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M1a1 in co-op
Posted: 2010-02-23 22:27
by usmcguy
Hey everyone is it possible to take the abrams out of fallujha and put it in say ramiel or kashan? if so how? and can you make it so the driver controls the gun just like the m1a2 because those bots are DUMB

thanks!
Re: M1a1 in co-op
Posted: 2010-02-23 23:39
by charliegrs
I think you should check the PR single player forum. There should be instructions there on how to mod your single player games.
Re: M1a1 in co-op
Posted: 2010-02-23 23:51
by Redamare
YEA ( forums admin has to move the thread )
Re: M1a1 in co-op
Posted: 2010-02-24 00:07
by stealth420
its easier than it sounds to do.
I think it can be done in about 5 steps.
Just click on "Explore" your computers files. I think its under "Program files"
Then go to EA games
BF2
Mods
Pr
Pr Co op
Click on Maps
Then click Fallujah
Then Server objects
Then you should see a list of everything on the map.
Read the directions to this on the other forum, they taught me how to do it.
ive pretty much changed all the vehicles on PR SP so i know it works.
Re: M1a1 in co-op
Posted: 2010-02-24 05:04
by mangeface
stealth420 wrote:its easier than it sounds to do.
I think it can be done in about 5 steps.
Just click on "Explore" your computers files. I think its under "Program files"
Then go to EA games
BF2
Mods
Pr
Pr Co op
Click on Maps
Then click Fallujah
Then Server objects
Then you should see a list of everything on the map.
Read the directions to this on the other forum, they taught me how to do it.
ive pretty much changed all the vehicles on PR SP so i know it works.
Sweet, I'm going to crash the CH-47 into the tower of the LHD on Muttrah City non-stop.
Re: M1a1 in co-op
Posted: 2010-02-24 12:49
by usmcguy
ok thanks but cant find the sp one..
Re: M1a1 in co-op
Posted: 2010-02-24 13:19
by usmcguy
ok i went into the fallujha file and found this:
rem [ObjectSpawnerTemplate: us_tank]
ObjectTemplate.create ObjectSpawner us_tank
ObjectTemplate.activeSafe ObjectSpawner us_tank
ObjectTemplate.modifiedByUser "fuzzhead"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 us_tnk_m1a1
ObjectTemplate.minSpawnDelay 99999
ObjectTemplate.maxSpawnDelay 99999
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
now were does it go? thanks again!
Re: M1a1 in co-op
Posted: 2010-03-04 19:34
by usmcguy
anyone? thanks