Page 1 of 3
Hamas feedback.
Posted: 2010-02-22 14:14
by boilerrat
In this thread we will discuss Hamas. Since Hamas is new in the PR world, nothing is perfect the first time and everything can have improvement.
So we will provide feedback on our feelings of Hamas.
Please only post if you have played Hamas for at least 5 hours.
Some talking points:
- Maps
- Weapons
- Vehicles
- Limited Kits
- Balence issues
- Realism
- Models / Textures
Personally, I believe Hamas needs much larger maps.... Gaza Beach is way too small for 2 3 tanks and 4+ APCs.
I will only speak of Gaza Beach, as I haven't played any of the other Hamas maps.
Gaza beach itself is quite resource needy, I have a decent system and i'm getting quite low performance even on medium specs. Compared to what you would usually expect on a small map.
But I realise Gaza is urban with all buildings and that new grass... which could be the issue.
I really like their new weapons, the M16s are a welcomed item in my book.
I appreciate having grappling hooks far more availible, gives insurgency as Hamas more options in the way we can attack.
Their vehicles feel a bit too plain, Hamas is more organized and more funded than Insurgents so you would expect there to be more vehicles built for combat.... Uparmored trucks....More VBIEDs.
There is a lack of optics, which is expected with Insurgent factions so far, which is fine.
- Officer Kit - Nice to have a few different choices in weapons, although squad organization and effectiveness isn't a high priority as Hamas it feels.
- AntiTank - Nice to have 3 RPG rounds and at least 1 RKG, but the Merkava and APCs take a huge pounding.... I was dissapointed when Hamas didn't get Tandem Warheads. So in the spirit of feedback, I think it would benefit Hamas to have the AntiTank kit we have now, nerfed and placed as the Riflemen AT. Then have the AntiTank have Tandem Warheads and some other stuff.
- Sniper is fine, the einfield is perfect
- AA kit, not used yet.
- Riflemen AT, what you would expect it to be
- Riflemen AP, a bit useless really.... claymores unused.
- Advanced Riflemen, nothing wrong.
- Combat Engineer - Id like to see it use the artyIED, the pipebombs aren't doing it right now
Balence issues.
The tanks and armor are just dominating Hamas I feel, we need more counters.
Bombcars are hard to find on the map, you almost have to check every car to find it.
Lack of scopes.
Discuss
Re: Hamas feedback.
Posted: 2010-02-22 15:41
by Nebsif
boilerrat wrote:
AntiTank - Nice to have 3 RPG rounds and at least 1 RKG, but the Merkava and APCs take a huge pounding.... I was dissapointed when Hamas didn't get Tandem Warheads. So in the spirit of feedback, I think it would benefit Hamas to have the AntiTank kit we have now, nerfed and placed as the Riflemen AT. Then have the AntiTank have Tandem Warheads and some other stuff.
I agree with everything except of... that... 1st of all, those m113 are super epic fail and take about 15 .50cal rounds to destroy, i'd never ever ever get inside one of those. :S
There are only like 4 ways inside the city, and the tanks dont spawn right away, plus if the hamas has those supply techies it should be easy to mine up those entrances. Never seen ppl try to do that, but ive only played Gaza like 5 times in total bcuz of perfomance stuff.
Re: Hamas feedback.
Posted: 2010-02-22 16:30
by The_MDexs
I think that hamas much more cars and tanks have not only cars
steal never a TANK of their enemies ? or APC ?
and I am it once that the maps are to small
But the wapons are nice
it is well for the first time
laterzz
Re: Hamas feedback.
Posted: 2010-02-22 23:44
by GrimSoldier
Well i played a round of Gaza and when we started the game a bombcar right away came and blew up all of us including our trucks when we were building a FOB. Then when we were driving into the city we got bomb car'd again, and AFTER both of those we were in a APC that got bomb car'd.
3 deaths in a row within like 5 minutes due to bomb cars.
I like everything else though, maybe a few more technicals because we got nothing besides cars.
Re: Hamas feedback.
Posted: 2010-02-23 11:22
by dtacs
You will notice that on the shelves near that little tree grove spawn (inside the asylum) there are two SVD's and about 4 RPGs and multiple LMG kits. This just seems a bit overkill, since the SVD's spawn back so fast I could run around, kill IDF guys and then die and repeat as the kit would have already spawned.
It just felt wrong when our whole squad had some form of marksman bar one with the IDF HAT (much lulz ensued when we killed their tanks)
- Adding more cars and pickup kit factionization
Also, for gods sake cars MUST be added to the spawn near the grove. Its frustrating when there is a near-death civi car spawning to the north, yet no civi cars spawning close at all.
And there seems to be something very VERY wrong with fall damage as HAMAS. I went off a fall of about 9 feet and went to the bleeding stage before black and white. But alas, the SVD marksman
doesn't have a single patch because it wasn't optimized for HAMAS, and is an Insurgent faction pickup kit.
I agree with your reference to ArtyIED's rat. Although they are conventional in a sense I'm sure they also have widespread use of IED's and this should be reflected in game more.
Re: Hamas feedback.
Posted: 2010-02-23 22:11
by =EBS= Altair
In my opinion Gaza Beach is one of those maps where; If your team know what their doing as Hamas you can't lose. The HAT and LAT kits ARE perfectly effective against the IDF Armour and the entrances into the city are almost too easy to defend.
Due to the awesome focus on grappling hooks and the nature of the buildings, when I am Hamas the entire team usually form a defensive blockade centred around the first two rows of buildings, because you can see IDF base from the city the Israelis are at a HUGE disadvantage. It normally requires their tanks to spawn in order to break through, and then once they get inside the city its not an impossibe task to ambush and destroy tanks from the roofs. If anything the hills between the IDF base and the city need to be a bit taller to allow more covert movement.
I know I focused more on improvements for IDF than Hamas but, apart from the ineffectiveness of the Rifleman AP which boilerrat already pointed out, I see know immediate improvements to the Hamas faction, they are a very well designed 'psuedo-conventional force' and kudos to their Dev team.
Re: Hamas feedback.
Posted: 2010-02-24 01:29
by badmojo420
What is so ineffective about the Rifleman AP? I watched my SL take out a humvee with those claymores.
Most of the complaints in this thread are about the map Gaza, and not the Hamas faction.
Re: Hamas feedback.
Posted: 2010-02-24 05:36
by dtacs
badmojo420 wrote:What is so ineffective about the Rifleman AP? I watched my SL take out a humvee with those claymores.
Most of the complaints in this thread are about the map Gaza, and not the Hamas faction.
Because Asad Khal cannot be commented on as people see it as a less important map, while Gaza is essentially Insurgency,
BUT with a more conventional insurgent faction (look at the weapons, requestable kits and whatnot)
Re: Hamas feedback.
Posted: 2010-02-24 20:32
by OJINROH
Something very powerful for the hamas are these mushroom helmets. Once you obtaines a IDF kit, which is quite easy in Gaza, most IDF guys won't shoot at you unless very near, which is great. even wehen firing at them they double check.
This makes ambushes and defending quite easy. All in all Hamas are very potent, not to say maybe unbalance on Gaza. Haven't played Azad Khal yet though.
Re: Hamas feedback.
Posted: 2010-02-25 00:16
by Shredhead99
Both Hamas maps need some changes, imho, and the Hamas needs a spawn kit that includes a mine, maybe instead of this useless "HAT" kit, to prevent the Merkavas from roaming the streets as they like to.
I really very much like the look of the Hamas guys and the variety of weapons, remind me of NINJA TURTLES! Alas, it's my most popular faction right now!
Re: Hamas feedback.
Posted: 2010-02-25 00:42
by Pariel
I think a decent Hamas team can pretty easily destroy the IDF vehicles, which then results in the Israeli infantry getting raped.
I'm not sure how to fix that though. I think part of it is the high number of anti-tank weapons and the crammed spaces of the city. Perhaps increasing the beach area so tanks can hit more of the city with less threat would help that.
Another major factor is the location of the bases. These locations basically mean the teams attack each other from the same directions constantly. I realize there's a ton of water out there, which prevents that part of the map from being using, but perhaps there's some way to make it more fluid than it is now.
Re: Hamas feedback.
Posted: 2010-02-25 02:40
by glowjack177
What about boats for IDF?
Gives them something to flank with and it would avoid the problem of hamas mining the 3-4 entrances to the city.
And i noticed how given the smallness of the map and the fact that hamas has 2 mains it is extremely easy to flank as hamas.
Oh and the other day as hamas one of them destroyed our tank with an incendary> WTF??LOL, some high grade thermite.
Re: Hamas feedback.
Posted: 2010-02-25 03:23
by NyteMyre
Nothing about the grenadier?
You can choose between a M4 (left click) or AK (right click)
The M4 has 20 grenade rounds though and the AK 10 rounds.
Re: Hamas feedback.
Posted: 2010-02-25 05:18
by dtacs
glowjack177 wrote:What about boats for IDF?
Gives them something to flank with and it would avoid the problem of hamas mining the 3-4 entrances to the city.
And i noticed how given the smallness of the map and the fact that hamas has 2 mains it is extremely easy to flank as hamas.
Oh and the other day as hamas one of them destroyed our tank with an incendary> WTF??LOL, some high grade thermite.
I was thinking
the exact same thing lastnight, would be even more awesome if they could drop supplies once they made landfall, and if the beach was a bit more beach-ey and smooth instead of a straight dropoff.
The HAMAS main out to the northern end is a bit silly TBH. It should be one of the two, not both.
Re: Hamas feedback.
Posted: 2010-02-25 05:22
by Chuc
The AK74 grenadier loadout mix-up has been fixed.
Re: Hamas feedback.
Posted: 2010-02-25 11:38
by Roguehellhound
i think the humus (yes i know its hamas) is perfectly fine, if not overpowered.
every time I play as humus, always WIN!
just need an effective team. Gaza is great for the fact that you don't have to engage the enemy at range.
just let him round that corner and unleash full auto right into his face
most of the time the tanks just shoot along the outskirts of the city, they are dumb/brave enough-they would often lose that tank VERY FAST.
Re: Hamas feedback.
Posted: 2010-02-26 03:47
by dtacs
The GALIL is a bit overpowered methinks. Some people think its a bit underpowered due to the ironsights which are a bit hard to aim with but I find when you get a shot on the enemy it only takes two to get em'.
Re: Hamas feedback.
Posted: 2010-03-03 18:32
by Inca_Killa
Shredhead99 wrote:Both Hamas maps need some changes, imho, and the Hamas needs a spawn kit that includes a mine, maybe instead of this useless "HAT" kit, to prevent the Merkavas from roaming the streets as they like to.
I really very much like the look of the Hamas guys and the variety of weapons, remind me of NINJA TURTLES! Alas, it's my most popular faction right now!
Please no mine spawnable kits! I really enjoy Gaza because the HAMAS have very effective weapons, and not butt loads of explosives. However the Hamas should get 1-2 bomb cars that spawn at their main, to compensate for the armor. But even then, the IDF usually lose, because its just too easy to barricade at the first row of buildings; not to mention that most IDF teams make the dumb decision to try and engage them. Its funny too because you can easily be shot in the main as you spawn. (not to mention, hard to admin...)

.
PS: Ninja Turtles? +1
Re: Hamas feedback.
Posted: 2010-03-27 23:36
by Smiddey723
I like the Hamas faction's varaiety of weapons M16A1 to No.4 Lee Enfield

Re: Hamas feedback.
Posted: 2010-05-08 20:20
by Operator009
I am a fan of the Hamas, they are skinned as if Rambo had been spliced with a Ninja. I do have one gripe about their kits, dunno if anyone noticed, but the Grenadier kit has only semi auto burst fire. Also, I figure if the Taliban get a scoped grenadier, so should Hamas, right?