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Player camera view change when switching equipment
Posted: 2010-01-14 01:55
by dpq06
I thought it would be neat if when switching your weapon or equipment, your head veiwing camera or whatever would look down to a little animation of your character taking a magazine out of a pocket or taking a grenade off. Because the way it is now you just kind of continue to look straight ahead it seems. Which, of course you don't really do in real life. I know that if you wanted to keep an eye on an enemy and switch to your binoculars or something it would prove to be more difficult... i also think it wouldn't be do-able on the BF2 engine.
so, give some feedback please.
Re: Im not sure what to call this but...
Posted: 2010-01-14 02:04
by Ninja2dan
dpq06 wrote:I thought it would be neat if when switching your weapon or equipment, your head veiwing camera or whatever would look down to a little animation of your character taking a magazine out of a pocket or taking a grenade off. Because the way it is now you just kind of continue to look straight ahead it seems. Which, of course you don't really do in real life. I know that if you wanted to keep an eye on an enemy and switch to your binoculars or something it would prove to be more difficult... i also think it wouldn't be do-able on the BF2 engine.
so, give some feedback please.
When I reload my magazines, I keep my cheek on the stock and my sight picture aligned. The only part of my body really moving is the left arm to reload, that's it. This ensures I can immediately give follow-up shots to that target when my new mag locked.
Any soldier will be trained to use the exact same equipment. I can reach any piece of equipment on my battle rattle without needing to look at it, and 95-98% of that equipment only requires a single hand to retrieve/use. Through muscle memory, I never have to look down at anything unless it requires direct visual scanning (such as a map/compass). None of the actions done in PR would require eyes-on during transition.
And the same is true during my time as an LEO. We keep the equipment on our duty belt in a specific location, and almost anything can be reached with either hand. I don't have to consciously think about where it is, my training kicks in and I subconsciously grab it. In both the military and LE, this ability can mean the difference between living and dying.
Re: Im not sure what to call this but...
Posted: 2010-01-14 03:07
by dpq06
Well, i seem to be wrong about all of that then. Thanks for the info.
Re: Im not sure what to call this but...
Posted: 2010-01-14 06:27
by Chuc
A potential problem is that there is no body awareness in first person, so you can never see your own body or anything attached to it other than your arms.
Re: Im not sure what to call this but...
Posted: 2010-01-15 03:11
by Garmax
that and..
in PR most of the time your basically in combat, i can assure you you know where your things are, and you will not look all the way down to taker out a granade pr already has th head bob thing which is already great, and realistic
Re: Im not sure what to call this but...
Posted: 2010-01-15 03:43
by MarineSeaknight
I think the closest thing that PR (and Battlefield) have to this intuitive sense of location and retrieval of one's equipment is the fact that all equipment is linked to a number on the keyboard. If we remember the numbers for our respective pieces of equipment, we can obtain them slightly faster by pressing a single button instead of having to select it through the mouse scroll menu.
I guess that, mirroring what Ninja2Dan applies to real life, knowing the number corresponding to something like your Officer Kit's sidearm may save your virtual life.
Re: Im not sure what to call this but...
Posted: 2010-01-15 03:59
by CanuckCommander
Wasn't this in PR .8 to some extent during the reload animations? And it gave people so much nausea that it was changed for the update?
Re: Player camera view change when switching equipment
Posted: 2010-01-15 08:20
by Mutherpucker
I think NOT!
Re: Player camera view change when switching equipment
Posted: 2010-01-15 08:28
by bosco_
There is still a head animation when changing equipment, however it was much stronger before, hence causing motion sickness for some people.
Re: Player camera view change when switching equipment
Posted: 2010-01-15 17:51
by Garmax
i liked ho it was before.. motion sickness? really..
thats probably because they'd play pr 2 hours at a time with their face on the monitor
Re: Player camera view change when switching equipment
Posted: 2010-01-15 18:04
by rampo
Just hope it could be somehow set so it would be lowered if a player chooses so. I myself liked it very much as it was awesome
Re: Im not sure what to call this but...
Posted: 2010-01-15 18:12
by Masaq
[R-DEV]Ninja2dan wrote:When I reload my magazines, I keep my cheek on the stock and my sight picture aligned. The only part of my body really moving is the left arm to reload, that's it. This ensures I can immediately give follow-up shots to that target when my new mag locked.
Any soldier will be trained to use the exact same equipment. I can reach any piece of equipment on my battle rattle without needing to look at it, and 95-98% of that equipment only requires a single hand to retrieve/use. Through muscle memory, I never have to look down at anything unless it requires direct visual scanning (such as a map/compass). None of the actions done in PR would require eyes-on during transition.
And the same is true during my time as an LEO. We keep the equipment on our duty belt in a specific location, and almost anything can be reached with either hand. I don't have to consciously think about where it is, my training kicks in and I subconsciously grab it. In both the military and LE, this ability can mean the difference between living and dying.
Heh, I have the exact same thing at work. Within a few weeks of working in a secure unit, you know exactly where your keys are, exactly where your alert pager is and exactly where your alarm is. All three are always in the same place, and you can reach each of them with one hand with your eyes closed.
Even though I'm on an open ward now, same principal applies. Left hand drops to my alarm, right hand comes up to cover my face. Instinctive and natural.
WRT to the suggestion - a big problem with any gross movements of the screen that the player isn't in control of is the potential to cause motion sickness. Any movement that isn't under the control of the player can cause it; it's a simple disparity between what the eyes see (lots of movement, the horizon bobbing up and down) - and what the inner ear is reporting (body is sat stationary) - and our muscles are reporting (that they haven't caused any kind of motion on the monitor). The three don't match up; the body gets confused.