[R-MOD]crazy11 wrote:We cant make it thicker because it is already too close to the particle limit.
I had this idea back when I didn't know as much about textures in bf2 but this reminded of it so I think I'll try it again now that I know quite a bit more...
But first a little background...
The reason the Rain in EoD and whatever other mods tried to use it looks horizontal is because the rain itself is a bunch of big rectangle textures falling down. The textures are always perpendicular to you like so:

Looking at it straight on it looks very thick (just multiply the texture by like 10)
BUT when you look at it while its above you it will like like a bunch of really wide strings of rain:
ALSO when you are inside buildings you can see the bottom half of the texture as it hangs through the roof. Because it is a particle the center of the texture is what decides when it disappears after hitting a building:
Combined Arms divided the texture into a bunch of smaller textures:
This fixed the looking up problem:
and the building problem:
But the main problem was of course particle count. You can only have so many of these rain drops...
My solution you ask? A combination of these two ideas with a little pizaz (lol)
A texture like so with circular drops that only occupy the top of the texture...
Of course when multiplied the top half of the texture thing becomes redundant...
When looking up you will no longer see the horizontal streaks...
(and when multiplied)
and the reason for the only the top half of the texture thing: no building leakage...
And of course no more particle count issues either...
My solution ain't perfect but its highly configurable and solves quite a few of the problems involved.
But avast, less talk more action (scurries off to the lab)
ps. I'm a big fan of paint...