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Ideials of PR2 (gameplay)

Posted: 2010-02-21 13:45
by HAAN4
Advanced Melle

Frist if you are using a baynet and you are up to you rifle you main make a atack whicht you baynoit, just like COH

but when you selecting the melle weopow you main do several advanced melle moves. like disarm, Blok, charge atack, Right, left and back atacks (just like oblivion)

Right and left atacks are the disarm ones, and you do it presing the mouse botom and walking right at same time. also right and left atacks you move considerable to right or left side to avoid bullets.

Back atack you make a melle bush whicht the bakc of you rifle, stuning he. and make some damage also, it requires 4 of those movementes to stun you enemy, remebering this can be puting from a block movinment, and you retrient a bit.

you can also put a sequel of a a atack hit when you disarm, it will not kill the enemy but hurt he alot, (I mean remove this about kiling in one hit, Unless it is special movimentes of a knive and not a bionet)

baynots will kill in 2 hits, so you need to use disarm, has well block to make a little fithing to kill you enemy,

knives will kilt in 3 hits or one in back, so you must press the right mouse bottom so he can use he hand to hold you enemy whicht a granb atack and kill he whicht a knive in hes neck. surery you main use this when you have a supres chance. he also be not able to speack when you doing thins, not in voip or anything.

If devoployers see to ADD more movents, the can also do togle just like semi auto to trade the movements to more ofensive or more defensive moves, or just do what i like mostly, swicht you boynet to knife. by simple making the char get his boynet of the rifle, and using has a knife, has it is supose to do in real life. so you can also stay whicht you advanced melee redy to knife rather that go in front line hand to hand fight.

Hand to hand: Of course on insurgency you what to arrest those punks right? so you have several of stun movements, and gramb movements. and disarm movements has well a charge king.

you might be ablle to gramb and arest he, disarm of hand to hand not only make the rifle unable for shoting for a while, but make up he go to ground, so he need to pick up back, if you are smart you have time enough to kick he ***, and put he to arrest.

remebering that back atack stun the enemy, cousidery after disarming do some stun punchs to after all finaly arrest he.

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Advanced assault rifle:

when you are using a iron sing rifle, you might be ablle to press swinft to make a litle zoon remebering you loose all advantages of a iron sings, just moving faster or having littler delay time for shooting, considery using this only on very large distances.

Assault rifles that carry a granade laucher, will fire their granade when you press reaction melle botom, (just like COH), of course you can only reload you granade laucher be selecting he, and if you do so, it will get be the way considerable extra acuracy, since you get up the granadier aim. you can do this when you rifle is aimed be the way.[

Advancing granades:

Quick granade trow: just like COH, you might ablle to trow a granade quickly from you gear, but this is only alowed to some classes, like autmost they carry a assault rifle. for exemple AR will not ablle to do so, because the very large weopow. so you press G to trow out the granade!.

When you select you granade you may able to do alot of tricks, like holding you granade to it exploed when you will, or pressing the granade again to toggle betewhen, rolling granade mode, that he will make the granade go roling, just like bolish, bad *** for supresys.

AR deployable new sistem

You might be abllle to deploy you AR kits on Walls, dead tress, windowns, and all other stuffs.

Tanks

Tank improvisary transport, Troops main sit on tank roof for improvisary transport, remebering they are vunerable, *(this might be a PR1 ideia)

And the second gunner, (how operated the HMG on top) will ablle to swicht from the gun to it's binocle, and this will allow he to call aircraft and other stuff. (also might be a PR1 ideia)

Climp over walls: just like GTA sam adreas. you jump and you climp it, remebering you must do this whicht you hands off weopows. unless you have weopows like pistols, or maybe evem assault rifles, this i will allow for futher discusion.

Advanced medic sistem:

you Comrads might be ablle to pick you boddy to put in safe of couver, to medic might heal you better. you can pick you the boddy by pressing G. rebereing you must not have the you weopow redy, to do so, since you need both hands for this. you also main ablle to put you comrad in a car slot to retreat for futther medic care. you also use this tool to move around Suply crates, you can have the assist of other guys to do the work faster both whicht bobys, both whicht suply crates.

You start whicht a class, and some weopows, but you are ablle to pick up indidual stuff from other kits if you like, remebering that when you pick up a kit, you also recive a class to do this, if you are a medic class, you can use medic things eficently, you field dresings will heal more, you medic bag heal alot more, you need only one epidem to revive one guy, (and if dev like when a non medic pick up a medic kit, he might have a chance of kill he instead of revive he, riflemens are closer to to medics in some factions do some frist aid training) in other no.

Medic Axilary: He is not ablle to revive, but ablle to heal. thick about a nurse. how have a medic bag 1/3 eficently (you can maitain a hurted guy alive), and a scope rifle. he might ablle to pick up the medic kit to do relative a good job, he also come whicht tools that retrive bobys from armored craches, to see what might be able to do. and he is a skiled rifleman, so he will be ablle yes to be the bodyguard of the medic has well. he also come whicht 5 field dresing, has the medic have 5 to. this should be in PR2 since the squads will up to 8 guys!. he is ever closer of a medic, and he will not kill a pacient if he pick up the medic kit, medic auxiliary also run faster when have a fallem squad menber in he's back, since he have less equipment that a rifleman.

Hunve Ambulance: Some factions will have medic care vehicles, not all of course, like a USMC, the are mobiliy surgerys, that will heal 3x that a medic, when a medic is inside, you apears inside whicht a medic kit, and a ''dead'' or hurted guys ''sleep'' on bed, and you take cary of he, both by reviving or healing,

Advanced feling:

You char, might be ablle to sense fear, when he go constantly up to supresion fire, or when he face a Tank, or a HMG. some classes are less efected by fear like combated classes and SL are nearly fearless also Anti tank have nearly no fear of tanks, fear reduzes fire acuracy, and make melle weopows much less efective has well other advanced melle efects. has well turn the delay of weopow longer to swicht from one to other. fear also increse speed, but make harder to see the terrain, since you are in panic, (thick about a granade stun efect but smaler and you run is't anymore linear.

Hurted, guys you kwon, you are hit in leg, you walk less, you hit in arm, you shoot less acuracy, things like that. but you also have a GREATLY efect in the frist time you are hurted, for exemple, you are a AR and you are hit in arms, when you are perfoming a supressive fire, you weopow will go terrible unacuracy, seeing you bullets spreading from all sides and you weopow cracy recoil!. if you are runing for exemple, and are shoot in leg, you automatic fail to ground, and you must press 2 times space to get up, and start to walk less faster, you also get a considerable ammoung of fear. has well other effects.

Advanced Squad leader:

Squad leader charimatic guys, they ablle to choose kits for the squad, for exemple he might be ablle to requet, either LAT,AR,medic Auxilary,Maksman,Granadier and medic. Remebering, he only can get one of this from each time he squad get large. for exemple.

4 guys in squad, you have 2 kits to choose, 6 guys, 3 kits. 8 guys 4 kits. so squad leader will plan carefull what he is liking to request. but he also can request extra infantry doutrins has the time passes. the doutrins will be like that:

Brothehood of war: Squad menbers can carry wouded soldirs faster, and have very slowed animation, so it's is agreed that whicht this doutrin you might evem have how to pick up fallen camareds in a fire fight. hurted squad menbers will have more hit points before blleed to dead if squad menbers are close to then.

Friest Aid Training: Medic Auxiliary heal has a medic, and all other squad menbers recive a extra field dresing. Medic auxilary still not ablle to revive.

Airborm: recive parachutes

Zeal: Faleen comarads not longer give fear efect, insteand rize morable, You shoots get acuracy, you swicht move are faster, you run faster, and you melle atacks get much much more efective, you also get more acuracy when you are convering a squad menber.

Close combat training: all soldirs get incresed acuracy in full auto shoots, melle wepows also work very fast, and have incresed damage, the still not kiling in one hit, but in a short time the enemy will bleed to dead.

Guerrilha: All squad menbers have more run spead, and stasmina recover has top stamina, also get down or swicht weopows are faster.

Reforcements Request: squad leader recive a extre Rally point, and he rallys point reload in 30 min when it's not in main base.

Tank boys: tanks reload cannon faster, pilot manuever better, and it's relative easy to fire when move

ETC: Those are only exemples of doutrines he may select, latter it main ablle to be discused.

Squad leader Howls: he main ablle to motiveted squad menbers to increse morarale has well run spead. her some tipes of howls. howls have negative efects and possitive effetcts, there are particular good to help finishing moves, howls are very hight sound streght, so enemy squad may track it moves, and work properly to couter it. so keep in mind when you use it. this are not passive has squad leader doutrines

KEPP MOVING YOU ********: squad get 2x the stamina it have in time runing spead, but when arrive in the efect go down they are exausthend since the gain of stamina be way go has a negative couter, so squad get also get slow swichitng weopows spead, the ammount of fear also is converted to half has morable, since they saved their lifes by runing has mad dogs.

HOLD YOU GROUND!": Squad lost they fear, and make a last stand, hurtend squad menbers are muchs less efected by acuracy and evem very hurted, moral gained by kiling is incresed, if have Zeal, squad also have incresead moral gain when a Comarad fall, camarads faliing still give fear, but is halfet, if you havent Zeal. squad decrese mobility considerable, so retreat is not possible by the way, get in cover AND FIGHT

CHARGE: squad get much better moving acuracy, has incresed moving spead, good for finisnhing flaking manuevers, squad menbers will have incresed delay for aimed shoots, has heavy weopow also get inacuracy, so you AR guy get less afetive, this is a brave charge, and of no one step back, keep in mind when you say it. also soldirs get sligly morale by runing, but they lose extra morale if the shooted. use this when you enemy is solfted by supresive fire, or when you kwon the enemy will not ablle to respond fire.

those are exemples of howls, of squad leaders.

Commander doutrines:

Commander doutrines will afect all the team, has well he might chose the vehicles he might like to use, unlike squad doutrines that are mostly of efect to infantry, commander doutrines affect mostly the vehicles. and if there are similar doutrines they will be stacked up. this will give a hight level of personality of each team and each round.

Commander doutrines are like:

Bringing the hell: Manual artilhariae are twince faster to reaload. tow missles and base defeses are has well faster to realod, also he recives one good JDAM missele to make CABOM in map,

Roling stell: Armour are cheaper, instead of 10 tickets, they are down by 5, also more armored vehicles are spawend in main base, and they respawn are lesser.

Defensive perimeter: Egineriers recive 2 mines extra mines, and squad ablle to request one of they, each. also foxholes, and wiped hire, get heavy, and recive more damage. more base defenses may be places, and AA equipment are available in larger contitits.

Air suport: Incresed ammoung of jets, if the map don't have, it will spawn one or 2 aircrafts. to avoid punks to enter in command just to request aircarft, the aircarft is destrowed after commander resing, this doutrine is not more available, and tickets are cout has normal after the destruction of the aircraft. (YEah this is to sunk Flyboys maniacs)

Airboms: There is available heavy cargo planes in main base, and they also drop light vehicles.

Logistical expert: The ammoung of light vehicles is incresed, the ticket count decresed by half, and some light vehicles are also avaliable in fire bases, since whciht this, you can construct reapair and suply stations in fire bases, and a unarmed hunve and a suply trunk is avaliable in each of those fire bases, remebering that those light vehicles have ticket couts of 2, and halfed it is 1 tickets, so don't afraid to abadom those vehicles. you are logistical expert boy. also reload ammo take less time, medic recive +5 frist aid pacths, and riflemen 2 ammo boxes. instead of one.

commander don't have howls, or other stuff.

Experiencie:

Veteram squad menbers how survive fire fight gain experience, and get better in his class, infatry have more morale, are more efected by howls and doutrines, a sligly health increse, acurracy, stamina and all other stuff, experiece are won by kiling enemy, rising morale, doing teamwork stuff, obeying orders, has well other things, if the squad menber DIE he losses he's expericed char, still the experience also go to squad, so you still ablle to pushage doutrines and keep they, there is a ammount of doutrines you current can have, the limit is up 3. you stat whicht one, and you pick more 2, a squad being insulted by commander lose experience, a squad recomend, gain experience, of course the ammoung of expirience gain or loose by the way, if by the time the commander don't have commended the squad or insulted it be the way.

Insult a squad or Commend, a squad, will both give experience to command post, but be carefull or you make a nunber of enemys be this way, you can always just not give commends to you squad, if thick they are unworty of it, save insults for true mother funckers that haste alot of assents. and have mind sick for aircraft. if a squad get better you can give a commend squad whicht all the experience it has be saved, only one commend and one insult may be gived, so commander may wait the commend for the end of round to make a last stand, or a kind of devasting final assault. be carefull.

Other stuff

Swiching animation is diferent, for each weopow!, yes if you swicht from a weopow like a assult rifle to advanced melle, the animation will be very little, that if you swicht from a granade to a advanced melle, since he you need to pick up frist he's rifle, for after go to melle, and if you like to turn you boyned to a knife, you will need one more animations. those animations work's had well on vehicles and base defenses, you will not anymore need to stay in x second in one shiet, because there will be a anymation that do so.

Cluch sistem: yeah you need manualy to swicht from one cluch to other, Hand break will be also avaliable,

Destructive terraim: yep that's is amazing.

Manual artilhary: that is bad ***, there are alerdy a very large ammount of topics about that, like artliray need cordinets, and have large reload time, has need constatly rearm from suply. artlhary will be placed on fire bases, but there will be only one fire base that will be up to do this.

Diferent tipes of ammo. AT ammo, 5.56 ammo, you will able to request it close a suply crate, and only from a suply crates, it apears in you infentory, and you move slower. util you ammo go out.

Violence: make the game for mature gamers not childs, up to very violent scenes, to keep 18+ years guys playing, this will both help teamwork, has increse in game war experience.
blood is to little, i like to see heand go out the bobys, and arms and legs going complety to ashes.

sorry be the inglish, but this will turn PR like really action game, whcitout losing reality efect, since humans have the times, and have the heroic acts.

Re: Ideials of PR2 (gameplay)

Posted: 2010-02-21 13:50
by Jigsaw
PR2 FAQ. Please read it.

The team will not be taking suggestions on PR2 at this time.

Re: Ideials of PR2 (gameplay)

Posted: 2010-02-21 13:56
by myles
ha ha what waste of a post i bet that took you a long time lol


WARNED - Useless post. Gaz

Re: Ideials of PR2 (gameplay)

Posted: 2010-02-21 13:59
by rampo
Next time try typing the title right please ;)


WARNED - Useless post. Gaz

Re: Ideials of PR2 (gameplay)

Posted: 2010-02-21 13:59
by Gaz
thanks for taking the time to post, HAAN4. Unfortunately we are not taking suggestions for PR2 :)