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Helis FLipping Before Warmed up.

Posted: 2010-01-10 13:46
by Herbiie
Hey,

The single most annoying thing on PR is when a Noob Pilot jumps in a Heli and flips it - ruining the rest of the game for the team.

So, my suggestion is simple: Instead of the Heli flipping (and therefore punishing good pilots, and good players because they can't use them) why not have the Player killed, score reset to 0, not allowed to enter any vehicles or request any kits for a long time? That way a team won't be punished because of one fool who didn't note any of the many warnings.
Or is it a realistic thing that Helis will flip over if you power it up before the rotors are spinning fast enough?

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 13:51
by Xavo|xXx
No it's not realistic however if they stay too long on the ground with high power the vibrations can literally rip the chopper apart.

Fairly decent suggestion IMO

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 13:59
by Brummy
Um.. next time you miss a target in a tank, it'll insta-kill you? Kinda harsh isn't it? Mistakes happen.

And err.. no a helicopter won't completely rip apart under normal circumstances ;)

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 14:10
by Herbiie
Brummy wrote:Um.. next time you miss a target in a tank, it'll insta-kill you? Kinda harsh isn't it? Mistakes happen.
What?

If you flip a Heli usually you will die and sometimes you can take a good few guys out with you - I've even seen another Heli been taken out by one getting flipped - if you miss with a tank what happens? Not much, you fire again or the target fires at you - that's part of the game. Being killed on the carrier because some idiot doesn't know how to fly is not.

I'm not on about crashing or being shot down - I'm talking about before the Heli has warmed up flipping the Heli because you can't fly.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 14:37
by Redamare
the heli flipping problem is coded into BF2 vanilla ... try experimenting with the little bird on Armoured fury.. it has the same problem if you make a sideways motion the damthing just flips on you.... a new heli physic would have to be coded for the model so this problem could be fixed ... it realy has to do with the contact of the model to the ground.. there is sum sort of coding that causes the thing to flip :S .... sooo yea its anoying but its workable...

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 16:25
by dtacs
Brummy wrote:Um.. next time you miss a target in a tank, it'll insta-kill you? Kinda harsh isn't it? Mistakes happen.

And err.. no a helicopter won't completely rip apart under normal circumstances ;)
He never said anything about a tank, flipping one isn't a mistake, missing a tank shot is.

This is quite a good idea, but will reduce pilots to spooling up for awhile to make sure they don't screw up. Similar to the friendly-cache destroying feature.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 16:49
by mat552
How is the game to determine that you flipped on the ground and not on the attack? If it's on the basis of teamkills, what happens when a hydra is fired long and hits 3 people?

If your system is implemented, what happens when someone takes the hint they can't fly and attempts to hitch a ride with a helicopter?

What's the solution for those of us who know how to keep it under control at full throttle, so that we lift off the millisecond the helo is ready to take off? I frequently run it to the stops at round start, and I haven't flipped in months.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 17:01
by Jigsaw



And here is why. Say I make a mistake and accidentally begin lifting off before 30 seconds is up, im gonna be insta-killed no matter how skilled a pilot I am.

What you are suggesting is to just kill players as soon as they make a mistake. So by that logic if you miss an all important shot with a H-AT on an enemy tank then you should be insta-killed too. By the same token if you miss a shot as a sniper then you should also be killed. Surely you can see that that premise is particularly retarded. Helicopter crashes happen in real life, but the pilot isn't ever going to just die in his seat because he started his engines too early.
Xavo|xXx wrote:if they stay too long on the ground with high power the vibrations can literally rip the chopper apart.
Riiiight. Source on that if you please, I fail to see why any engineering company would build a vehicle that rips it's engines apart whilst idling :roll:

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 17:37
by Brummy
Gentlemen. It's called a metaphor.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 18:03
by McBumLuv
Jigsaw wrote:Riiiight. Source on that if you please, I fail to see why any engineering company would build a vehicle that rips it's engines apart whilst idling :roll:

I'm pretty sure I've seen a testing vid on the Chinook where they anchor the damned thing to the ground and then run the engines on full throttle, but the way it was said makes it seem as if it was just being held to the groudn by the greater force of gravity over the thrust from the engines, and not from the combined force of gravity and anchors arresting the thing on full.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 18:05
by gazzthompson

Re: Helis Flipping Before Warmed Up.

Posted: 2010-01-10 18:25
by Dev1200
What gaz said.


The helicopter is tied down so the pilot (I doubt there was one, but if there wasn't, tied down so it doesn't fly off and hit someone/something) doesn't get killed. There are a couple more videos on youtube if you search ground resonance, a famous one is the mcgiver (sp?) episode, there's a gazelle-like helicopter taking off, shakes, and the pilot barely saves it. The door is flung open in the process (and they keep it in the episode too!)


So, people should learn how to fly helicopters. Proper takeoff is something people need to learn. Same with proper landing. Maybe if you crash a helicopter you should get -1000 points and a 300 second respawn? What if your computer alt tabs because of your anti-virus program, what if your FPS suddenly reaches <10, or what if someone bumps into you, but causes you to crash?


Your suggestion is way too over-the-top. The best way for this to not happen is to go on a server with hefty admin power, like tactical gamer, west coast express, and virginia; I find these servers to have the best admins.

Alternatively, You could always start a "helicopter squad" yourself (if those server rules allow asset-claiming of assets, like most servers do, but some do not methinks) and grill whoever joins, like I do. A simple statement would be like "if your not 100% confident that you are NOT going to crash this helicopter, don't join this squad." Filters out 90% of them.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 18:31
by Jigsaw
McLuv wrote:I'm pretty sure I've seen a testing vid on the Chinook where they anchor the damned thing to the ground and then run the engines on full throttle, but the way it was said makes it seem as if it was just being held to the groudn by the greater force of gravity over the thrust from the engines, and not from the combined force of gravity and anchors arresting the thing on full.
And this happens when in PR? Only under testing circumstances would this situation arise, therefore making it somewhat irrelevant.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 19:15
by Garmax
i think its a good suggestion.. but not the way to solve this problem.. having a lock on the chopper not letting you take off until the chopper is fully warmed up is a lot better then insta killing the person.. it truly could be an accident its happened to all of us before..

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 22:43
by Herbiie
Jigsaw wrote: And here is why. Say I make a mistake and accidentally begin lifting off before 30 seconds is up, im gonna be insta-killed no matter how skilled a pilot I am.
Simple - Be careful.

Atm I've seen servers have to restart due to one Noob flipping and taking out ALL of the transport hueys on Jabal.

Also it's not too harsh - BECAUSE IF YOU FLIP A HELI YOU DIE ANYWAY, probably taking out the innocent squad in the back - all it changes is that instead of 7 people playing the game properly getting killed, and 31 people who could be playing the game properly having their experience ruined compared to one idiot who hasn't read the manual dies.

I'm not saying that if you even touch the throttle you will die - but if you hold down the throttle while warming up (If you did this in a Heli now it'll flip) you get insta-killed saving the asset and and the squad in the back....

and also - No it doesn't happen to all us of - lol. Do we all flip Helis before taking off? Or do we all wait until it's warmed up? It's not a "Simple Mistake" flipping a Heli before Taking off - on alot of servers you'll be banned if you do so - it's a clear sign that you can't fly, and are going to waste the asset.

IT happens on ALL servers, well admined or bad admined, no matter what you do people will flip Hueys - and why? Why not replace it with something that punishes the player rather than the team....

So to sum up - No, not punishing for a mistake - punishing for not reading the manual, not going into a training server, not learning how to fly, and for instantly powering up as soon as you get in a heli (You know.... Like we have now? If you do that the Heli Flips? ...) Flipping a Helicopter BEFORE take off is NOT a Simple Mistake.

P.s: You do know you can tell when a heli has warmed up? You don't have to guess.... when the rotors are making a Whumph Whumph noise (the noise it usually makes) then it is warmed up.

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 22:50
by mangeface
McLuv wrote:I'm pretty sure I've seen a testing vid on the Chinook where they anchor the damned thing to the ground and then run the engines on full throttle, but the way it was said makes it seem as if it was just being held to the groudn by the greater force of gravity over the thrust from the engines, and not from the combined force of gravity and anchors arresting the thing on full.
Okay, if you look at any videos of helicopter tied down while spinning, the vibrations will rip the aircraft apart. It's called ground resonance. That's why when aircraft land on ships, they slack the chains on the aircraft. But a helicopter will not rip itself apart. Now on that note, the MV-22s blades spin so fast that they disintegrate themselves, so every x amount of flight hours, we have to take the heads (the whole blade assembly) off (which the x amount of flight hours is usually an aircraft phase when they're taken off anyways) and we have to put adheasive or sealant in the gaps of the blades to prevent the track and balance from coming out of limits.
Ground resonance - Wikipedia, the free encyclopedia

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 22:54
by Herbiie
Guys please talk about the suggestion rather than whether or not a Heli will rip itself apart >.<

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 23:04
by Tim270
Imo its way too heavy handed, sure every round of muttrah there are some noobs who manage to flip helo's on deck but most servers admin's will kick if you report people for wasting assets in such a mannor.

When pubbing, if you dont want to see flipped choppers you have to fly yourself, as annoying as this can be. To be honest I learnt to fly in the old muttrah and probly flipped my fair share of LB's on there.


Maybe a better solution would be a visual prompt (i.e the yellow text that appears when requesting kits) that comes up for 20's whenever someone enters a chopper telling them to not touch their forward key for 15~ secs to avoid rolling the heli?

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 23:05
by Rudd
a message coming up saying

"wait 30seconds for the chopper engine to be ready for flight" or something would be good and fix most of the problems imo

Re: Helis FLipping Before Warmed up.

Posted: 2010-01-10 23:13
by Scot
[R-CON]Rudd wrote:a message coming up saying

"wait 30seconds for the chopper engine to be ready for flight" or something would be good and fix most of the problems imo

I agree, a lot less harsh, and I don't even know if it's possible to code killing someone if they press W while waiting to take off.