Insurgent Medics & collaborator kit
Posted: 2010-01-23 19:03
Should insurgents have medics and should collaborators be the medic? What does everyone think?
I think that insurgents should not have medics as there are probably very few who have the training to be a medic and the infrastructure (hospitals, medical evac, surgeons, and the like) are either non-existent, or are not as well developed as those of the conventional factions. This change would make insurgents "feel" more like an insurgent force instead of a mirror of other conventional factions.
I suppose I should include this as well. I think that the collaborators should instead of an epi-pen and medic bag should have 6-10 field dressings and an ammo bag. This would still let them heal and help the squad, and the extra ammo could be very useful when setting up ambushes (extra IED or mine), or for an RPG gunner it could give a few extra rockets. This would also solve the ROE problem in my eyes, as a collaborator giving ammunition to insurgents would be a "fair" target. Perhaps allowing them to place rally points would also be an interesting twist as it would simulate someone saying, "use my house as a base of operations" or "use my backyard to conduct meetings and to fight from". Which could also help some problems of insurgent spawning and would encourage squads to have a collaborator.
I think that insurgents should not have medics as there are probably very few who have the training to be a medic and the infrastructure (hospitals, medical evac, surgeons, and the like) are either non-existent, or are not as well developed as those of the conventional factions. This change would make insurgents "feel" more like an insurgent force instead of a mirror of other conventional factions.
I suppose I should include this as well. I think that the collaborators should instead of an epi-pen and medic bag should have 6-10 field dressings and an ammo bag. This would still let them heal and help the squad, and the extra ammo could be very useful when setting up ambushes (extra IED or mine), or for an RPG gunner it could give a few extra rockets. This would also solve the ROE problem in my eyes, as a collaborator giving ammunition to insurgents would be a "fair" target. Perhaps allowing them to place rally points would also be an interesting twist as it would simulate someone saying, "use my house as a base of operations" or "use my backyard to conduct meetings and to fight from". Which could also help some problems of insurgent spawning and would encourage squads to have a collaborator.