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Grenades as dynamic objects?
Posted: 2010-01-17 09:03
by Shaihuluid
So, remember this video?
A little fun with Dynamic Objects - Project Reality Forums
now, is it possible to do the same thing with thrown grenades?

Re: Grenades as dynamic objects?
Posted: 2010-01-17 09:28
by theflidgeface
hopefully it is, but i think if it was they wouldve put it in already.
Re: Grenades as dynamic objects?
Posted: 2010-01-17 09:42
by Ninja2dan
I'm not sure I even understand the question? You are suggesting players attempt to fire small-arms at a live hand grenade that has been activated?
Re: Grenades as dynamic objects?
Posted: 2010-01-17 09:50
by Brummy
I don't see why you would want to do that, as you would be able to shoot the grenade and it would fly away?
Re: Grenades as dynamic objects?
Posted: 2010-01-17 09:55
by Shaihuluid
Brummy wrote:I don't see why you would want to do that, as you would be able to shoot the grenade and it would fly away?
ah, you got me way off.I'd suggest making grenades move when knifed (eg: "kicked" as has been suggested earlier). It's trivial, yes, but why not?
Re: Grenades as dynamic objects?
Posted: 2010-01-17 10:11
by Truism
Because it wastes server resources?
Re: Grenades as dynamic objects?
Posted: 2010-01-17 10:35
by Nagard
Good luck with knifing a grenade and then running for cover...
I would like to see this experiment. From the other team!
Re: Grenades as dynamic objects?
Posted: 2010-01-17 16:04
by BloodBane611
Better idea: If you see a grenade, RUN.
Also, dynamic objects take up a lot of resources, why use them for an activity that will happen almost none of the time?
Re: Grenades as dynamic objects?
Posted: 2010-01-17 16:37
by RememberTheAlamo
Shaihuluid wrote:ah, you got me way off.I'd suggest making grenades move when knifed (eg: "kicked" as has been suggested earlier). It's trivial, yes, but why not?
lol knifing a nade
good luck

Re: Grenades as dynamic objects?
Posted: 2010-01-17 17:00
by Herbiie
I think this should be introduced as a form of Natural Selection

Re: Grenades as dynamic objects?
Posted: 2010-01-17 17:15
by SilentWarrior
BloodBane611 wrote:Better idea: If you see a grenade, RUN.
Also, dynamic objects take up a lot of resources, why use them for an activity that will happen almost none of the time?
If it aint happening, it aint using resources....
But then again i dont know the way the engine uses stuff so..
If you guys talking about dynamic positioning, it wouldnt really take much more resources, since the position of the grenade is already shared by the server. It would only need to re-share the info if it was dynamically "kicked" and maybe waste some CPU time recalculating the physics, but then again, if a nade slides downhill this happens too.
Re: Grenades as dynamic objects?
Posted: 2010-01-17 17:56
by rushn
shoot grenade ROFL WAFFLE
would you do that in real life?
Re: Grenades as dynamic objects?
Posted: 2010-01-17 17:59
by Bringerof_D
lol knifing the nade XD, the socer ball didnt roll very far, what makes you think the grenade will?
Re: Grenades as dynamic objects?
Posted: 2010-01-17 18:12
by Rudd
I'd just play pass the parcel all the time ingame...but with grenades
Re: Grenades as dynamic objects?
Posted: 2010-01-17 18:29
by Herbiie
rushn wrote:shoot grenade ROFL WAFFLE
would you do that in real life?
No. But you Could

Re: Grenades as dynamic objects?
Posted: 2010-01-17 18:45
by Shaihuluid
Bringerof_D wrote:lol knifing the nade XD, the socer ball didnt roll very far, what makes you think the grenade will?
Meh, just for the heck of it

. Stupid, yes, neat saves possibly. I'd say it would be more in lieu of "enemy wheelbarrel spotted"
Truism wrote:Because it wastes server resources?
Well, I suspect that there's only going to be 1-5 grenades going down and then blowing up, so I'd suspect that this would not be an issue
Re: Grenades as dynamic objects?
Posted: 2010-01-17 19:09
by archerfenris
You want realism? If you see a grenade you RUN!
Re: Grenades as dynamic objects?
Posted: 2010-01-17 19:41
by Ninja2dan
Shaihuluid wrote:ah, you got me way off.I'd suggest making grenades move when knifed (eg: "kicked" as has been suggested earlier). It's trivial, yes, but why not?
As others have pointed out, and I am going to confirm, you are not going to attempt anything remotely close. When you see, hear, or even suspect a grenade has landed nearby your priority reaction should be to take immediate cover while shouting out a warning to fellow soldiers.
Unlike the movies, a grenade will not linger around long enough to run over, pick it up, and toss it back at the enemy. Doing so will result in a permanent nickname of "lefty". The same goes for trying to kick it, unless you have some odd desire to use a prosthesis.
I have seen a few such objects on some of the FH2 maps. They are generally just a couple of old soup cans that you can shoot at. They are pointless objects, almost always having delayed reaction to hits. I have yet to see any helpful use of such an object.
Re: Grenades as dynamic objects?
Posted: 2010-01-17 19:43
by Redamare
Truism wrote:Because it wastes server resources?
( Agreed ) i feel that it wouldnt be worth the hastle ... granades already have a bounce + friction effect when going down hills n stuff sooo.... i dont see why we should change it

Re: Grenades as dynamic objects?
Posted: 2010-01-17 19:53
by Masaq
Shall we put this one to rest, gents?
