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"Spare assets"
Posted: 2010-01-15 21:33
by Killer-Ape
Today I witnessed something insulting on one of the more populated PR servers. The fact that one asset squad,(Huey-transport), had only
two players yet there were
three transport helicopters on this map and one was sitting motionless on the carrier. This squad was locked and one player wanted to join but for some reason they didn’t want him in that squad. Their argument was that it was their “spare”. Nothing was said about him being a bad pilot. Eventually after some extended period of arguing that guy got kicked.
I know about different server “house” rules and their different ways of handling assets. But cant help to find this pretty much elitist attitude to be a turnoff and hope other servers don’t follow this. I also like to know what the community has to say so please speak your mind.
My points.
- There is no “spare”. If you get shot down then you wait for your asset to spawn again no matter how good you are. Unless nobody wants the other assets.
- You can’t judge someone’s piloting skills if you don’t know him, he might be even better then you.
- We play this game for fun, especially on public servers, people got jobs and study and you are just denying them some fun, remember some of us can still use assets efficiently.
- Maybe it’s more efficient to use some assets like that but if you really want this structured efficient game-play save it for clan games, pub games are different and assets are really scarce, so again its about fun.
Re: "Spare assets"
Posted: 2010-01-15 21:44
by LtSoucy
Rant much......... admin did what he should of done. As everyone says, players are hardcoded and you can never change that.
Re: "Spare assets"
Posted: 2010-01-15 21:47
by BloodBane611
I'm not entirely sure why you're complaining about this here. Your problem would be better solved if you actually communicated with the admins on that server, rather than ranting on the PR general forum.
However, you get bonus points for correct spelling, grammar, use of punctuation, and great formatting.
Re: "Spare assets"
Posted: 2010-01-15 21:52
by Killer-Ape
BloodBane611 wrote:I'm not entirely sure why you're complaining about this here. Your problem would be better solved if you actually communicated with the admins on that server, rather than ranting on the PR general forum.
However, you get bonus points for correct spelling, grammar, use of punctuation, and great formatting.
This is not about me vs something I don't like about a server/rules. I was just wondering what you guys thing about this sort of
asset handling. So please don't make it about a server discussion.
Re: "Spare assets"
Posted: 2010-01-15 21:56
by Rissien
Were both hueys still up? were the US forces stable on the mainland? Only needing the occasional crate? If thats the case why would they need three hueys flying around? Sometimes its best to jsut leave the extra huey on the carrier, there is no reason to risk another one or have another just flying around for no reason when there could be an extra man on the ground.
Re: "Spare assets"
Posted: 2010-01-15 22:00
by AnimalMother.
Killer-Ape wrote: I was just wondering what you guys thing about this sort of asset handling.
i don't agree with this "it's my spare heli".
though for the situation you described, what map was it? and how long had the round been going on for? i've had times myself where i've tried to stop people flying trans on say muttrah because there really is little need come later in the game (dependant on FB construction/RP usage)
very situational imo and a hard line to admin
Re: "Spare assets"
Posted: 2010-01-15 22:02
by Killer-Ape
'= wrote:H[=ElvishKnight;1234388']Were both hueys still up? were the US forces stable on the mainland? Only needing the occasional crate? If thats the case why would they need three hueys flying around? Sometimes its best to jsut leave the extra huey on the carrier, there is no reason to risk another one or have another just flying around for no reason when there could be an extra man on the ground.
We had two good pilots and both hueys still up yes, but no firebases and a need for crates. Thats not the point anyway, if you want to nitpick something then we had two apcs on the carrier and the mech-inf squad on land doing something else. Nobody complained really. But one extra pilot is a big NO NO. Don't you see the hypocrisy.
Edit: you follow one side hardcore and forget about the other, thats why I don't like this system on public games.
Re: "Spare assets"
Posted: 2010-01-15 22:06
by BloodBane611
There's already a thread on this topic over in the 0.87 feedback forum:
https://www.realitymod.com/forum/f257-v ... ers-4.html
Once again, you can't mod the players. If the server admins don't have their **** together, and stupid things like this happen, find a better server.
Re: "Spare assets"
Posted: 2010-01-15 22:22
by Killer-Ape
Animal.Mother wrote:
though for the situation you described, what map was it? and how long had the round been going on for? i've had times myself where i've tried to stop people flying trans on say muttrah because there really is little need come later in the game (dependant on FB construction/RP usage)
It was on Jabal, constant action around bridge and dam and we had no fire-bases at that moment.
But I really do agree on the later stages of Muttrah
Anyway, I think I got a good answer from BloodBane611; we are not gods and sometimes make mistakes

Re: "Spare assets"
Posted: 2010-01-16 00:59
by Garmax
sometimes it can be annoying when a squad claims an asset and is doing nothing with it when it needs to be used, but sometimes its fine the guy who as kicked shouldve accepted the fact there was no need for a third Huey up and went to do something more useful like joining an infantry squad.
sometimes when i play kashan, and a squad claims ALL the tanks that pisses me off cause i know i can take the other one and do something because it is needed.. after all there were like 12 other tanks..
but sometimes a squad is using all but one tank im not gonna take it because their doing what their supposed to, and the last tank is there for backup so if one goes down, they can pick right back up the fight
its all an.. it depends kinda thing.
Re: "Spare assets"
Posted: 2010-01-16 01:06
by jbgeezer
I agree with you Killer Ape. This "spare" policy is idiotic and selfish, and should not be allowed on any servers.
Re: "Spare assets"
Posted: 2010-01-16 01:56
by badmojo420
Killer-Ape wrote:[*]We play this game for fun, especially on public servers, people got jobs and study and you are just denying them some fun, remember some of us can still use assets efficiently.
I hate this argument. It depends highly on the situation and the persons definition of fun.
I think it's fun to fly the littlebird about 1m off the ground around the streets of Muttrah. Would I do it in a real game, no. Why? Because that asset could be used to move infantry around. It's intended use.
Now, lets look at your situation. They've got two helicopters on the go, in a locked transport squad. They're both alive and willing to do their job, which is transporting people from the carrier to the land. With a spare bird in case they get shot down. With no FOBs on the main land, and troops there, another helicopter is the last thing your team needs. And the trans squad seems to realize this and doesn't want another person sitting on the carrier doing nothing. It's true, you could use the helicopter to drop crates in order to build an FOB. But, that is the job of the logistic truck. Not the transport helicopter. If you lost a bird while attempting to deliver supplies, you've not only lost the chance of having a FOB, you've hurt your teams ability to transport people off the carrier.
You just want to have fun? So do the other 31 people on your team. And nobody will have fun if you're all stuck on the carrier.
I honestly wish more people had this "elitist" attitude. It makes for a good game.
Re: "Spare assets"
Posted: 2010-01-16 02:03
by LyfTaker
So the bottom line is... If the asset titled squad desires to keep a backup huey (or whatever), then it is acceptable, unless some pathetic, whiney, crybaby comes along and throws a fit becuz 'they wanna'. And server admin has last word on any situation.
Correct?
Re: "Spare assets"
Posted: 2010-01-16 02:11
by Tim270
The problem is the majority of people just get in choppers, fly for the sake of flying, get shot down and leave the server, maybe this guy would not have done so, but in my experience its what happens the most.
Re: "Spare assets"
Posted: 2010-01-16 05:27
by LyfTaker
Tim270 wrote:The problem is the majority of people just get in choppers, fly for the sake of flying, get shot down and leave the server, maybe this guy would not have done so, but in my experience its what happens the most.
That is so common, it is sad

Re: "Spare assets"
Posted: 2010-01-16 09:48
by Killer-Ape
badmojo420 wrote:I hate this argument. It depends highly on the situation and the persons definition of fun.
I think it's fun to fly the littlebird about 1m off the ground around the streets of Muttrah. Would I do it in a real game, no. Why? Because that asset could be used to move infantry around. It's intended use.
Now, lets look at your situation. They've got two helicopters on the go, in a locked transport squad. They're both alive and willing to do their job, which is transporting people from the carrier to the land. With a spare bird in case they get shot down. With no FOBs on the main land, and troops there, another helicopter is the last thing your team needs. And the trans squad seems to realize this and doesn't want another person sitting on the carrier doing nothing. It's true, you could use the helicopter to drop crates in order to build an FOB. But, that is the job of the logistic truck. Not the transport helicopter. If you lost a bird while attempting to deliver supplies, you've not only lost the chance of having a FOB, you've hurt your teams ability to transport people off the carrier.
You just want to have fun? So do the other 31 people on your team. And nobody will have fun if you're all stuck on the carrier.
So you destroy my” fun” argument with the thesis that someone, a third person will automatically take the huey for a mad joyride and ruin the fun for others? But what if he actually wants to do a good job and help his team, ergo you see his definition of “fun” as flying for the team.
Look at this situation instead. You got three competent pilots flying. God forbid but two choppers get shot down in a short period of time, well how about this, you still got one left ready and active doing its job and not “warming up”. Will it really matter? If all the FOBs are down and you got no access to “mainland” logistic-trucks then it might be the whole team that needs to step up their game.
You think the probability of losing a helicopter increases the more of them you got in the air simultaneously? Obviously yes.. but its marginal compared to another factor, the human factor, aka
you. So how can you dismiss someone for a such small marginal, power-gaming snobbery in my opinion, who are you to judge him unless you know his skills.
Take me for instance. When I fly transport on Muttrah I rarely get shot down. Don’t even remember the last time it happened. I don’t fly often but when I do I use common sense and avoid obvious dangerous places and hot LZ’s. You really think I it matters for me if I got one more “spare” if I get shot down? It’s simple, at later stages I just restrain myself from flying or change squad unless someone really needs a quick safe LZ. This is my definition of “fun” But I don’t judge or discriminate anyone from taking the other assets. If some lucky/snaky H-AT gets me, so be it. If the other parts of the team plays poorly than it won’t really matter ..
Everyone has their own opinion about how they want this game to be played and you can obviously change sever if you don’t like their rules. But please be more specific about “
Name your squad after its Asset” as many servers actually use this rule but in a slightly different manner. Just checked that server site and it reads nothing about “spare” assets management. Even if might be something situational you really need to be clear on this matter.
I honestly wish more people had this "elitist" attitude. It makes for a good game.
I respect that you acknowledge this but I don’t see it the same way.
Re: "Spare assets"
Posted: 2010-01-16 09:56
by TheLean
In this case it was right since it was transport choppers and more than two is unneccesary and even bad for the team.
If it would have been a tank or any other vehicle except transport chopper however, it would have been wrong to just let it sit in base. I have been accused of taking a tank squads "spare tank" once myself and got kicked for it. I wasnt happy at that time.
Re: "Spare assets"
Posted: 2010-01-16 13:04
by Robert-The-Bruce
Well, as said before, it all depends on the situation. So, in my opinion all you need to resolve the situation is not someone who is a good admin, but someone who is in charge of the team!
My message of the day to you all:
Step up to the responsibility of beeing a commander!(It's fun!:razz

Re: "Spare assets"
Posted: 2010-01-16 13:12
by PLODDITHANLEY
On Muttrah and Jabal I agree with the spare trans heli thing, US don't need three up at the same time, but keeping two is enough, assuming the pilots are competant.
Thats all....
Re: "Spare assets"
Posted: 2010-01-16 13:20
by Herbiie
LtSoucy wrote:Rant much......... admin did what he should of done. As everyone says, players are hardcoded and you can never change that.
Thats BS.
if a squad is locked below the number of assets, then I would kick the SL. if it stays locked i would kick both.
though the best advice is to play Skirmish - no assets
Also I agree that keeping one "Spare" is ok, keeping one Empty if there's another pilot wanting to fly is not. tbh it's more of the usual arrogance of the PR Community, people assume that they are better than everyone else and everyone else is a noob who can't flydrive/shoot - like with Sniper squads, the general thought is "All sniper squads are noobs. unless I do it."
@ Robert, a squad locked with 2 guys hogging all the Hueys isn't going to listen to the commander.
Also guys, you can be in a Heli and not be flying.