Some suggestions
Posted: 2010-01-12 04:05
Hah, and you thought you saw the last of me with the Afghan-Blueforce resuggestion, did you?
I searched this time.
Okay, couple of thoughts here. Take them as you will:
A)It might be frivilous, but insurgent forces are just "dying" for an opportunity to say ALLAH ACKBAR! on the commo rose. It's reality, right?
B) Technicals should be able to mount additional troops in the back with the mounted MG (maybe 2 extra?) just have a look at the Somalians.

C) Am a little confused why PR does allow for the multiple weapons / Class load-out for as used in BF2 (eg:sniper may have primary weapon A or B) . Now, it's unrealistic to have a rifleman armed with a M60 GL, but why not just condense rifleman scoped and rifleman unscoped into one class w/selectable weapons? probably been discussed already, but had to throw it out there.
D) Scenario type where Blueforce tries to disrupt insurgent supply lines (Eg: supply convoys w/technicals) while Insurgents attempt to escape to a given position in order to gain points
E) shamal sandstorms for environmental effects
F) "Election day" Scenario type featuring Blueforce/Insurgents fueding over multiple cap zones which slowly turn nuetral if capping does not constantly occur. instead of tickets, a timer would serve to end the match. The challenge for both sides would be a frantic race to cap as many flags as possible with limited resources while simultaniously preventing the enemy from doing the same.
G) Insurgents should be given a "out-of-the-gate" time slightly sooner than Blueforce to allow them to prepare defenses.
Please, don't be too irritated if this is not congruent with BF2's code or has already been suggested. PR wants to have a continually resupplying player base, right?
Okay, couple of thoughts here. Take them as you will:
A)It might be frivilous, but insurgent forces are just "dying" for an opportunity to say ALLAH ACKBAR! on the commo rose. It's reality, right?
B) Technicals should be able to mount additional troops in the back with the mounted MG (maybe 2 extra?) just have a look at the Somalians.

C) Am a little confused why PR does allow for the multiple weapons / Class load-out for as used in BF2 (eg:sniper may have primary weapon A or B) . Now, it's unrealistic to have a rifleman armed with a M60 GL, but why not just condense rifleman scoped and rifleman unscoped into one class w/selectable weapons? probably been discussed already, but had to throw it out there.
D) Scenario type where Blueforce tries to disrupt insurgent supply lines (Eg: supply convoys w/technicals) while Insurgents attempt to escape to a given position in order to gain points
E) shamal sandstorms for environmental effects
F) "Election day" Scenario type featuring Blueforce/Insurgents fueding over multiple cap zones which slowly turn nuetral if capping does not constantly occur. instead of tickets, a timer would serve to end the match. The challenge for both sides would be a frantic race to cap as many flags as possible with limited resources while simultaniously preventing the enemy from doing the same.
G) Insurgents should be given a "out-of-the-gate" time slightly sooner than Blueforce to allow them to prepare defenses.
Please, don't be too irritated if this is not congruent with BF2's code or has already been suggested. PR wants to have a continually resupplying player base, right?