary grenade should be useless. But I think logically APCs and Tanks can destroy them or pass through them, though they will slow down considerably. Or what ever it is found fair.

Main issue here is stopping or slowing down conventional army's approach enough to put an ambush on them. :twisted:

Re: INS Road Blocks

Posted: 2010-01-06 10:31
by Dunehunter
Re-suggestion, so a lock.