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A few questions, oppinions etc...

Posted: 2010-02-08 21:32
by iAllex
Sorry if my questions alredy have answers, i just couldn't sleep withouth making this thread :tired: .

1 thing that I noticed at canadian faction is that theyr weapons don't come with the iron sight option. Is it a bug?(like the IDF english voices on Beirut) or that's how it is supposed to be(hope not), as I am a iron sight lover.

If I may, I will express my oppinion on AOG/optics on weapons. I see that every faction has it's own "crosshair" when zoomed in( talking about standard rifleman weapons). I personaly dislike the AKs "crosshair" and find some others wierd(canadian). It would be much better if there will be implemented some efficient "crosshairs" than personalized ones. Ex: I find M4's crosshair very easy to aim with(efficient).

I realy wish that the punishment time for leaving the map would be set to at least 30 sec, as I can only imagine how horrifying it can be for pilots. 8 sec is just to short, and there ar wierd bugs on map where u get punished for leaving the battlefield even tho u are on the map and far away from the edge. 8 sec is just not enough time.

Do assault weapons from standard rifleman kits do the same damage and have the same accuracy??(M4, AKs,G3A3, TAR etc.)

1 thing that bugs me, is that most sq leaders avoid limited kits like grenadier/LAts/AP etc, some of the actualy kiking sq mebers for taking them(not talking about marksman/sniper) leaving them for someone else to take (and nobody takes them). Esspecialy on insurgent maps, as if the world ends if a insurgents gets his hands on a LAT kit (like they don't have RPGs). Those kits are a life saver in many situations, and a sq that has them is a sq ready almost for everithing.
2 thing that bugs me, is that sq leaders and people in general choose air transport for ground ( talking about APCs). Sure, air transport is faster, but more vulnerable and easy to spot, when an APC can provide fire support, whitstand a couple RPG shots, provide cover, and it's more "stealthy".
3 thing that bugs me, is that sq leaders/people want things to go as easy and smooth as possible(maybe to easy). A clear example is when they go allll the way arround a possition/cache location( instead of a flank atack, or going head on) just to be "safe". This is a war game, u can't change the fact that you might die and walking for long distances just makes it more frustrating when you end up dead.

I would go sq leading myself(to avoid stuff mentioned above) but I just don't have enough experience. But I can be a good adviser ;-) .

Re: A few questions, oppinions etc...

Posted: 2010-02-08 21:48
by dtacs
iAllex wrote: 1 thing that bugs me, is that most sq leaders avoid limited kits like grenadier/LAts/AP etc, some of the actualy kiking sq mebers for taking them(not talking about marksman/sniper) leaving them for someone else to take (and nobody takes them). Esspecialy on insurgent maps, as if the world ends if a insurgents gets his hands on a LAT kit (like they don't have RPGs). Those kits are a life saver in many situations, and a sq that has them is a sq ready almost for everithing.
I run my squads with the rule that if you take a kit without asking, you have one warning, do something wrong again and you're kicked.

You'll find that people with limited kits tend to suffer from 'Hangbackerry syndrome', a terrible disease which causes squadmates to lag behind, and even whole squads to beat around the bush and be useless if the disease spreads.

They can be useful, an SRAW into a room with a cache will take it out, regardless if it was direct-contact or not. However I find that people with LAT kits will simply walk around until they can fire it, instead of getting their rifle out and using that.

I only use marksman kits with ironsights for the stopping power, the M4's in my squad are good enough at any range, and with 0.9 test them out and you'll see exactly what I mean.
2 thing that bugs me, is that sq leaders and people in general choose air transport for ground ( talking about APCs). Sure, air transport is faster, but more vulnerable and easy to spot, when an APC can provide fire support, whitstand a couple RPG shots, provide cover, and it's more "stealthy".
To quote Godfather from Generation kill: Tempo, tempo tempo. The most important thing about PR is speed, regardless of stealth. I shit you not every second counts when deciding what the squad is going to do. We neutralized the city flag on Jabal before MEC had even managed to build a firebase near dam due to the speed of our chopper pilots and the surgical nature of our squads. unfortunately even though I love APC transport, I prefer choppers due to their quick and painless nature, especially if the pilot is competent.

However on maps like Silent Eagle mechanized infantry with an in-squad BTR-80A works SO DAM well that I often deny heli transport.
3 thing that bugs me, is that sq leaders/people want things to go as easy and smooth as possible(maybe to easy). A clear example is when they go allll the way arround a possition/cache location( instead of a flank atack, or going head on) just to be "safe". This is a war game, u can't change the fact that you might die and walking for long distances just makes it more frustrating when you end up dead.
Well thats it, luck of the draw. On maps like Ramiel you can never ever be sure whether or not there is going to be an enemy around the next corner, I once ran into a full enemy insurgent squad patrolling for no apparent reason in a random spot of the city. Its simple as that, this game is about sheer luck unless you have a commander with a UAV, even then it takes about 30 seconds to get it turned around without spinning around directly above where you want to look.

Re: A few questions, oppinions etc...

Posted: 2010-02-08 22:22
by iAllex
dtacs wrote:I run my squads with the rule that if you take a kit without asking, you have one warning, do something wrong again and you're kicked.

You'll find that people with limited kits tend to suffer from 'Hangbackerry syndrome', a terrible disease which causes squadmates to lag behind, and even whole squads to beat around the bush and be useless if the disease spreads.

They can be useful, an SRAW into a room with a cache will take it out, regardless if it was direct-contact or not. However I find that people with LAT kits will simply walk around until they can fire it, instead of getting their rifle out and using that.

I only use marksman kits with ironsights for the stopping power, the M4's in my squad are good enough at any range, and with 0.9 test them out and you'll see exactly what I mean.
I always ask for permision on taking a kit. 'Hangbackerry syndrome' never heard of it :lol: . Slowing the sq down? maybe when I had to rearm, I usualy move fast, and use limited kits when needed(I don't walk arround with LAT until i can fire at something).


dtacs wrote:To quote Godfather from Generation kill: Tempo, tempo tempo. The most important thing about PR is speed, regardless of stealth. I shit you not every second counts when deciding what the squad is going to do. We neutralized the city flag on Jabal before MEC had even managed to build a firebase near dam due to the speed of our chopper pilots and the surgical nature of our squads. unfortunately even though I love APC transport, I prefer choppers due to their quick and painless nature, especially if the pilot is competent.

However on maps like Silent Eagle mechanized infantry with an in-squad BTR-80A works SO DAM well that I often deny heli transport.
I'm not saying to choose every time APC instead of helis. But when u can, give it a second tought. Ex: My last round on op. archer. Sq leader had in plan to take chinook transport in A1 so we can atack the village from north. I sugested to take the APC and just go for it. Eventually, sq.leader had to take the APC and we rampaged the talibans that where hiding in the bushes on the road , on the hills to our left with no casualtyes. And thus, we avoided walking for miles for nothing, and had nice mechanized infantry action.


dtacs wrote:Well thats it, luck of the draw. On maps like Ramiel you can never ever be sure whether or not there is going to be an enemy around the next corner, I once ran into a full enemy insurgent squad patrolling for no apparent reason in a random spot of the city. Its simple as that, this game is about sheer luck unless you have a commander with a UAV, even then it takes about 30 seconds to get it turned around without spinning around directly above where you want to look.
Don't get me wrong. I'm not saying going head on like that. Tactics must be implied(covering fire, corner check, etc.). I'm just tired of walking alot for nothing. Luck is important and needed, but as in real life , good tactics and skill beat luck :mrgreen: .

Re: A few questions, oppinions etc...

Posted: 2010-02-09 07:33
by Chuc
The lack of any Canadian ironsight weapons is purely due to the lack of time and manpower to produce them.

Re: A few questions, oppinions etc...

Posted: 2010-02-09 07:39
by GeZe
[R-DEV]Chuc wrote:The lack of any Canadian ironsight weapons is purely due to the lack of time and manpower to produce them.
And the fact that C7s with ironsights are not standard issue at all in the CF. I personally have never seen a C7 with ironsights in real life, and I am in a reserve unit on the West Coast, so we are the LAST to receive new stuff/rifles/scopes. If you see ironsights on a C7 it is a personal modification I would assume. The C79 Elcan sight and the EOTech sight are standard issue (the EOTech much less so, mostly on C8s).

Re: A few questions, oppinions etc...

Posted: 2010-02-09 08:19
by Chuc
We`re planning the addition of both Eotech and BUIS, so that would be something to look forward to ;)