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Helmets off

Posted: 2010-02-06 12:55
by cocobutter333
"Helmets" of to the devs and all contributors to this release especially

With in the first few minutes of playing in 0.9 i found myself just staring at things lol. on operation archer as the chinuk droped us of and flew of into the distance i whipped the tear from my eye as my squad shouted at me and NME rounds wizzing past reminding me i was still in game.

with the introduction on the new maps and rally mechanics its a totally new game, your less likely to see your enemy now but when you do come under contact its much more intensive with the new sounds and weapons. even though I've been playing PR for a while now it will take some getting used to.

99% of the time I'm a SL so i found the introduction of the radio really helpful, u can no longer drop a FB in the heat of battle its a full on task

also the small tweaks such as slight head bobble, animations, hand held weapon positioning and stances make the largest of improvements to realism and depth.

I think PR is nearing its perfection and coming from what it has the only way is up for this mod what more can i say really...

Re: Helmets off

Posted: 2010-02-06 17:29
by sniperrocks
I agree :)
I couldnt stop taking screen shots

Re: Helmets off

Posted: 2010-02-06 18:52
by Bringerof_D
i didnt have time to sight see that much, the moment i spawned in i tried to look at stuff but every time we got engaged and we had to move from tree line to tree line on Yamalia. Great improvements on deviation, awesome immersion, now even without the suppression effect when the round lands a bit further away from me i still hit the deck or book it to the nearest cover.

Cadpat is working great, i hid under a tree pegging russians for 5 minutes maybe more, took them a while until they sneaked a guy through the tall grass and he heard me shoot from the other side of the tree and that was with a ping averaging around 600 cause my sister was streaming videos upstairs