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Medic!?

Posted: 2010-02-09 17:33
by Mutherpucker
What's up with constraining the medic even more!? Please, explain to me what's the point of not having a medic in the squad before having 4 people in it...

No having multiple medics in the squad, ok I get it... but that much constraining?

I don't get it...

Re: Medic!?

Posted: 2010-02-09 17:35
by Herbiie
So you can't have all these crappy tiny locked squads - a 6 man squad is required to play this game properly.

Re: Medic!?

Posted: 2010-02-09 17:39
by Feriluce
Herbiie wrote:So you can't have all these crappy tiny locked squads - a 6 man squad is required to play this game properly.
No its not. There is plenty of purposes of having a smaller sized squad. I dont really get the 4 man requirement on some of the kits either, especially stuff like the medic.

Re: Medic!?

Posted: 2010-02-09 17:43
by Mutherpucker
Herbiie wrote:So you can't have all these crappy tiny locked squads - a 6 man squad is required to play this game properly.
Yea, maybe that, but most of time, since I really like the medic kit, I end up having to find a crate, because the squad had 3 guys in it, then 1 joined when I get on the battlefield, so I'm screwed most of the time that way.

Re: Medic!?

Posted: 2010-02-09 17:44
by Sniperdog
In modern day armies a medic is typically assigned to a group of two fire teams (about 8 guys), assigning a medic to a group of less than 4 guys would be extremely rare and a waste of resources...

Gameplay wise it is designed to encourage people to work together.

Re: Medic!?

Posted: 2010-02-09 17:44
by Jigsaw
Herbie said it, nothing more needs to be added to be honest as he's right on the money. You need at least a 4 man squad to do anything of note in this game besides crewing vehicles and sniping. Anything based around infantry requires at least 4 men to accomplish effectively.

Re: Medic!?

Posted: 2010-02-09 17:49
by Mutherpucker
Maybe, but since we are NOT in a real army, and we are NOT assigned properly, and it is, after all, a game where people, in the end do whatever they want to do, I still don't see the point.

Yea, of course, in real army squad, you get 1 medic per 8 guys, ok, but in real army, you don't get to die 5-10 time in 1 hour, you don't get to heal 3-4 people at once, you don't get to engaged THAT MUCH... it's still a game for crying out loud..

And A LOT of time, you are 2-3 guy in a squad not because you want to, because there's no other real choice, or because people left the squad! You were 4 guys, then 1 leave, you can't respawn with a medic kit! you brake the team so much more that way! You gotta be realistic here

Re: Medic!?

Posted: 2010-02-09 17:59
by Jigsaw
I still stand by my previous point, regardless of the actual realistic application of medics if you are in a squad of less than 4 players then the chances are that either you are not a very effective infantry squad or not doing infantry.

Re: Medic!?

Posted: 2010-02-09 18:11
by Rabbit
Mutherpucker wrote:Maybe, but since we are NOT in a real army, and we are NOT assigned properly, and it is, after all, a game where people, in the end do whatever they want to do, I still don't see the point.

Yea, of course, in real army squad, you get 1 medic per 8 guys, ok, but in real army, you don't get to die 5-10 time in 1 hour, you don't get to heal 3-4 people at once, you don't get to engaged THAT MUCH... it's still a game for crying out loud..

And A LOT of time, you are 2-3 guy in a squad not because you want to, because there's no other real choice, or because people left the squad! You were 4 guys, then 1 leave, you can't respawn with a medic kit! you brake the team so much more that way! You gotta be realistic here
Well, actually In the "real" army (us army) its 1 medic per platoon.

Re: Medic!?

Posted: 2010-02-09 18:11
by snooggums
Jigsaw wrote:I still stand by my previous point, regardless of the actual realistic application of medics if you are in a squad of less than 4 players then the chances are that either you are not a very effective infantry squad or not doing infantry.
Plus a two or three man squad should be specialized enough that the group wouldn't be wasting a kit on a medic anyway.

Re: Medic!?

Posted: 2010-02-09 18:41
by Nitneuc
Don't forget that you can now easily find a medic kit on the ground.
If it was up to me (and not hardcoded) I'd rather make the medic kit disappear as soon as the medic is shot down. I'm perfectly fine with all other kits staying 5mn on the ground and everyone (including insurgents) being able to operate any kinf of weapons. But the fact that a random guy can pick-up a kit and instantly be able to revive seems a bit cheap to me (for both gameplay and realism).
I'll wait for the suggestion forum to open to launch the concept. 8-)

Re: Medic!?

Posted: 2010-02-10 11:51
by Epim3theus
^^ maybe a way to destroy dropped kits from the field before 5mins aswell though, otherwise the insurgents on average have twice the amount of Saws as the blufor.

As for the medic, i see the reasoning behind it, to many medics is an invinceble team. If there are to few players and oneven squads there is a way around the limitation one friendly request away to your discression.

Re: Medic!?

Posted: 2010-02-10 11:57
by Heskey
I didn't initially give any thought to this change as most squads I play in are 6 man infantry squads with a medic...

I did think just then about saying what about sniper squads, with a sniper, specialist, and the need for a medic... But they arguable these squads should be properly co-ordinated with an Officer, which would make the 4 people required...

Re: Medic!?

Posted: 2010-02-10 12:47
by Heskey
I'm not speaking from my own experiences Exiled, if your final comments were aimed at me, as I've mentioned many-a-time I'm very good at 'bugging out' and living to tell the tale =]

But for others, especially if they want to make a very good go at it. Especially if they've just trekked across the whole map and take a nasty fall! MEEEEDIC! =P More prevailent now that Snipers only get 1 field dressing.

Re: Medic!?

Posted: 2010-02-10 13:24
by 00SoldierofFortune00
I hate sniper squads, but I agree that squads with 3 people should at least be able to get medics. Small squads are actually more useful in insurgency and they can pretty much sneak in and take caches out themselves without long drawn out firefights.

Re: Medic!?

Posted: 2010-02-10 13:30
by Ca6e
i think this way is right way of devs do that, couse before every sq with tree players was locked as soon as they have medic. It was 9 locked SQ with tree players and other 5 or 4 players are just waiting in the main or wondering the map. Also in RL medic is only for minors wounds or to keep soldier alive till extraction, so, will u return to base every time u got shoot and wait there lets say about 15 min before u can go out from hospital? no! couse then we play map for 12 hours. In RL sq of two or three are only for recon missions, no shooting just hidding and observe from distance, with support of battalion 5 km back. not like in PR when SQ of 3 is engaging 3 full sq. It is a waste of tickets.

Re: Medic!?

Posted: 2010-02-10 13:47
by SGT.JOKER
Herbiie wrote:So you can't have all these crappy tiny locked squads - a 6 man squad is required to play this game properly.
I was in a 3/4 man sniper squad on Kasahn yestersay and we where effectivly spotting targets for airassets, taking out MEC who where counterattacking the bunkers, a MEC Hat gunner who was taking out tanks, and we even pinned down a MEC squad who was building a FOB, and took several out after it was built till a tank destroyed it. Id say we where pretty effective and functioning properly