For Vehicle Warfare mode:
Posted: 2010-01-23 09:25
Hey Devs! I've heard a few things about the upcoming vehicle combat mode, and I gotta say I'm super excited for it. Based on the little I've heard, I do have one concern and accompanying suggestion for it.
One of the things I've heard is that the only kit available will be crewman. Nice to not have HATs to spoil things, but does this mean that commanders cannot go officer for this game type (meaning they would be unable to use the command post to monitor the battle)? I mean, obviously with 15 tanks or so you're going to need every man you can get on the front lines, but having a guy manage incoming info from squad leaders and (for the overachievers) implement a dynamic strategy on-the-go, would be pretty awesome.
Here's my suggestion, and it's two fold; one part addresses the need for the commander in any PR large-scale scenario, and the other addresses the drawback of having one less guy in a tank or logi (because he'd be in the command post normally).
First, make a modified Officer kit (only request-able by the commander) that has all the fixings of the crewman kit, but also includes the officer signal smokes and GLTD (for enhanced zoom). The modified Officer kit would allow the user to crew aboard tanks, specifically in the topside gunner slot. This is where the second part comes in:
Make it so that the commander can access the commander's map from inside a tank (iif possible, just the third slot). Obviously this would make the UAV unusable, but forward light recon seems moot in this mode anyway. In the future, Vehicle Warfare modes could also have one "Officer tank", a otherwise normal tank which lacks a topside MG and instead allows it's occupant to use handheld weapons (namely the GLTD to spot targets)
With this implemented, the VW commander (the CO of the tank element, if you will) can still perform many of the teamwork related duties expected of the AAS or Ins commander (relaying intel, coordinating squads, implementing strategy), but can actively contribute to the front-line battle through the expanded field of view offered by the topside and being able to sight targets (especially if he can use handheld weapons in a tank variant).
This suggestion is based off of the limited information out about the VW mode pre-release; leave it up or take it down as appropriate depending on the actual implementation.
One of the things I've heard is that the only kit available will be crewman. Nice to not have HATs to spoil things, but does this mean that commanders cannot go officer for this game type (meaning they would be unable to use the command post to monitor the battle)? I mean, obviously with 15 tanks or so you're going to need every man you can get on the front lines, but having a guy manage incoming info from squad leaders and (for the overachievers) implement a dynamic strategy on-the-go, would be pretty awesome.
Here's my suggestion, and it's two fold; one part addresses the need for the commander in any PR large-scale scenario, and the other addresses the drawback of having one less guy in a tank or logi (because he'd be in the command post normally).
First, make a modified Officer kit (only request-able by the commander) that has all the fixings of the crewman kit, but also includes the officer signal smokes and GLTD (for enhanced zoom). The modified Officer kit would allow the user to crew aboard tanks, specifically in the topside gunner slot. This is where the second part comes in:
Make it so that the commander can access the commander's map from inside a tank (iif possible, just the third slot). Obviously this would make the UAV unusable, but forward light recon seems moot in this mode anyway. In the future, Vehicle Warfare modes could also have one "Officer tank", a otherwise normal tank which lacks a topside MG and instead allows it's occupant to use handheld weapons (namely the GLTD to spot targets)
With this implemented, the VW commander (the CO of the tank element, if you will) can still perform many of the teamwork related duties expected of the AAS or Ins commander (relaying intel, coordinating squads, implementing strategy), but can actively contribute to the front-line battle through the expanded field of view offered by the topside and being able to sight targets (especially if he can use handheld weapons in a tank variant).
This suggestion is based off of the limited information out about the VW mode pre-release; leave it up or take it down as appropriate depending on the actual implementation.