an aiming/deviation when shooting suggestion.
Posted: 2010-01-14 08:59
Alright, so I wanted to put this on the PR suggestion board, but i dont have enough posts so im just going to say it here. I love playing this game because I like the concept of it revolving around teamwork, but the aiming and deviation in the rifles is just ridiculous. At least when shooting at close targets (-200m). It is very hard to hit anybody far away in this game, which is obviously just like real life, but when much closer to your target it doesnt feel right. I understand how the deviation works (ive seen this video guide on youtube about it) but it just doesnt reflect realistic shooting. When a target pops up infront of you in real life you dont have to wait 3 or 4 seconds to steady your weapon, as the game depicts it. 1 or 2 seconds is more ideal. Also with the machine guns, example the SAW, you must wait a good 3 seconds before you can even shoot straight. If you try to shoot right away your rounds just go all over the place like crazy. The weapon has a bi-pod, so I dont understand why they made it do this. To actually shoot inaccurate with a bi-pod when first looking down your sights is actually kinda hard. An alternative for this waiting time for deviation, which I feel would be more realistic, would be it going off of your sprint bar. When the bar is full your character has more energy and when empty they have none and must walk not run. Making your shooting go off of this would makes more sense I believe. When the bar is full you would be able to shoot very well and the smaller the bar gets the worse your shots get because everyone knows that when you run alot and move around you start to breath harder and heavier. Breathing is what is key to shooting. Harder heavier breathing = worse shots. If your bar is pretty much gone you would just shoot like **** and have to rest for abit. This is what I think would be more a realistic approuch to marskmanship in the game when considering rifleman and machine gunners.
If PR is looking for the ultimate realistic gaming experience I believe this would help. Also some of the weapon handeling drills that the characters do are not correct, if PR really cares or not idk
My experience with this kinds of things has comes from using some of the weapons on the American side in real life frequently, so I know what they are actually capable of. This is just something that has always bugging me and I felt like talking about it. Whether anyone actually cares I dont know, but give me your feed back on it I'd like to hear.
If PR is looking for the ultimate realistic gaming experience I believe this would help. Also some of the weapon handeling drills that the characters do are not correct, if PR really cares or not idk
My experience with this kinds of things has comes from using some of the weapons on the American side in real life frequently, so I know what they are actually capable of. This is just something that has always bugging me and I felt like talking about it. Whether anyone actually cares I dont know, but give me your feed back on it I'd like to hear.