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deviation if I may.

Posted: 2010-02-02 16:49
by iAllex
" Updated Deviation on ALL hand held weapons. Full settle time for ANY weapon is not required unless you've been on the move for 5 seconds. This works linearly, so if you've been on the move for 1 second, you'll only require 1/5th of the settle time, for 2 seconds, 2//5ths etc"

Corect me if I'm wrong, but that means deviation is still as it is , just that those little w,a,s,d movement's don't affect it that much(restart the deviation counter) wich is good for snipers/marksman, but for a normal rifleman nothing really changed(we move alot :wink :) . I have no problem with the curent deviation at long range, but up close it is ... "facepalm". I respect the devs work and I never complained , but I'm very impatient for .9 to see for myself. :mrgreen:

Re: deviation if I may.

Posted: 2010-02-02 17:15
by snooggums
iAllex wrote:Corect me if I'm wrong, but that means deviation is still as it is , just that those little w,a,s,d movement's don't affect it that much(restart the deviation counter) wich is good for snipers/marksman, but for a normal rifleman nothing really changed
What this means is that if you quickly round a corner or adjust your position next to a wall/cover for one or two seconds your deviation doesn't go nuts, so close combat should be more accurate for all rifles. So you can pop around a wall almost as accurately as you can stand over it to shoot.

It doesn't affect those that just run full out at all times in close combat, you are correct about that.

Re: deviation if I may.

Posted: 2010-02-02 17:32
by RELEASE_THE_KRAKEN
snooggums wrote:So you can pop around a wall almost as accurately as you can stand over it to shoot.
Seems like the closest thing to leaning as you can get with the bf2 engine.

I am very excited to see this deviation solution in action, although 5 seconds seems like a long time to fully reset the reticule.

Re: deviation if I may.

Posted: 2010-02-02 17:37
by Artnez
I wish we had some training mode so we could visualize what the accuracy cone looks like. Otherwise at this point it's guess work for me. For example, if I'm doing room clearing is it ideal to walk 5 steps, stop, walk 5 steps, stop, walk 5 steps, stop, etc?

Re: deviation if I may.

Posted: 2010-02-02 17:37
by Brummy
It's very different in my opinion, just wait and check the deviation in-game :p

Re: deviation if I may.

Posted: 2010-02-02 17:43
by snooggums
RELEASE_THE_KRAKEN wrote:Seems like the closest thing to leaning as you can get with the bf2 engine.

I am very excited to see this deviation solution in action, although 5 seconds seems like a long time to fully reset the reticule.
As the OP noted:
" Updated Deviation on ALL hand held weapons. Full settle time for ANY weapon is not required unless you've been on the move for 5 seconds. This works linearly, so if you've been on the move for 1 second, you'll only require 1/5th of the settle time, for 2 seconds, 2//5ths etc"
That means in .874 if a non-scoped infantryman tapped his forward key his deviation was maxed out and took 2 seconds to settle. In .9 if the player pushes his forward key for one second, it will take 2/5ths (or about a half second) to settle instead of 2 if the player had previously settled. A scoped rifleman who would normally take 4 seconds who has settled will take 4/5 of a second (or about one second) to settle fully if he moves for one second and in both cases they would fire similar to a partial settle instead of their full deviation.

This means moving for two seconds to enter a room after catching your breath outside will allow for much higher accuracy than the last version so moving up, then moving in to clear a room will be rewarded over running aimlessly and the defender will have slightly less accuracy. You can now round a corner quickly to kill the guy in ambush instead of shooting the walls around him as long as you stop and reset deviation first.

Re: deviation if I may.

Posted: 2010-02-02 17:54
by Artnez
snooggums wrote:As the OP noted:


That means in .874 if a non-scoped infantryman tapped his forward key his deviation was maxed out and took 2 seconds to settle. In .9 if the player pushes his forward key for one second, it will take 2/5ths (or about a half second) to settle instead of 2 if the player had previously settled. A scoped rifleman who would normally take 4 seconds who has settled will take 4/5 of a second (or about one second) to settle fully if he moves for one second and in both cases they would fire similar to a partial settle instead of their full deviation.

This means moving for two seconds to enter a room after catching your breath outside will allow for much higher accuracy than the last version so moving up, then moving in to clear a room will be rewarded over running aimlessly and the defender will have slightly less accuracy. You can now round a corner quickly to kill the guy in ambush instead of shooting the walls around him as long as you stop and reset deviation first.
Does firing one shot reset the deviation completely?

Re: deviation if I may.

Posted: 2010-02-02 18:41
by snooggums
Artnez wrote:Does firing one shot reset the deviation completely?
The effect on deviation by firing isn't changed as far as I know, just the initial deviation due to movement. Moving for one second with ironsights, waiting a half second and firing would be the same initial deviation as if you stood still and fired. M

Re: deviation if I may.

Posted: 2010-02-02 18:57
by chuckMFd
Well it seems like there won't be much of a change for CQB, but I'll have to wait and see... Nothing gets me more pissed than clearing a room, aiming at a targets center mass, and watching my shots make a 45 degree angle out of the barrel!

Re: deviation if I may.

Posted: 2010-02-02 19:00
by snooggums
chuckMFd wrote:Well it seems like there won't be much of a change for CQB, but I'll have to wait and see... Nothing gets me more pissed than clearing a room, aiming at a targets center mass, and watching my shots make a 45 degree angle out of the barrel!
I think you are failing to understand my previous posts.

Re: deviation if I may.

Posted: 2010-02-02 19:20
by chuckMFd
What I understood was any time I want to walk and shoot somewhat accurately I have to wait 2 seconds. OK. Still have to see how it plays. Does the deviation distinguish between walking and sprint? Imo walking shouldnt make bullets do a 45 degree angle!

Re: deviation if I may.

Posted: 2010-02-02 19:36
by iAllex
chuckMFd wrote:What I understood was any time I want to walk and shoot somewhat accurately I have to wait 2 seconds. OK. Still have to see how it plays. Does the deviation distinguish between walking and sprint? Imo walking shouldnt make bullets do a 45 degree angle!
I don't know about walking and sprinting, but the ideea of the new deviation sistem is that, if you wait outside the room for deviation to settle to 0 with the new sistem you can storm the room withouth the deviation being affected(for 5 seconds of movement). Same thing with corners. It is somewhat a good ideea, and, this way running and firing is still a bad ideea. :)

I personally hoped for deviation to be removed and go back to the recoil sistem( with some tweaks). I know the ideea behind deviation sistem is that it represents the soldier's handicap(properly aiming, body aliniation, etc.) but it is a game(even if it represents reality) so I don't we need to complicate things so much(personal oppinion). But, DEVs knows best.

Re: deviation if I may.

Posted: 2010-02-02 19:45
by Celestial1
Step 1) Identify target corner/entry point, where you will walk into/around and then fire on hostiles.
Step 2) Line up along wall as a squad perpendicular to corner/entry point.
Step 3) First rifleman walks in 2/3 steps, firing on the move to provide cover fire. Following fireteam members walk to point, turn, fire a few shots after 2 second deviation reset, riflemen walk 2/3 steps more and continue down the line

Re: deviation if I may.

Posted: 2010-02-02 19:47
by Artnez
snooggums wrote:The effect on deviation by firing isn't changed as far as I know, just the initial deviation due to movement. Moving for one second with ironsights, waiting a half second and firing would be the same initial deviation as if you stood still and fired. M
To rephrase my question, if I take 1 shot, does the reticule reset to the most inaccurate mode? I don't know the specific rules and I aim based on "feel" and what I've gotten used to. I know that when I fire a shot, I need to wait a couple seconds for the reticule to settle to best accuracy. So when that shot is taken, the reticule expand all the way again?

Re: deviation if I may.

Posted: 2010-02-02 19:48
by ma21212
its acctuly gonna help alot for everyone from the sniper (as you said) to the regular grunt. now i dont have to wait 4 seconds because i gotta move 3 inches to the left

Re: deviation if I may.

Posted: 2010-02-02 19:50
by snooggums
chuckMFd wrote:What I understood was any time I want to walk and shoot somewhat accurately I have to wait 2 seconds. OK. Still have to see how it plays. Does the deviation distinguish between walking and sprint? Imo walking shouldnt make bullets do a 45 degree angle!
Um, no, you aren't reading correctly.

In .87 tapping the key caused max deviation immediately and required 2 seconds to settle.
In the new system moving for one second causes some minor deviation and it settles in less than a half second with ironsights.

So the new .9 system will be wait outside door for two seconds, move in for one second and fire, and the deviation will be the same as if you had moved in and waited a second and a half before firing in .87.

Let's use some fake numbers:
0 = no deviation
100 = max deviation (those 45 degree bullet shots)
straight line deviation so 1/2 the time is half the deviation (not completely accurate but good for examples).

Old system:
Tap key = instant 100 deviation, counts down for two seconds
Moving = 100 deviation
so at 1 second after stopping movement you would have 50 deviation. If you continued to move you would retain the 100 deviation.
As long as you you touch one of the movement keys it takes 2 seconds to settle.

New system:
Wait outside door for 2 seconds to settle deviation
Tap key = 1 deviation
Move for one second = 20 deviation (takes .4 seconds to settle to 0)
Move for 2 seconds = 40 deviation (takes .8 seconds to settle to 0)
Move for 3 seconds = 60 deviation (takes 1.2 seconds to settle to 0)
Move for 4 seconds = 80 deviation (takes 1.6 seconds to settle to 0)
Move for 5 seconds = 100 deviation (takes 2 seconds to settle to 0)

As long as you settle your deviation before entering, or pause movement on occasion, the changes to close combat are massive.

Re: deviation if I may.

Posted: 2010-02-02 20:00
by snooggums
Artnez wrote:To rephrase my question, if I take 1 shot, does the reticule reset to the most inaccurate mode? I don't know the specific rules and I aim based on "feel" and what I've gotten used to. I know that when I fire a shot, I need to wait a couple seconds for the reticule to settle to best accuracy. So when that shot is taken, the reticule expand all the way again?
Remaining stationary and firing is not affected by the movement changes.

Re: deviation if I may.

Posted: 2010-02-02 20:22
by Blakeman
So is accuracy affected at all depending on position (prone, crouched or standing) or does prone still make you the most accurate?

Re: deviation if I may.

Posted: 2010-02-02 20:29
by snooggums
Blakeman wrote:So is accuracy affected at all depending on position (prone, crouched or standing) or does prone still make you the most accurate?
The change log does not indicate any changes to deviation other than how fast moving increases deviation. Sitting, standing laying down, turning with the mouse and switching weapons are not noted as being changed from .87.

Re: deviation if I may.

Posted: 2010-02-02 20:47
by chuckMFd
Thankyou Snooggums that was very informative! This should be alot better than the .874system. Still bullets should never do a 45 out of the barrel no matter how many seconds you walk.