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RPG Deviation

Posted: 2010-01-13 08:59
by ludwag
I searched for this and looked in the ***-thread.

I think the RPG is on 6 seconds now. What if you reduce if even more? In reality people do not have to aim for 6 seconds before they can fire the rocket. It is a big club that you have to aim at the enemy. If close to them it should not take that long to stabilize it.

So for reality sake it would be realistic but for game play, I don't know. Even thou the RPG was made a lot better against infantry last version you still can't use it effectively against infantry because you have to stand aiming at a place a long time before they arrive. And even when getting close to the enemy armor it is gone before you can fire.

So for gameplay's sake, what do you think?

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Re: RPG Deviation

Posted: 2010-01-13 09:01
by Rudd
I rather like hte RPG as it is tbh, from both sides of it

Re: RPG Deviation

Posted: 2010-01-13 09:10
by bosco_
Talking about INS/Taliban here:

After 4 seconds you've reached maximum accuracy.

If you do that and fire at a target that's 100m away, you'll hit within 1.7m of where you aim (though you have to account for the drop a little)

Re: RPG Deviation

Posted: 2010-01-13 12:12
by ludwag
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Re: RPG Deviation

Posted: 2010-01-13 12:17
by DankE_SPB
Ghost1800 wrote:could someone explain to me why it is more accurate standing vs crouching? I keep hearing conflicting info about that and I'm never the one to use them so I haven't really been able to tell myself.
there is no difference between stand and crouch in RPG deviation
and if you wait a bit RPG sights allow you to aim up to ~250m at stationary targets pretty accurate

Re: RPG Deviation

Posted: 2010-01-13 12:42
by ludwag
Are we getting scoped RPGs in 0.9? :O In that case I am very happy and exited.

Re: RPG Deviation

Posted: 2010-01-13 13:02
by DankE_SPB
the above mentioned distance is meant for ironsight

Re: RPG Deviation

Posted: 2010-01-13 13:20
by alberto_di_gio
I can understand long distances like 50m, 100 m. or 250 m.

BUT... from the second floor missing the 6 m. APC standing just under the window by 3 m. after 2 sec. waiting.... NO WAY missing if you are not blind! Sorry all but it is just done to protect US armors!

Re: RPG Deviation

Posted: 2010-01-13 13:49
by Paladin Necroman
well... i don't play with rpg's that often, but I think they are pretty ok for me

Re: RPG Deviation

Posted: 2010-01-13 13:52
by Killer-Ape
More like this... Hit rail and die..
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PR deviation works well for longer distances. Close engagements don't work that well as you get confused many times missing your foe even when sight perfectly aligned.

Re: RPG Deviation

Posted: 2010-01-13 14:02
by alberto_di_gio
Killer-Ape wrote: PR deviation works well for longer distances. Close engagements don't work that well as you get confused many times missing your foe even when sight perfectly aligned.

hmmm.... then I guess its better to run away from an APC if it pops out near me while I have an RPG kit!.

Well let me think what I'm doing if I'm not with an RPG kit....oh I run away!

Got the message! :P

Re: RPG Deviation

Posted: 2010-01-13 14:12
by Protector
Killer-Ape wrote: PR deviation works well for longer distances. Close engagements don't work that well as you get confused many times missing your foe even when sight perfectly aligned.
I have to agree RPG deviation is very annoying in close quarters when you have to fire off a quick rocket as infantry begin to engage.

Re: RPG Deviation

Posted: 2010-01-13 14:22
by AquaticPenguin
alberto_di_gio wrote:I can understand long distances like 50m, 100 m. or 250 m.

BUT... from the second floor missing the 6 m. APC standing just under the window by 3 m. after 2 sec. waiting.... NO WAY missing if you are not blind! Sorry all but it is just done to protect US armors!
I severely doubt that, I have missed shots like that myself but it wasn't because the RPG deviation was bad, it was because my aim was off, or if it was moving I mistimed the shot. I have managed 300m shots with the RPG (and a very lucky 300m shot on the tail of a moving blackhawk), The issue is with how people play not the deviation itself, bide your time and let them get up close before you start firing - It's very difficult to get an apc a safe distance away in the 8 seconds or so it takes to reload the rpg. I had a lot of fun playing as a team with someone where we both had RPGs. We would sneak up to close enough to almost guarantee a hit and fire at the same time, the enemy doesn't know what hit them.

Also if you look at the ergonomics of the RPG I don't imagine they would be that easy to aim at speed. You have a heavy weapon where the majority of the weight is over the end, and it's pivoting around your shoulder so you have to move your arms quite precisely to fire in the right place. Now try and do that with adrenaline, when you have just sprinted to your firing position.

Re: RPG Deviation

Posted: 2010-01-13 14:30
by TheLean
I think it is fine as it is. There was a real life video posted on this forum a while back from a couple of insurgents running around and then firing a rpg at a us guard tower. It took longer time for them to stop, aim and fire than 4 seconds. People always forgets that deviation represents the momentum of soldiers as well. In Pr we can stop from running on a dime and we can turn around in the blink of an eye. You cant do that IRL, so we have to have deviation for firefights otherwise PR would degenerate into an arcade shooter where people are running sideways, stopping to shoot and generally being all vanilla again. That said, if the engine would allow it, it would be better to not have as large deviation when moving just a tiny bit as to when sprinting then stopping to shoot.

Re: RPG Deviation

Posted: 2010-01-13 14:36
by Protector
AquaticPenguin wrote: I have managed 300m shots with the RPG (and a very lucky 300m shot on the tail of a moving blackhawk)
We are not doubting it is easy to make long distance shots if you take your time and keep the crosshairs still but very often i have also missed pointblank shots with the RPG on armour because for some reason if you fire the RPG without keeping your crosshairs still the RPG goes anywhere but your target...

Obviously we dont want it to be point click bang on target, it just seems a little harsh for the rocket to fly way off target from 50 metres or less unless you have stood still for 4 seconds.

Re: RPG Deviation

Posted: 2010-01-13 14:39
by alberto_di_gio
I'm not whining for overall thing. I'm ok with the deviation of distance shots, its reloading and settling time...

But the thing I wrote happened exactly the same and it really did annoy me :/

Look...if you say that: you can't make a hesitated shot because it hurts even kills you too; all OK. Then kill me or injure me too. But after a 2 sec settle its deviation can't be that much from 10 m.

Re: RPG Deviation

Posted: 2010-01-13 14:52
by ludwag
Look at this one guys. It is relevant. I missed the last guy because of the deviation

rpg - Xfire Video

Re: RPG Deviation

Posted: 2010-01-13 15:09
by Herbiie
alberto_di_gio wrote:I can understand long distances like 50m, 100 m. or 250 m.

BUT... from the second floor missing the 6 m. APC standing just under the window by 3 m. after 2 sec. waiting.... NO WAY missing if you are not blind! Sorry all but it is just done to protect US armors!
Don't fire that close - chances are it's not going to be the best shot. Just sit there and wait, out of sight till it moves them slam it in the rear, true Taliban style!

@ Ludwag looks like you were Lone Wolfing and trying to rape an FB unsuccessfully - no sympathy :)