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Some suggestions

Posted: 2010-01-12 04:05
by Shaihuluid
Hah, and you thought you saw the last of me with the Afghan-Blueforce resuggestion, did you? :-P I searched this time.

Okay, couple of thoughts here. Take them as you will:

A)It might be frivilous, but insurgent forces are just "dying" for an opportunity to say ALLAH ACKBAR! on the commo rose. It's reality, right?

B) Technicals should be able to mount additional troops in the back with the mounted MG (maybe 2 extra?) just have a look at the Somalians.

Image

C) Am a little confused why PR does allow for the multiple weapons / Class load-out for as used in BF2 (eg:sniper may have primary weapon A or B) . Now, it's unrealistic to have a rifleman armed with a M60 GL, but why not just condense rifleman scoped and rifleman unscoped into one class w/selectable weapons? probably been discussed already, but had to throw it out there.

D) Scenario type where Blueforce tries to disrupt insurgent supply lines (Eg: supply convoys w/technicals) while Insurgents attempt to escape to a given position in order to gain points

E) shamal sandstorms for environmental effects

F) "Election day" Scenario type featuring Blueforce/Insurgents fueding over multiple cap zones which slowly turn nuetral if capping does not constantly occur. instead of tickets, a timer would serve to end the match. The challenge for both sides would be a frantic race to cap as many flags as possible with limited resources while simultaniously preventing the enemy from doing the same.

G) Insurgents should be given a "out-of-the-gate" time slightly sooner than Blueforce to allow them to prepare defenses.

Please, don't be too irritated if this is not congruent with BF2's code or has already been suggested. PR wants to have a continually resupplying player base, right? :razz:

Re: Some suggestions

Posted: 2010-01-12 04:12
by sniperrocks
Pretty good suggestion imo :)

A is quite interesting, but doesnt that mean the insurgents will have a diff commo rose than the others? I'm not sure if tat would pose a problem or not :P

Re: Some suggestions

Posted: 2010-01-12 04:19
by Shaihuluid
sniperrocks wrote:Pretty good suggestion imo :)

A is quite interesting, but doesnt that mean the insurgents will have a diff commo rose than the others? I'm not sure if tat would pose a problem or not :P
Well, why not just have a universal "warcry" button added to all the commo roses? Sure, I't can be argued that might end up as an irritating troll tool, But I honestly think that it would be fun

Re: Some suggestions

Posted: 2010-01-12 04:27
by sniperrocks
Shaihuluid wrote:Well, why not just have a universal "warcry" button added to all the commo roses? Sure, I't can be argued that might end up as an irritating troll tool, But I honestly think that it would be fun
Yeah I guess that could work
but i remember there was a thread about new voices, but the main argument against that was to find voice actors for the diff nations :S
but yes, I would love to see a battlecry :)

Re: Some suggestions

Posted: 2010-01-12 04:32
by Shaihuluid
sniperrocks wrote:Yeah I guess that could work
but i remember there was a thread about new voices, but the main argument against that was to find voice actors for the diff nations :S
but yes, I would love to see a battlecry :)
hmmm, yeah that's a problem, but I imagine generic whooping and bravado without any distinguisable words should do the trick in a fix

Re: Some suggestions

Posted: 2010-01-12 04:33
by McBumLuv
Shaihuluid wrote:Hah, and you thought you saw the last of me with the Afghan-Blueforce resuggestion, did you? :-P I searched this time.

Okay, couple of thoughts here. Take them as you will:

A)It might be frivilous, but insurgent forces are just "dying" for an opportunity to say ALLAH ACKBAR! on the commo rose. It's reality, right?
-No, been discussed before, and insurgents don't "rally under one faith", nor does PR want to portray any religious prejudice or bias.

B) Technicals should be able to mount additional troops in the back with the mounted MG (maybe 2 extra?) just have a look at the Somalians.

Image

-This Topic has also been discussed before, though I'm not sure as to what the overall outcome will be. Remember though that all vehicles in the Refractor 2 engine are limited to 8 seats

C) Am a little confused why PR does allow for the multiple weapons / Class load-out for as used in BF2 (eg:sniper may have primary weapon A or B) . Now, it's unrealistic to have a rifleman armed with a M60 GL, but why not just condense rifleman scoped and rifleman unscoped into one class w/selectable weapons? probably been discussed already, but had to throw it out there.
-Soldiers do not change their sights in field, even if they did have an alternative pair with them. Many magnified sights do have alternative irons as well, but that is not currently modelled ingame, however it is a resuggestion in that sense. Other kit customizations, such as seen in the BF2 Wookie Sniper mod have also been suggested with the overall answer being "too much work too little gain" for the most part.

D) Scenario type where Blueforce tries to disrupt insurgent supply lines (Eg: supply convoys w/technicals) while Insurgents attempt to escape to a given position in order to gain points
-While this exact one hasn't been suggested, scenarios in general have been. A frankly more realistic scenario would be the inverse, since insurgents don't exactly have supply "convoys" in the same sense as the BluFor.

One possible way to code this would be to involve a random line of CP-Checkpoints for the BluFor and code their specific assets like caches, where x number would be required to destroy. One "problem" with the game mode would be however the length of each game if the only task is to either get from point A to point D or to fail that and loose all your supply trucks.


E) shamal sandstorms for environmental effects
-There was a sandstorm in one of PR's older maps (whose name unfortunately escapes me), and it was adapted for use in Kufra Oilfieds in the Combined Arms mod. Combined Arms : PR Add-On For more information on the mod and to view the effect yourself.


F) "Election day" Scenario type featuring Blueforce/Insurgents fueding over multiple cap zones which slowly turn nuetral if capping does not constantly occur. instead of tickets, a timer would serve to end the match. The challenge for both sides would be a frantic race to cap as many flags as possible with limited resources while simultaniously preventing the enemy from doing the same.
-Not likely to occur, there's just no evident long term objective or progression through the map, and would probably end up reverting to BF2 style tactics.

G) Insurgents should be given a "out-of-the-gate" time slightly sooner than Blueforce to allow them to prepare defenses.
-That's been discussed before as well, and I'm personally in favour of the idea as otherwise insurgents canèt set up cache defenses either in time without fear of giving away the position, plus itès supposed to represent a well worked position, not one that the insurgents just learned of a minute ago.

Please, don't be too irritated if this is not congruent with BF2's code or has already been suggested. PR wants to have a continually resupplying player base, right? :razz:

My remarks in bold, a few decent suggestions, overall logical, however many are limited by the engine.

Re: Some suggestions

Posted: 2010-01-12 04:49
by Shaihuluid
McLuv wrote:My remarks in bold, a few decent suggestions, overall logical, however many are limited by the engine.
Alright, I'm fine with religous tolerance, but what about just a plain war cry?

For the kit suggestion, you misunderstand. I'm referring to a compilation of rifleman into one selectable menu class from which infantry may then choose to cycle between scoped/unscoped primary weapons as the weapon they get when they spawn.

You're wrong about the convoys buddy, dead wrong. leaked documents crica 2003 state an complex series of convoys used to supply afghan forces with arms. I'll give the link when I can find it.

Okay, a re-thinking of "election day": multiple "poll booths" spawn 1 at a time in locations on the map for blueforce to defend and insurgents destroy. over time progressiveley more polls appear on the map (max 4) , while the old polls do not disappear. still uses the timer idea, though. But war is organized chaos, is it not? PR can't expect everything to be orderly

Re: Some suggestions

Posted: 2010-01-12 04:55
by Shaihuluid
Shaihuluid wrote:
You're wrong about the convoys buddy, dead wrong. leaked documents crica 2003 state an complex series of convoys used to supply afghan forces with arms. I'll give the link when I can find it.
the site is apparently overloaded, but here's the link

Afghanistan: anti-coalition militia tactics, techniques, and procedures - Yahoo! Canada Search Results

it's on wikileaks

Re: Some suggestions

Posted: 2010-01-12 05:00
by McBumLuv
Ok, in that case its a suggestion more along the lines of whats found in the BF2 Sandbox mod. Also been discussed, however, with ofcourse no concrete answer. I too would prefer to see a beter organization of the spawn / request menu.

As to the convoys, I hadn't heard of detailed descriptions of any insurgent convoys, so if you can link me to one that'd be fine. But the point remains as well that they aren't to the same degree or fire power or suffered from the same engagements and attacks as the BluFor did, which was my main point.

Re: Some suggestions

Posted: 2010-01-12 05:08
by Shaihuluid
McLuv wrote: As to the convoys, I hadn't heard of detailed descriptions of any insurgent convoys, so if you can link me to one that'd be fine. But the point remains as well that they aren't to the same degree or fire power or suffered from the same engagements and attacks as the BluFor did, which was my main point.
Yeah, you're right about the Bluefor convoys ... It's just that what PR really lacks is the intangabillity so often found in guerrilla movements. Guerrillas are more often trying to evade pursuit than going all-out on another tet offensive! we need a scenario where guerrillas are rewarded for being guerrillas, not professional cache-monkeys!

Re: Some suggestions

Posted: 2010-01-12 09:09
by Snazz
IIRC utilizing the kit customization/unlock button function in the spawn screen is planned by the Devs.

It would likely be used for basic kit variations, like red dot or acog sights. Similar to when you right click or left click on some request-able kits currently.

Whether it's going to be added in 0.9, a high priority or a low one is unknown.

I have my doubts that armed technicals are realistic for the Iraqi Insurgents and Taliban, I've only seen references of them from Somalia.

Re: Some suggestions

Posted: 2010-01-12 09:47
by Dunehunter
Lock, as I can't see one suggestion there that hasn't been suggested before.