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sniper question
Posted: 2010-02-08 15:06
by Garack
So i read the manuel..
When i snipe with sniper rifles (not marksman) my shot goes way to high.
Is it because pf recoil?
In the manuel i read that i prone wait 5 seks and under 600 metres i can shot and hit at the crosshair. i can correct my position (so i can move sideways in prone and got no more deviation, right?)
or when deployed its better not to move..
but shot always go higher..
Re: sniper question
Posted: 2010-02-08 15:11
by BabylonCome
aim lower then..... lol
Re: sniper question
Posted: 2010-02-08 15:20
by Elektro
Garack wrote:In the manuel i read that i prone wait 5 seks and under 600 metres
You must hold the rifle still for eight seconds and then fire, after your first shot wait another 4 seconds and then shoot again, you must hold it steady or move it very slow.
If you are engaging a target which is +600 meters distant, you will have to aim slightly higher because of the bullet drop
Re: sniper question
Posted: 2010-02-08 15:27
by goguapsy
If you move, you DO get deviation. It's proportional: the longer you move, the longer your deviation takes to settle.
And remember, when you go prone, click the button again (ex. the deployed M24 once more) to activate a breathing sound which plays for 8 seconds, the necessary time for the deviation to settle for your first shot.
Re: sniper question
Posted: 2010-02-08 17:50
by Tahanatos
bullet drop should be taken into account from 400 meters
but it is still possible to hit stuff at 800 meters
Re: sniper question
Posted: 2010-02-08 18:32
by goguapsy
Tahanatos wrote:bullet drop should be taken into account from 400 meters
but it is still possible to hit stuff at 800 meters
I thought it was 600m?
Re: sniper question
Posted: 2010-02-08 18:36
by hellstorm91
Garack wrote:So i read the manuel..
When i snipe with sniper rifles (not marksman) my shot goes way to high.
Is it because pf recoil?
In the manuel i read that i prone wait 5 seks and under 600 metres i can shot and hit at the crosshair. i can correct my position (so i can move sideways in prone and got no more deviation, right?)
or when deployed its better not to move..
but shot always go higher..
hold it for 8 too 10 seconds if that dont work strat aiming lower or higher
Re: sniper question
Posted: 2010-02-08 18:54
by ConscriptVirus
instead of counting the time, just hit the "3" button or w/e slot # ur sniper rifle is under and you'll hear urself breathing. after the breathing sound goes away, ur ready to fire.
Re: sniper question
Posted: 2010-02-08 18:57
by SarafanPriest
Extra Tip: Always have a spotter if you are using Sniper Rifle!
Re: sniper question
Posted: 2010-02-08 21:08
by sniperrocks
wait did you deploy your sniperrifle? (not sure if sniper has deployed mode, I know marksman does)
Having it deployed would make a HUGE difference too
Re: sniper question
Posted: 2010-02-09 00:10
by Garack
ok thanks, but prone is best for deployable weapons?
Re: sniper question
Posted: 2010-02-09 00:54
by sniperrocks
Yup, Exiled is right
Apparently the new version of PR makes it so all stances are equally accurate

which I have no idea how it's reality but.. : )
Re: sniper question
Posted: 2010-02-09 02:44
by Bob_Marley
sniperrocks wrote:Yup, Exiled is right
Apparently the new version of PR makes it so all stances are equally accurate

which I have no idea how it's reality but.. : )
Its an engine limitation. It would be more realistic to have a weapon resting system (like in Red Orchestra) but that can't be done, so the current system is used. While it can be used unrealistically, it is generally more realsitic as it allows the simulation of resting the weapon on, say, sandbags or a windowsill. If deployed mode didn't work like this it would be very difficult to use sniper rifles/LMGs/DMRs/whatever from such positions effectivly.
Re: sniper question
Posted: 2010-02-09 04:30
by USMC_Cook
I love the new system, and it's perfectly realistic for snipers. Snipers generally have a tripod with them to be used as a support for non-prone shooting positions (i.e. sitting). Also, the standing allows snipers in-game to shoot from deep inside rooms, which simulates an urban hide. It just makes the kit a lot more realistic and useful in-game. I was just a cook in the Marines, but I knew a sniper or two, so take my word for it
Granted, the system can be taken advantage of, but the benefits far outweigh the costs.
Re: sniper question
Posted: 2010-02-09 05:03
by Northwest Fresh
I have the same thing, and I have no idea what causes it. The best you can do is aim for the shoulders/neck area and it will register as a headshot.
Re: sniper question
Posted: 2010-02-09 13:37
by Garack
ok but when aweapon is deployed, then the movement penalty is harder, right?