occupying the building.
Posted: 2010-02-20 16:41
so i played much those betas regarding the rallypoint changes and i discovered that outposts works fine in some maps.
but in mutrah,ramiel,karbala,etc city maps outposts is not working perfectly cos you cant deploy those outposts in a cover.
yeah,this is almost copypaste from betaforums but ill give this a change.
and in 0.9 version i still think that this would be good idea.
so,give us two option to deploy outpost.
regular one what we have now...
and smaller one what you can deploy inside the buildings but make it that its very easy destroy to prevent "low-profile outpost in middle of forest" usage for that.
so you can destroy smaller outpost with just shoot at it,use grenade,apc shot at the windows,give it just little health.
no deployable defence.
if you want to defend that building,order your squad to defend with snipers
,automatic rifleman on roof is a quite powerfull.
many times outpost have deployed so bad place that you get stuck in some places,sometimes when you spawn you fell off the mountain to death.
and when this is easy to destroy,make the regular one a little harder to destroy.
maybe just C4
so:
regular outpost=one crate/defences=second crate.
"occupyed building"=one crate,no defences.
EDIT:i now that this is resuggestion cos i suggested it before but i made it in openbeta forums.
but i thought that those are closed now.
but in mutrah,ramiel,karbala,etc city maps outposts is not working perfectly cos you cant deploy those outposts in a cover.
yeah,this is almost copypaste from betaforums but ill give this a change.
and in 0.9 version i still think that this would be good idea.
so,give us two option to deploy outpost.
regular one what we have now...
and smaller one what you can deploy inside the buildings but make it that its very easy destroy to prevent "low-profile outpost in middle of forest" usage for that.
so you can destroy smaller outpost with just shoot at it,use grenade,apc shot at the windows,give it just little health.
no deployable defence.
if you want to defend that building,order your squad to defend with snipers
,automatic rifleman on roof is a quite powerfull.
many times outpost have deployed so bad place that you get stuck in some places,sometimes when you spawn you fell off the mountain to death.
and when this is easy to destroy,make the regular one a little harder to destroy.
maybe just C4
so:
regular outpost=one crate/defences=second crate.
"occupyed building"=one crate,no defences.
EDIT:i now that this is resuggestion cos i suggested it before but i made it in openbeta forums.
but i thought that those are closed now.