Multiple Asset Squad System
Posted: 2010-01-15 09:02
Well, you gotta have what you need to make the job done..
MASSive attack often require massive forces, and how do you get more force? With more firepower!
Naming a squad multiple assets is good, BTR/LOGI work great, HUEY and only HUEY is a must, squad maximum wise speaking, yea that's another post..
but Cavalry would mean, 1 armor(light armored transport & Tanks, 2 drivers) and up to 4 foot infantry, and for them, armor is a very valuable support as well as foot soldiers are a very good "live information flow" for tank drivers..
that would be, failsafe speaking, INF/TANK or INF/APC or INF/BTR you would see..
Because a BTR or APC or TANK, is better off, when protecting AND being protected by a squad on the ground...
Yes, like on MUTTRAH, BTR/APC need to be together to defeat the enemy, but see, what happen, most of the time, is a non-stop battle between those 2 forces, when in fact, both factions light transport should avoid contact unless necessary on others light transport.
Having the APC/BTR on 2 (and 3 on Muttrah) different squad means, most of the time, increase interaction and gameplay, because both apc/btr just stick together anyway but they are what they are meant to be, transport, working more closely with squads, providing more covert as they receive more live update of targets...
I even say APC/BTR stick more together since they are afraid to loose eye sight of each others. And they keep their focus on providing covering fire for foot soldiers, providing quick transport for troops, and above all, they run less often into ambush if the squad do his job to be around it. What do they do when they go in a city, they walk around the thanks and APC, they covert each other and that's what you want to do in PR.
That'll be all, thx
MASSive attack often require massive forces, and how do you get more force? With more firepower!
Naming a squad multiple assets is good, BTR/LOGI work great, HUEY and only HUEY is a must, squad maximum wise speaking, yea that's another post..
but Cavalry would mean, 1 armor(light armored transport & Tanks, 2 drivers) and up to 4 foot infantry, and for them, armor is a very valuable support as well as foot soldiers are a very good "live information flow" for tank drivers..
that would be, failsafe speaking, INF/TANK or INF/APC or INF/BTR you would see..
Because a BTR or APC or TANK, is better off, when protecting AND being protected by a squad on the ground...
Yes, like on MUTTRAH, BTR/APC need to be together to defeat the enemy, but see, what happen, most of the time, is a non-stop battle between those 2 forces, when in fact, both factions light transport should avoid contact unless necessary on others light transport.
Having the APC/BTR on 2 (and 3 on Muttrah) different squad means, most of the time, increase interaction and gameplay, because both apc/btr just stick together anyway but they are what they are meant to be, transport, working more closely with squads, providing more covert as they receive more live update of targets...
I even say APC/BTR stick more together since they are afraid to loose eye sight of each others. And they keep their focus on providing covering fire for foot soldiers, providing quick transport for troops, and above all, they run less often into ambush if the squad do his job to be around it. What do they do when they go in a city, they walk around the thanks and APC, they covert each other and that's what you want to do in PR.
That'll be all, thx