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vehicles -Locking

Posted: 2010-01-15 07:54
by Mutherpucker
It sucks to see 2 guys, going to the same front, take 2 truck and go, never to be seen again...


It suck even more, when you are a squad leader, and those squad member, of that newly formed squad, and you are in the base, watching those truck run away on your open map...


The remedy? Locking small asset, not big one, since general discipline is respected across most servers, but really, locking those jeep, transport truck, logi trucks, and that's it. I wouldn't lock boats, hell, I would even put those boats in an inventory just like the rope, for the specialist. And I would definitly NOT lock insurgent vehicle, nor I would lock big asset as I said, mainly because I rarely see someone waste a big asset, but the transport truck, the logi truck AND the regular jeep, yes, lock them. If one wants to take one of those? Gotta have a squad leader to unlock it; you don't have a squad leader near you? you simply don't take the truck, or jeep, period.


BUT! An important thing, once it has been unlock by a squad leader ANY squad leader, it's good for take! Even if it's mean having your jeep stole. Most of time, you guys just leave your jeep behind, and for those of you who really keep it, well, it's already free to take and it's not that bad, having a considerable better chance of having one in is spawn point is one bigger thumb up! THAT'S A VERY IMPORTANT POINT IMO, to leave it unlocked once it's unlock.

Tell me what you think


THINKERBELL! :shock:

EDIT: Maybe having this locking dynamic for the first 5-10 min, where having those trucks and jeep is essential. After that, well, it's kinda less important and vehicles is less of a problem after 10 min.

And Squad leader would NOT be able to lock it, the trucks and humvee would ALREADY be locked when spawning, SL would simply have to enter it, then it would be unlocked for the rest of that asset live.

Re: vehicles -Locking

Posted: 2010-01-15 07:57
by Rudd
It mean, 9 time on 10, respawning, after clicking that depressing button, on a random forward outpost, if any, sadly in no squad because your squad simply already switched squad, and you were smart enough to click on that "leave squad" button...
I'm sorry....what? :P not quite sure what you mean.

But your point is interesting. Though I don't like it personally since it would mean that squad leaders would periodically have to drop everything to unlock a vehicle for someone, or someone will just make a new squad, unlock the vehicle, then rejoin his old squad.

Re: vehicles -Locking

Posted: 2010-01-15 08:00
by Mutherpucker
It mean having no trucks left cuz some idiots took it and loosing your squad who runs off to other squad, cuz it sucks to wait for more truck in the base, or jeep.

When there is plenty for everyone if everyone respect basic rules, locking would simply put it in the hands of squad leaders; you wait for it, the squad leader have priority over you. Ride with him instead. If he unlock it for you, fine, one squad leader had the chance to take it, but when only 1 truck or jeep is left, and a whole squad should be entitle to take it, as it often happen really, but then again, it also happen too often, that a single, no brains, hyperactive kid steal the truck and go wreak it around the map.

It's really all about stoping those GTA lovers - I love GTA, but not in PR

if only we could shoot from the trucks, why did that ever been voted out btw?

Re: vehicles -Locking

Posted: 2010-01-15 08:41
by Nick_Gunar
we can apply your idea for transport vehicles: I am always sick when I see only 1 or 2 players taking a 8 seat truck. to prevent this maybe we can lock the vehicle (transport only) until we have enough soldiers in it (like 4 or 5). Same for jeeps or hummers (3-4 soldiers in it instead of the usual driver-gunner).
Once there is the proper number of soldiers, the vehicle may be used.

It mostly happens in the beginning of the map though where everybody rushes to take vehicles to rush to flags lol. I think we can cope with that with just some discipline. alas, sometimes, only brutal force seems to prevail: take harsh measures for a great teamplay...try to use transport vehicles properly...

Re: vehicles -Locking

Posted: 2010-01-15 10:25
by alberto_di_gio
[R-CON]Rudd wrote:But your point is interesting. Though I don't like it personally since it would mean that squad leaders would periodically have to drop everything to unlock a vehicle for someone, or someone will just make a new squad, unlock the vehicle, then rejoin his old squad.
Exactly what I'm thinking. Creating squads are not so hard. Actually it will only add some useless procedure.

I'm agree with you that empty trucks left all over the battlefield is really annoying sometimes but locking everything will not solve it.

But may be some limitation may work: Only squad members, with at least 2/3 soldiers in their squad, can use trucks. At least it will keep reckless lone wolves away from trucks!

Re: vehicles -Locking

Posted: 2010-01-15 11:39
by Boris.T.Spider
But may be some limitation may work: Only squad members, with at least 2/3 soldiers in their squad, can use trucks. At least it will keep reckless lone wolves away from trucks!
What about logistic/support driver, solo FB builders, SAM site opperators, etc. Often if I can't get in a squad or their arent enough unassigned to create a viable squad, I will take on one of these roles as a one or two man squad, which is a lot more benefitial than lone wolfing or sitting AFK.

If people are using the vehicles in a selfish manner, alert the human admins, depending on the servers rule set, they may start issuing warnings. Allowing a computer to dispasionatly judge the merits of persons actions didnt work out too well for the crew of Jupiter One.
if only we could shoot from the trucks, why did that ever been voted out btw?
Dunno, probably people using the Logi truck as a crude TOW hummve :roll:

Re: vehicles -Locking

Posted: 2010-01-15 11:55
by Herbiie
Boris.T.Spider wrote: Dunno, probably people using the Logi truck as a crude TOW hummve :roll:
This. Deviation didn't change when you were on the back, most common thing was IED Bikes or RPG Bikes.

RPG Cars still work :D

OT - What happens when you need a squad member to bring up a Humvee from main to pick up the squad, because he was killed? The Squad Leader has to suicide? Or walk all the way back to main? If the SL has to walk all the way back to main then there's not much point, as the entire squad could just walk back to main, to get the humvee so that can rtb and re-arm... and some of these Maps are pretty big - I doubt he'll get there.

Re: vehicles -Locking

Posted: 2010-01-15 12:02
by PLODDITHANLEY
It would be nice to do something to stop the annoying wastage of these assets, maybe a system like this would prevent the 1337 sniporz abandoning a logy truck in the middle of nowhere to die two minutes later.

Re: vehicles -Locking

Posted: 2010-01-15 12:51
by alberto_di_gio
I think this jeep/truck wasting will be much more problem with the new modifications on the rally points coming with 0.9.

Re: vehicles -Locking

Posted: 2010-01-15 15:05
by snooggums
alberto_di_gio wrote:I think this jeep/truck wasting will be much more problem with the new modifications on the rally points coming with 0.9.
Only on servers will lack of administration.

Re: vehicles -Locking

Posted: 2010-01-15 16:04
by Rissien
Transport humvees on Karbala with Hat kits sitting in the back. They get a follower and point the back end and boom.

Re: vehicles -Locking

Posted: 2010-01-15 16:20
by Original|nl
I don't think this is possible..

Are you saying that a SL can unlock a vehicle from the other side of the map? Or does he have to walk all the way back to main/vehicle?

I don't think there is a code for locking vehicles from a distance..

You could lock it for Officers, but I think that would be a bad idea.

Re: vehicles -Locking

Posted: 2010-01-15 17:37
by Startrekern
No, you can't lock transport trucks until 4-5 people are in them. That's just foolish.

There was something like this once where only Officers or Engineers could drive, but it was removed.

Re: vehicles -Locking

Posted: 2010-01-15 19:16
by bloodthirsty_viking
i dont like this. alot of times ill go and make a small squad, just fore me or one more person, and ill walk out, and bring back abandoned cars to main, or if i have one man with me, well drive to a car, get it, and get back.

lots of times, if i see an abandoned car, ill turn it into a convoey (even with a full squad, and i might send a to man recon to secure it, and bring it back to main. just a few days ago, i was pinned with my squad on albasara in the cunstruction bulding, with a freash cache to my north, and a fob to my south (hideout) and the masaq to my east, we could not move out, i lost 2 squad mates and we lost our rally, i tell them to grab a logi truck, and make it back with crates (we had no more ammo)
if i would have to unlock it, we might as well have given up and gone back to main, other then getting the crates, reloading, getting a saw on the roof to cover, sett up a fob, and got to the cache while leaving the saw and one other riflemand at the cunstruction site, to watch the flank, and then we moved up and ran to the cache and destryed it...

Re: vehicles -Locking

Posted: 2010-01-15 21:09
by sniperrocks
bloodthirsty_viking wrote:i dont like this. alot of times ill go and make a small squad, just fore me or one more person, and ill walk out, and bring back abandoned cars to main, or if i have one man with me, well drive to a car, get it, and get back.

lots of times, if i see an abandoned car, ill turn it into a convoey (even with a full squad, and i might send a to man recon to secure it, and bring it back to main. just a few days ago, i was pinned with my squad on albasara in the cunstruction bulding, with a freash cache to my north, and a fob to my south (hideout) and the masaq to my east, we could not move out, i lost 2 squad mates and we lost our rally, i tell them to grab a logi truck, and make it back with crates (we had no more ammo)
if i would have to unlock it, we might as well have given up and gone back to main, other then getting the crates, reloading, getting a saw on the roof to cover, sett up a fob, and got to the cache while leaving the saw and one other riflemand at the cunstruction site, to watch the flank, and then we moved up and ran to the cache and destryed it...
Yeah I would agree
I mean, what if your squad died out after they left and lock their vehicle? Then no one could retrieve the vehicle unless that same squadleader comes to unlock it
UNLESS the doors of the car auto unlocks after the squadleader who locked the doors died

Re: vehicles -Locking

Posted: 2010-01-15 21:22
by bloodthirsty_viking
also, im not sure how this qould be possible.. i dont think its possible to keep it a single squad asset, not sure, but being able to lock it... how could this be possible, becuase i mean, although i dont agree with this idea, the idea of locking stuff by squad leader could be used... somewhere.. somehow XD

Re: vehicles -Locking

Posted: 2010-01-15 21:57
by Mutherpucker
No I said it in my original post:

Once a squad leader would have unlock the vehicle, use it or simply get out, it would be unlocked, as it is now, so you could still take an abandoned truck back to main or wherever you want it.

And Squad leader would NOT be able to lock it, no, it would be locked when spawned THEN unlocked by a squad leader simply by entering it, or an officer kit, whatever.

Same in base, if your squad leader want a humvee or a truck and he's at other side of the map, another squad leader must unlock it for you, period. If another squad leader is in the base, he just has to unlock it for you, then it's free to take



Another suggestion would be that this rule be on 5 or 10 minute starting the game. After 10 minutes, every truck or jeep is free to take, that would at least give trucks to Squad leaders for the first assault

That make more sense

Re: vehicles -Locking

Posted: 2010-01-15 22:07
by rampo

Re: vehicles -Locking

Posted: 2010-01-15 22:32
by Herbiie
No it's not.

It's a different system to do the same thing ;)

Re: vehicles -Locking

Posted: 2010-01-15 22:35
by rampo
Herbiie wrote:No it's not.

It's a different system to do the same thing ;)
I thought this suggestion was about stopping somebody stealing a vehicle allready in use...