[0909] Various bugs
Posted: 2010-02-06 22:41
1st of all sorry for indefinite title, but this topic will contain various bugs in different areas, some of them very minor and i dont think worth separate threads for it
screenshots under thumbnails are in .png format, sorry, this what xfire captures, so beware of massive traffic
Vehicles
MEC T-72
white empty slots when you cycle through driver views


T-90
KORD model LODs are screwed, seems like it uses LOD2 instead of LOD0/LOD1
visible both on 1p/3p



switching from driver to gunner and then MG cupola makes the MG to disappear, you still able to shoot it
tested on local

barrel of main gun is missing player collision mesh, but since its vbf2 model i guess not much you can do with it
BRDM-2
Driver still has "FLIR" camera with small zoom, might be intentional though
co-driver do not have one

entry point and exit points on all BRDM-2 and its derivatives do not match, you need to be next to hatches in front part of vehicle to enter it, but when you leave vehicle you're deployed behind it at its back
all BRDMs became very easy to flip, its possible even on completely flat concrete surface at base, without hitting any objects
BMP-3
when you 1st enter it, default weapon is 100mm cannon on slot 3, it was 30mm slot 1 cannon before, might be intentional though

reverse speed is very slow, not sure if it bug or not
minor controls bug
in video, when turning left, i actually push D button
way to reproduce
push W+D, when it gains some momentum push only A, once it starts turning left, push only D and it will keep turning left even without pushing W
[XFIRE]20ed3f[/XFIRE]
i tried same thing on other tracked vehicles, but due to not gaining enough rotation momentum in other direction after pushing only A it seems impossible to repeat above bug on them
IDF M113
7 and 8 seats viewports are kinda weird, they are blocked by "bag" on the back, might worth moving bag/viewports back/forth


CROWs humvee
white empty slot when trying to cycle through slots
gunner do not have any delay before weapon becomes active

M1A2
.50 cal position is not allowed without driver(it is allowed on T-90), tested on local

Dump truck
steering wheel do not move when turning

Ins Bike
material with holes on ss takes very high damage, unlike rest of vehicle

Merkava
entry point and exit point do not match, you enter at back, leave at top of vehicle
Statics
Fallujah West
this parts of new pavements are missing faces, found at North entrance of Ins base


Silent Eagle
this small poles have weird collision meshed, which can seriously damage/destroy a vehicle
since its impossible to make them destructible(due to limit of such objects), i would suggest to completely remove vehicle collision mesh from them

broken trees on the ground do not have vehicle collision meshes, might be intentional though

Misc
RPs on start up has weird collision meshes, which damages vehicles, might worth removing it completely, screen taken on kashan, but same thing on other maps(Gaza Beach ie)

insurgency maps
when you choose 3rd from top kit on initial spawn you're very likely to die with following message appear, seen on Lashkar Valley, Gaza Beach and Fallujah West so far, no exact way of reproduce found

Beirut
spawned as IDF with Rifleman Optics kit, was stuck with grenade in hands, whatever weapon i choose it kept cycling back to grenade(slot 5)
it was not keyboard issue for sure, alt-tabbed and checked in notepad, everything worked fine, on squad selection screen numbers also worked fine
drop/take back kit didn't help
bug was fixed by taking another kit from dead soldier
Dragon fly
on skirmish layer names of CPs are mixed up, south apartments are on north and vice-versa

list will be updated if i find something else, that all from me for now
screenshots under thumbnails are in .png format, sorry, this what xfire captures, so beware of massive traffic
Vehicles
MEC T-72
white empty slots when you cycle through driver views


T-90
KORD model LODs are screwed, seems like it uses LOD2 instead of LOD0/LOD1
visible both on 1p/3p



switching from driver to gunner and then MG cupola makes the MG to disappear, you still able to shoot it
tested on local

barrel of main gun is missing player collision mesh, but since its vbf2 model i guess not much you can do with it
BRDM-2
Driver still has "FLIR" camera with small zoom, might be intentional though
co-driver do not have one

entry point and exit points on all BRDM-2 and its derivatives do not match, you need to be next to hatches in front part of vehicle to enter it, but when you leave vehicle you're deployed behind it at its back
all BRDMs became very easy to flip, its possible even on completely flat concrete surface at base, without hitting any objects
BMP-3
when you 1st enter it, default weapon is 100mm cannon on slot 3, it was 30mm slot 1 cannon before, might be intentional though

reverse speed is very slow, not sure if it bug or not
minor controls bug
in video, when turning left, i actually push D button
way to reproduce
push W+D, when it gains some momentum push only A, once it starts turning left, push only D and it will keep turning left even without pushing W
[XFIRE]20ed3f[/XFIRE]
i tried same thing on other tracked vehicles, but due to not gaining enough rotation momentum in other direction after pushing only A it seems impossible to repeat above bug on them
IDF M113
7 and 8 seats viewports are kinda weird, they are blocked by "bag" on the back, might worth moving bag/viewports back/forth


CROWs humvee
white empty slot when trying to cycle through slots
gunner do not have any delay before weapon becomes active

M1A2
.50 cal position is not allowed without driver(it is allowed on T-90), tested on local

Dump truck
steering wheel do not move when turning

Ins Bike
material with holes on ss takes very high damage, unlike rest of vehicle

Merkava
entry point and exit point do not match, you enter at back, leave at top of vehicle
Statics
Fallujah West
this parts of new pavements are missing faces, found at North entrance of Ins base


Silent Eagle
this small poles have weird collision meshed, which can seriously damage/destroy a vehicle
since its impossible to make them destructible(due to limit of such objects), i would suggest to completely remove vehicle collision mesh from them

broken trees on the ground do not have vehicle collision meshes, might be intentional though

Misc
RPs on start up has weird collision meshes, which damages vehicles, might worth removing it completely, screen taken on kashan, but same thing on other maps(Gaza Beach ie)

insurgency maps
when you choose 3rd from top kit on initial spawn you're very likely to die with following message appear, seen on Lashkar Valley, Gaza Beach and Fallujah West so far, no exact way of reproduce found

Beirut
spawned as IDF with Rifleman Optics kit, was stuck with grenade in hands, whatever weapon i choose it kept cycling back to grenade(slot 5)
it was not keyboard issue for sure, alt-tabbed and checked in notepad, everything worked fine, on squad selection screen numbers also worked fine
drop/take back kit didn't help
bug was fixed by taking another kit from dead soldier
Dragon fly
on skirmish layer names of CPs are mixed up, south apartments are on north and vice-versa

list will be updated if i find something else, that all from me for now

