After playing with an f-16 simulator for a while, I gave up with trying to guess the start up sequence, and began reading the more than 700 page manual. I was wondering, if a combination could be coded, so while starting up a plane, or a helicopter in Project Reality, you would have to execute a quite hard pattern, to start up the engine. It would make more new players look into the manual, and find out that its no the useless bf2 manual, but a key to open up lots of playing styles in the best mod out there.
In a helicopter, you can look around your cockpit by hitting a key, that prevents your vehicle from moving along with your mouse movements. With other words, if you move your mouse to one side your first player sight follows. If this is possible to code in planes too, a little red circle could be added representing the pilots finger. Although this next bit might be hardcoded, certain "buttons" or "switches" implaced in the cockpit, would need to be pressed or flicked, to start up the engine.
What i just explained above is quite impossible i know, but anything with same principle would give the same effect: "People would have to know a certain amount about the game, before being able to request a pilot kit, and flipping a chopper, or crashing a jet " Even a combination of keyboard keys would do it, but i suggest that it would be made rather long, because no one likes a engine turn off while flying.
Do you think that any thing like that is possible? And is it necessary? discuss!
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 15:13
by Duckmeister
So, we're "opening lots of playing styles" by making unnecessary complications that prevent players from using an asset?
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 15:24
by BroCop
Nope...its more preventing the waste of an asset
but IMO id rather have a button on the menu that opens up the browser and links to the Manual itself
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 15:41
by Elektro
Duckmeister wrote:So, we're "opening lots of playing styles" by making unnecessary complications that prevent players from using an asset?
Jesus christ I spend 20 mins typing and you dont bother giving 1 min to actually reading it
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 16:06
by W4lt3r89
You make a good point there. Having such system to start up the aerial units in game would indeed encourage new players to read the manual. But what would prevent them from asking it at the all chat and someone typing in the key pattern to start the engine?
Although, considering the general tip of most PR servers at new players would be the "Read the manual, it has the answer".
Hell I'd like this kind change but as some people said before me, BF2 engine limitations. Maybe possible in PR2 with the C4 Engine..
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 17:22
by Drav
I'd love it, but it wont happen with bf2 engine I dont think, or at least not in a way way that would be impressive. One for the future tho.....
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 17:24
by Gosu-Rizzle
W4lt3r89 wrote:Hell I'd like this kind change but as some people said before me, BF2 engine limitations. Maybe possible in PR2 with the C4 Engine..
Well, if nothing better im sure it could be done by forcing the player to press a number of keys on the keyboard to start up the engine. It would be really nice to actually flick some swithces with the mouse, but i also doubt that can happen.
I think this would be a good idea. (after all, you have nothing better to do while waiting for the engine to warm up..) I also think you should be forced to read the manual when you install the game. Or is this already the case? And there should be a message in the installer saying that you can learn a lot from it
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 17:31
by Tim270
The thing is, reading the manual wont make you a good pilot. Offline play/training will, you only need to know 4-5keys max and now hold in w when taking off its that simple.
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 17:36
by Gosu-Rizzle
Tim270 wrote:The thing is, reading the manual wont make you a good pilot. Offline play/training will, you only need to know 4-5keys max and now hold in w when taking off its that simple.
True. But this will stop people coming directly form Vanilla BF2 and thinking flying is same.. They have to RTFM (read the fucking manual ) first.
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 18:46
by Elektro
[R-DEV]Drav wrote:I'd love it, but it wont happen with bf2 engine I dont think, or at least not in a way way that would be impressive. One for the future tho.....
It doesnt have to be impressive, it just has to work lol
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 21:09
by Zi8
Would it be possible to include same style information boxes + maybe voice over like in normal BF2? Though there would be tons of more information in PR, but maybe the most critical ones could be included? This would happen once like in VBF2
Re: Start up sequence, make the manual a must!
Posted: 2010-01-06 21:54
by 503
This will get rid of those noob pilots.
But seriously, it is kind of cool to have a keyboard start up sequence. At least this will decrease the amount of helicopter flippings on the carriers.
Re: Start up sequence, make the manual a must!
Posted: 2010-01-07 14:55
by Elektro
503 wrote:
This will get rid of those noob pilots.
But seriously, it is kind of cool to have a keyboard start up sequence. At least this will decrease the amount of helicopter flippings on the carriers.
T.A.Sharps wrote:I think that would defete the point people are making about it encouraging people to LEARN more, not just have it fed to them with a dash of vanilla.
I was thinking about this start up at work yesterday...
As I was waiting to marshal out an aircraft, I was freezing my *** off in -25 wind chills watching this pilot go through his whole start up procedure. It was 15mins before we finally pulled the chocks, and another couple of minutes until he finally gave me the signal to turn him out.
Actually, something to simulate a longer start up would be more realistic than a long respawn time. I think only people who were really wanting to be able to fly would keep doing it and try to learn. The last longer start up time helped weed out some noob pilots, but I am still nervous about getting into a chopper until I see the pilot perform.
Too bad we can't make it like a real flight sim. There is a big gap in the reality of the A/C in the game vs the reality ground pounding units.
Respect for your job But the best simulation additions begin with small vanilla changes, so anything would work