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Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:08
by stealth420
Karbala Setup as is now.

2 Littlebirds with Hydras and mini guns.




Reccomendation for karbala :

2 Littlebirds with hydras and mini guns.

1 Transport littlebird.

1 Black hawk.

This Can be one Air support squad

1. Black hawk pilot.
2. Black hawk mini Gunner #1
3. Black hawk mini gunner #2
4. Transport Littlebird pilot.
5. Atack littlebird pilot.
6. Atack littlebird pilot.



__________________________________________________________


Ramiel Setup as is now.

1 Blackhawk.

1 littlebird with mini guns.



Reccomendation for Ramiel :

1 Black hawk.

2 Littlebirds with mini guns.

1 Apache helicopter.

This can be in One Air support squad. And they can communicate and cover eachother.

Air support squad

1.Blackhawk pilot.
2.Black hawk mini gunner.
3. Apache Pilot.
4. Apache gunner.
5. littlebird pilot.
6. littlebird pilot




_____________________________________________________


Reasoning for Suggestion.

1. It would be super fun to form 1 whole squadron/squad of aircraft and crew.

2.As we all know the helicopters were downgraded in the last .86 patch. They are very weak to ground fire.

Solution to this problem: Add more helicopters

3.The Air support in this game should be a higher Priority than it is now. Most players shrug off the helicopters usually because there is only 2 in the air. If you were to bring this up to 4 helicopters on each of these maps it would make these 2 maps more Team work oriented and alot more fun.


Feed back apprciated.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:14
by Celestial1
Yeah, let's have more people whore air assets and waste more tickets by flying around unnecessarily, that's how we'll fix the problem.

No, I'd rather not see a full squad of infantry removed from the map for a few helicopters that are useless once the cache search begins anyway.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:17
by SleepyHe4d
Celestial1 wrote:Yeah, let's have more people whore air assets and waste more tickets by flying around unnecessarily, that's how we'll fix the problem.

No, I'd rather not see a full squad of infantry removed from the map for a few helicopters that are useless once the cache search begins anyway.
This. In fact that stupidly popular map Muttrah is pretty broken right now because of the excess of helicopters on the US side. There's just people idling in them, and the littlebirds pretty much crash right away anyways.

There just needs to be 2 transport Hueys with the cobra spawning in later. Not 3 Hueys and atk huey and LBs. That's ridiculous.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:18
by stealth420
32 players on the US team right ?

6 in Air support squad

6 Infantry squad

6 Infantry squad

6 Infantry squad

3 man sniper/marksman squad.

4 in Armor Squad

1 as Commander of the elite US forces

Edited for Celstial the human calculator.






If you have the whole team working as 1 unit in the battlefield , these assets can be put to very good use.

If you have the whole team out doing there own thing. ( Every squad is in a different location) These assets will be wasted and it will suck *** man.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:25
by nk87
I honestly dont think this would be any good at all. I'd say remove thoose hydra/minigun littlebirds from the game. Adding all theese assets will result in not one full air squadron, but 3 squads; LB transport, Atk LB and Blackhawk squad, with 6 people in each squad bitching about who gets what.

Most insurgency games, no, most games with alot of chopper spawns, usually result in the side with all the choppers losing. Because of the choppers. If its the pilot or the rubbish systems is up for debate I suppose, I just cant see how this would benefit anything but the asset whores who should go to a training server and knock them self out.

Yet the best attempt to use air power have been Op. Barracuda with the load of hueys, and lately jabal aswell. Thing is, in this game, whereever there is something that can fly, there is things that will take all the flying things down in few seconds - everywhere. The only part about the game that really concerns me is the flying assets vs. teamwork problematics. Everyone says that its the people flying the things, but more so often I get it confirmed that its not, its the ones who's not flying :-)

It could be done, but in that case there should be no respawning of any of the helicopters if you ask me.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:25
by Garmax
Celestial1 wrote:Yeah, let's have more people whore air assets and waste more tickets by flying around unnecessarily, that's how we'll fix the problem.

No, I'd rather not see a full squad of infantry removed from the map for a few helicopters that are useless once the cache search begins anyway.
true. i'd like to see maybe more blackhawks in ramiel and stuff but they get chewed up by technicals.

I think this suggesting is pretty much just trying to implement something cool

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:31
by Celestial1
stealth420 wrote:32 players on the US team right ?

6 in Air support squad

6 Infantry squad

6 Infantry squad

6 Infantry squad

4 man sniper/marksman squad.

6 or 4 in Armor / logi squad
I'd love to give you a rundown on assets and player allocation, but I don't know vehicles for Ramiel/Karbala as it is, so I will point out these things:

(1) There's no commander
(2) You have 34 players if there is 6 in the armor squad
(3) Why do you have 4 people in a sniper squad
(4) You still have 6 people in the Air Support squad doing absolutely jack-squat, or getting shot by technicals as the team is searching for caches and doesn't need air support.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 02:42
by stealth420
Check that post again , i edited it for you :mrgreen:

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 06:41
by mangeface
I see air assests as waste a lot of the time. I've called for airstrikes so many times on Muttrah, Kashan, or any map that has an aircraft with laser guided weapons, and got told that the area was too hot, or that they weren't receiving my laser mark as I had the target painted. Personally, I find few pilots and/or gunners that have been much help. More aircraft on a map? No thanks, just keep those players from wasting time on the ground in aircraft, and make them pick up a rifle and do some fighting.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 07:29
by dtacs
Forget asset wastage, imagine if the apache pilots were decent and they stayed alive, an apache on Ramiel would be absolutely REDICULOUS, a hellfire would destroy a cache and the 30mm...forget about it.

Plus it would go out of bounds quite a bit due to the size of the city being quite small (in comparion with apache speed)

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 07:43
by alberto_di_gio
stealth420 wrote: Reccomendation for Ramiel :

1 Black hawk.

2 Littlebirds with mini guns.

1 Apache helicopter.

This can be in One Air support squad. And they can communicate and cover eachother.

Air support squad

1.Blackhawk pilot.
2.Black hawk mini gunner.
3. Apache Pilot.
4. Apache gunner.
5. littlebird pilot.
6. littlebird pilot
Apache in Ramiel? Hmmm... why don't we simply add an A10 so that US inf do not need to get in the city at all.

3 attack helicopter for a city map. What a genius!

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 08:06
by Welshboy
Guys remember Karbala had an apache

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 10:01
by TheLean
More helicopters means a shorter game because the US runs out of ticket faster. Something has to be done about tickets if this idea is used.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 10:07
by alberto_di_gio
TheLean wrote:More helicopters means a shorter game because the US runs out of ticket faster. Something has to be done about tickets if this idea is used.
If it comes to that, it can be solved by increased spawn times of helis. Which also make them much more valuable. But I think real problem is with a well coordinated good pilots insurgents will not have any chance!

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 10:33
by Herbiie
stealth420 wrote:32 players on the US team right ?

6 in Air support squad

6 Infantry squad

6 Infantry squad

6 Infantry squad

3 man sniper/marksman squad.

4 in Armor Squad

1 as Commander of the elite US forces

18 infantry? Lol.... Well gj you just lost that round ;)

Howabout (for rameil) a 2 Man Air team (BH pilot & LB Pilot, don't have the mini guns armed all the time dumbass - means you can't transport squads... that and they are pretty useless!) 4 6 man infantry squads and a Mech Inf squad.... why do you have snipers on Ramiel? Not needed - a sniper will be able to see hardly anything and Recon is best left to foot patrols by the infantry.

At least with mine you have a decent amount of infantry.... in total I count 28 infantry + 2 Pilots + 2 crewmen (you only really need one Stryker out at a time, unless you ahev 2 mech inf squads)

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 11:06
by ludwag
The heavy assets is the reason blufor always looses. Because they loose so many tickets from them. Especially on public servers

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 11:28
by rampo
Don't want any Apaches in ramiel, allthough a second blackhawk would be fun

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 11:32
by Rudd
rampo93(FIN) wrote:Don't want any Apaches in ramiel, allthough a second blackhawk would be fun
I'd enjoy seeing the apache in an urban environment again, however some of the caches are completely uncovered, it would require static object changes, such as using shack statics.

I've always thought a 32 layer of apaches, blackhawks etc instead of ground units, would be interesting, though probably not pubber friendly.

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 11:41
by rampo
[R-CON]Rudd wrote:I'd enjoy seeing the apache in an urban environment again, however some of the caches are completely uncovered, it would require static object changes, such as using shack statics.

I've always thought a 32 layer of apaches, blackhawks etc instead of ground units, would be interesting, though probably not pubber friendly.
But blackhawks in ramiel are cooler ;)

But as you said theres too many caches whitour cover from the air, which is the reason why i have taken so many caches whit a working aircav squad in the blackhawk :)

Re: Add 2 more Helicopters to Ramiel and Karbala

Posted: 2010-01-14 12:16
by Truism
YEAH MAN LETS GIVE THE COALITION EVERYTHING SO THEY CAN RAEP THE INSURGENTS EVEN HARDER LOL.

INSURGENCY ISN'T ALREADY GROTESQUELY ONE SIDED ASSET WISE AS IT IS ANYWAY, RIGHT?


-Infraction for unhelpful post content given. Calm down, no need to rage. -M