Asymmetrical Balance
Posted: 2010-01-29 02:26
As we all know, warfare for two factions IRL is almost never an even match. one or the other usually starts with some kind of advantage.
but that's not so fun to play in a game. so for the most part, all of PRs maps have a symmetrical distribution of assets across the battlefield. only some maps have asymmetrical distribution. it has proven to spice up gameplay a lot.
I'd like to discuss new ideas for asymmetrical balance maps. please post detailed suggestions; they should include everything from map name (maybe a new map with certain attributes, detail it all) to number of assets on each side (possibly suggest new assets, but try and stick to using assets that are already in game.)
from the top of my head the only working asymmetrical set up so far were:
assaulting TOWs(anti tank jeeps) v. assaulting TANKS set up on Qwai River.
assaulting amphibious APCS + HELIs v. defending APCs set up on maps such as Muttrah.
but that's not so fun to play in a game. so for the most part, all of PRs maps have a symmetrical distribution of assets across the battlefield. only some maps have asymmetrical distribution. it has proven to spice up gameplay a lot.
I'd like to discuss new ideas for asymmetrical balance maps. please post detailed suggestions; they should include everything from map name (maybe a new map with certain attributes, detail it all) to number of assets on each side (possibly suggest new assets, but try and stick to using assets that are already in game.)
from the top of my head the only working asymmetrical set up so far were:
assaulting TOWs(anti tank jeeps) v. assaulting TANKS set up on Qwai River.
assaulting amphibious APCS + HELIs v. defending APCs set up on maps such as Muttrah.