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v0.9 Rally System = Loving It
Posted: 2010-02-06 05:32
by NoxNoctum
I had my doubts at first, thinking it would cause much more time spent walking and less time fighting, but what quickly happened in every single map I played today (especially the Iron Fist (?) Russia vs. Chechnya map with the Ferris Wheel that looks like something out of Stalker) was the battle would turn into an actual "front", with both sides facing off across several hundred meters/kilometer. Felt much more like a real battle instead of a bunch of isolated skirmishes. Good work! Would never want to go back to old system.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 06:13
by klonere
Just back from a round on Yamwhatevethenameis, it was amazing teamwork, commander was great, we had brilliant dedicated pilots who would pick you up in no less than 45 secs and bring you to where you needed to be. Incredible team, got my highest score ever, with only 4 kills. Love the new Rally system, promotes teams actually defending positions.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 06:41
by mosinmatt
I only really play Insurgency. I am still learning how the Rally system works, but I am not liking it too much so far.
One or more squads keeping the FOB from being destroyed are jsut that many less looking for caches.
You have to "reset" a rally point? That can be achieved by just going back to an FOB or main?
Re: .9 Rally System = Loving It
Posted: 2010-02-06 06:50
by Fuhrious
Kind of strange to say you love the new rally system in a way, since 0.9 has basically all but killed off the rally points. I assume you are just happy to see the end of them. For me I am disappointed in this new aspect.
If your squad takes casualties, and you are lucky enough that the leader is not one of them, and he and another squad member can get more than 100m away from every single enemy there is a one off chance for your dead members to come back. The days of crack squads operating behind the lines and causing mayhem are at an end it seems. I used to really enjoy the rally game mechanic. Godammit where the hell are those yankees keep coming from?!?!?! Trying to sniff out the source of the squad. Using your smarts to place and conceal them. Seeing them burst and knowing the there was multiple enemies nearby. A small part of the squad trying to hang until the squadleader can lay a new one to reinforce. A lone wolf running up and knifing one of them. All gone...
As the OP pointed out, the gameplay is now geared towards conventional fighting fronts. I have been on one map where a solid network of FOBs grew out from out main and the two sides kept grinding away on each other. Was kind of fun. A lot of shoveling which I have never been over enthused with. But other games have not had such good teamwork and the amount of time spent walking was horrendous.
Another thing I noticed was how broken up squads now become in general because of this. Before this patch you could look at the maps and regularly see multiple squads cruising around as a single organism, but I don't see it as much so far.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 07:14
by Exterior
i agree with the fact squad get broken up in this new system. i admit i am not a fan of these new rallypoints.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 07:17
by Tinfoilhat
Im liking it, as several people have said it seems to form the battle into a "front", which is fairly realistic!
One thing I dont like is the amount of shoveling required for a firebase, that could and should have been reduced IMHO, as it takes far to long for one person to shovel one up if there is only the SL and one squaddie left somewhere after a FB defense or a big *** firefight! Leaving the other assets at the same shoveling time would still keep the spamminess to a minimum.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 07:17
by [ECGN]Spitfire
Build a firebase and stop getting pwned.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 07:21
by offmason
I don't like the new rally system one bit.
As Fuhrious so aptly put, the unified nature of a squad has been greatly damaged.
The lack of rally points has merely given squads a lesson in marching, rather than ensuring team cohesion.
As someone said before, the FOB centric game play may work flawlessly if everyone happens to be on the same page. However, this is too rare to be used as an argument in favor of the FOB centric game play. I am looking for many great experiences; more good than bad.
The blatant removal of rallies from play has simply made the game more tedious. We should be reminded that essentially, this is a game at its core. You should not have to replicate every thread in the fabric of real warfare, or else we would be camped out for months for every match and we would also have to force our soldier avatars to eat and defecate every few hours.
I would also go as far enough to say that every faction should be capable of laying down rally points. I would think that modern warfare allows for quick deployment of reinforcements. Whether you are a terrorist faction or a Western military, I would think that reserves and resources are USUALLY at the ready when needed. Especially for factions that claim the territory/map as their home, reserves should be available rather easily.
Is front warfare realistic? I don't believe it is realistic in modern warfare. Two sides are no longer entrenched. Just look to the Israelis and the Americans. Apart from the initial invasion into Iraq, has there really been front warfare (brigade/division) or has it been more platoon/squadron based combat operations?
There are surely a lot of positive developments in the recent PR release, but I believe that a wrong turn has been taken on the rally point front. Definitely upsetting.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 07:25
by jello999
Really i like the new system... It cause the team to create a more concreate logistic system and create front line ! More tactic and you need to be a lot more careful cause your squad leader cant get the rally like he want like in 0.874... Great work !

Re: .9 Rally System = Loving It
Posted: 2010-02-06 07:26
by SGT.JOKER
Im not digging the RP system as of right now, for the games IVe played Ive noticed alot less action and alot less intensity in the fire fights, and the fire fights themselves are shorter. I thought Id like the new RP system but it feels a bit americas amry-ish to me. I liked the .8 RP system better (enemy passing by kills the RP)
Re: .9 Rally System = Loving It
Posted: 2010-02-06 07:36
by Redamare
its what was tested in a few servers during the Beta Charlie and Delta rally system testing

we loved it on TG for the time up untill .9

haha sort of a head start in gameplay strategies
Re: .9 Rally System = Loving It
Posted: 2010-02-06 08:22
by Regan
I don't normally like to criticise anything when I know a lot of work has gone into it, but on this occasion I feel I must. offmason, post says it all really - The rally point change has killed all that I liked about this game. I joined a squad tonight and had 4 new squad leaders within the space of thirty minutes. There was no doubt about the reason for them leaving. Once players around them died and had to spawn miles away, the squad leader became irrelevent. Oh, and don't get me started about the long distance running I did after I died.
Sorry, but I hated every minute of every game tonight. Most of it was spent running with no action, no team talk and no tactics at all. I play this game at least 3 times a week, but with this new method I am not sure if I can continue to play it at all. Hope they change it back but I am not sure they will now.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 08:28
by NoxNoctum
Man you guys are trippin... build a firebase and stop getting raped.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 08:33
by naykon
NoxNoctum wrote:I had my doubts at first, thinking it would cause much more time spent walking and less time fighting, but what quickly happened in every single map I played today (especially the Iron Fist (?) Russia vs. Chechnya map with the Ferris Wheel that looks like something out of Stalker) was the battle would turn into an actual "front", with both sides facing off across several hundred meters/kilometer. Felt much more like a real battle instead of a bunch of isolated skirmishes. Good work! Would never want to go back to old system.
Exactly the same feeling here, had my doubts, but not for long,
I've had some of the best 2 hours playing yesterday than over the last 3 years
Re: .9 Rally System = Loving It
Posted: 2010-02-06 08:34
by RELEASE_THE_KRAKEN
I loved it but the rally system was kinda a drag, i mean at least give the squadleader more than one rally.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 08:35
by NoxNoctum
Fuhrious wrote:The days of crack squads operating behind the lines and causing mayhem are at an end it seems. As the OP pointed out, the gameplay is now geared towards conventional fighting fronts.
Yes and that's a good thing.
Re: .9 Rally System = Loving It
Posted: 2010-02-06 08:51
by =]H[=[Amish]Kommando
Edited OT post =)
Re: .9 Rally System = Loving It
Posted: 2010-02-06 09:13
by Doedel
When I first heard about the new changes to the RP system I thought it was a stupid idea. Then I remembered back when the Rally Point system was first implimented way-back-when, I also thought it was pretty stupid at the time. I didn't like the idea of platoons of enemies appearing in an alley in the middle of nowhere coming out and swarming you, but over time I got used to it and adapted to the new way the game was played.
Now we seem to have come full-circle and I must say I'm excited to try out this new flavour of PR. To the person who said it plays a lot more like America's Army -- I actually liked that game (except for the retarded amount of SP "training" you had to go through) because I found it created more realistic, conservative behaviour with people being less willing to run-and-gun everywhere because a single well-placed bullet could knock them out of the game for the rest of the match. Other ways in which the Devs have tried to replicate this -- longer respawn times for one -- really just became annoying.
We'll adapt to the new way the game is played and in another couple of years if they decide to re-implement rally points I'm sure we'll see some of the same people saying how crappy an idea it is.

Re: .9 Rally System = Loving It
Posted: 2010-02-06 09:13
by Fuhrious
NoxNoctum wrote:Yes and that's a good thing.
Not for me it isn't. Rally points is one of the first things I thought make this game really kick arse. So much of the action was bound up in it. It's really what keeps squads together. A tight, maneuverable unit. That was where the teamwork and cooperation were at a peak. Having five squaddies around you, lurking quietly behind lines, getting recon, calling out a compass bearing and opening fie simultaneously. Was great fun that stuff. Now we line up and blob out of firebases. Feels like vanilla BF2 when the team will blob out from one victory point to the next. BF2 had plent of team fronts. Massive head on battles. When I got to PR I kind of liked that it offered that and so much more in terms of team strategy. The rally system was the key to the "so much more" imo.