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Insurgency: Modality Change

Posted: 2010-02-25 18:31
by PR.IT Stek_WAR
one of the most boring things in the maps of the insurgency is the fact that the insurgency could just die and re-spawn without any control.

In my opinion this is very expensive both in terms of teamwork for insurgency, and even that in any case where the insurgency is well organized at levels of hideouts / camping at that point it becomes very difficult to destroy caches

For this I thought it would be nice to introduce the fact that the death of an insurgency is likely to affect the overall ticket, specifically so any number of dead (I thought a 50 - 60) were removed 10 of their "global" ticket

This still needs to be accompanied by the fact that the insurgency will have more ticket, maybe 100.


What do you think?

Re: Insurgency: Modality Change

Posted: 2010-02-25 18:35
by rampo
Insurgents dont loose tickets like normal factions, they only lose 10 tickets when a cache is destroyed (70 tickets meaning 7 caches)

Re: Insurgency: Modality Change

Posted: 2010-02-25 18:36
by PR.IT Stek_WAR
rampo93(FIN) wrote:Insurgents dont loose tickets like normal factions, they only lose 10 tickets when a cache is destroyed (70 tickets meaning 7 caches)
I know and that is why I want to introduce this!

Re: Insurgency: Modality Change

Posted: 2010-02-25 18:38
by Smegburt_funkledink
One of the reasonings behind insurgents not loosing tickets is to slightly discourage them from worrying too much about being killed. IRL, insurgents are rather suicidal and don't have much concern for their own life. Hence bomb cars.

Re: Insurgency: Modality Change

Posted: 2010-02-25 18:49
by PR.IT Stek_WAR
Sgt.Smeg wrote:One of the reasonings behind insurgents not loosing tickets is to slightly discourage them from worrying too much about being killed. IRL, insurgents are rather suicidal and don't have much concern for their own life. Hence bomb cars.
however this is very expensive in terms of teamwork!

but not only that: no one will be against the insurgency that are much more numerous than the faction with which they collide.
But now insurgents have a "flow" continuum of men always available

For me this is a bit unreal. in case you might change a little the parameter:

number of death (which must match) - 10 ticket

Re: Insurgency: Modality Change

Posted: 2010-02-25 19:01
by killonsight95
i agree with this
insurgents arn't unlimited and they arn't all suicidel they have human instinct!
also its seriously drains the Blufor tickets way to mcuh but if this is introduced then insurgents should get like 1 more chashe

Re: Insurgency: Modality Change

Posted: 2010-02-25 19:10
by Titan
In general i agree...

...right now since the death of an insurgence doesnt mattter everybody is just rushing Bluefor, die and rush again (magicaly knowing the position of some bleeding enemys are :roll: ) ... but who would take it amiss, since it is a working tactic...
IRL, insurgents are rather suicidal and don't have much concern for their own life.
i dont think that this applies to every insurgents... why use ieds and tactics of ambushing and slipping away?

But... with the changes PR.IT Stek_WAR suggested Bluefor would just sit back in main und pick enemy off on long distances, cause they dont need to searche for the caches, but just have to kill more enemy.

Re: Insurgency: Modality Change

Posted: 2010-02-25 19:22
by Smegburt_funkledink
Titan wrote:i dont think that this applies to every insurgents... why use ieds and tactics of ambushing and slipping away?
That's why I said "much". Obviously, insurgents use different tactics to conventional forces. If an insurgent has planted an IED, he wouldn't want to get shot as it could prevent him from detonating.

This is the same behavior you will see in game. If you're an INS, you will only worry about being killed if that looses your tactical advantage or strategic position you currently have but it doesn't concern you too much as you don't have to worry about tickets. After all, IRL, they believe that they will be martyred as they're delusional enough to think that being killed for their cause isn't such a bad thing.
Titan wrote:...right now since the death of an insurgence doesnt mattter everybody is just rushing Bluefor, die and rush again (magicaly knowing the position of some bleeding enemys are :roll: ) ... but who would take it amiss, since it is a working tactic...
Have you not seen Black Hawk Down? That is a major sauce of info for much of the things implemented into PR by the Devs.

Re: Insurgency: Modality Change

Posted: 2010-02-25 19:23
by PR.IT Stek_WAR
maybe bring the ratio

[number of death (which must match) - 10 tickets] to 80-100 / - 10 tickets

unfortunately not very informed about how many deaths insurgeny, roughly, you have during a game. But I think that circumvent the 280. :o ops:

With this data, maybe we could deal a bit better! ;)

Re: Insurgency: Modality Change

Posted: 2010-02-25 21:09
by The_Blitzcraig
The way any Insurgent wins a war is by outlasting and wearing out his enemy. If blufor organize they could lay down an immense wall of fire against the foolish insurgents who just rush head on and die repeatedly. What these insurgents dont realize is that they are just making it easier for blufor to gather intel on caches. In guerrilla warfare the Insurgent must maximize damage to the enemy while at the same time minimizing his own losses. The gamemode in this respect isn't the problem, the problem is people not playing their faction correctly whether you are playing as the Insurgents or as blufor.

Re: Insurgency: Modality Change

Posted: 2010-02-25 22:50
by Arnoldio
Every insurgent death (person wise) should add 1 ticket to the blufor, like some kind of morale or something...

Re: Insurgency: Modality Change

Posted: 2010-02-25 22:52
by rampo
ChizNizzle wrote:Every insurgent death (person wise) should add 1 ticket to the blufor, like some kind of morale or something...
Would make the game pretty inpossible for ins

Re: Insurgency: Modality Change

Posted: 2010-02-25 23:02
by The_Blitzcraig
That would make it impossible for insurgents to win because blufor almost always has more kills then the Insurgents and would never run out of tickets because of that

Re: Insurgency: Modality Change

Posted: 2010-02-25 23:13
by CodeRedFox
The problem you have with this is all the BLUFOR would have to do is sit inside there base and kill anyone that comes by (camping = winning). Also this could drag a match out and/or gives no reason to find these cache in a timely fashion. This is why point are not lost, but we kept a respawn time.

So debate points isnt an option for us, spawn times yes/maybe.

Re: Insurgency: Modality Change

Posted: 2010-02-25 23:39
by bad_nade
PR.IT Stek_WAR wrote:What do you think?
I think it would lead to even worse spawn camping situations than we already have in maps like Karbala and Basrah. Coalition should not gain any intel or progress towards victory by blindly killing insurgents. Killing comes into picture only after they have found a cache by waterboarding intel out of arrested combatants or by searching unmarked caches. Then and only then they have good reason to engage anyone in between them and the weapons cache.

Re: Insurgency: Modality Change

Posted: 2010-02-26 19:12
by PR.IT Stek_WAR
ChizNizzle wrote:Every insurgent death (person wise) should add 1 ticket to the blufor, like some kind of morale or something...
esatto! non penso che degli insorti che lottano contro qualcuno o qualcosa possano rimanere così impassibili alla morte dei compagni, fratelli o altro!
The_Blitzcraig wrote:That would make it impossible for insurgents to win because blufor almost always has more kills then the Insurgents and would never run out of tickets because of that
as I said it is still necessary, as a factor of disadvantage for the insurgency, increase overall ticket
[R-DEV wrote:CodeRedFox] The problem you have with this is all the BLUFOR would have to do is sit inside there base and kill anyone that comes by (camping = winning). Also this could drag a match out and/or gives no reason to find these cache in a timely fashion. This is why point are not lost, but we kept a respawn time.

So debate points isnt an option for us, spawn times yes/maybe.
You are quite right for me! If introduced and also the fact that any amount of time in which there was destroyed a cache, they raised their ticket to + 10? maybe every 30 minutes or every hour? taking it as a "moral extra"?

now aware that I'm raving! but I think that would be the only way to make it work :? ??:


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Re: Insurgency: Modality Change

Posted: 2010-02-26 20:07
by wookimonsta
why not give the insurgents 400 tickets, each cache costs 30 or so tickets, if all caches or tickets are gone, blufor wins

Re: Insurgency: Modality Change

Posted: 2010-02-27 01:45
by ANDROMEDA
wookimonsta wrote:why not give the insurgents 400 tickets, each cache costs 30 or so tickets, if all caches or tickets are gone, blufor wins
Then all again reduced to the commonplace killing insurgents and nobody will not be look for caches.

I can suggest as an option that if BLUFOR be able to kill a certain number of insurgents, then on the map "search area cache location marker" becomes like "exact cache location marker". I think it will force the insurgents to be more organized, and to preserve their lives.

Re: Insurgency: Modality Change

Posted: 2010-02-28 01:49
by HAAN4
killonsight95 wrote:i agree with this
insurgents arn't unlimited and they arn't all suicidel they have human instinct!
also its seriously drains the Blufor tickets way to mcuh but if this is introduced then insurgents should get like 1 more chashe
To say true, insurgents have less nunber that BLUEFOR, since now OTAN have nearby close by 200.000 soldires (i don't kwon exaclty but is close by this) in this ''war''. of course if OTAN have ''HEAVY CAUSULTYS'' in one area, they will call back or call it self a ''a defeat'', since 250 dead in one sectors day might be call a defeat for OTAN. right?

and yes insurgents having unlimited tickets is unreal, since they evem don't have do much nunbers, but will be impossible to play whicht insurgents, if they don't have at last 2x More tickets that bluefor itself.

but saying about human instinck, many of they lost their parents in the early Irak war, since OTAN used heavy Bombimg Run Warfare, so they don't have much reasons to live, i can say anyone in he's place will do what they do,

of course insurgency need's alot of work on it. like other objetives that has be sujest before. like alternative objetives, and other stuff.

like Holding vilages, Getting suplys to some vilages, Or evem confroting riots, or prevening terrorism in Oil Admistration Hauses, that will enchance insurgency has a large ammoungh of ''Criminal'' acts, what is much like it is in real life.

this has a alerdy sugest sugestion, but i liked alot.

Re: Insurgency: Modality Change

Posted: 2010-02-28 01:55
by Rudd
what I'd REALLY love, though I don't think it can be done is for a revamped intel marker system.

basically, would work just like now.

so, if X intel points are gathered, Boom, cache marker is up, to approx 150m accuracy.

in the process of getting to the cache, 2X points are gathered, marker becomes 75m accuracy.

might make INS a little bit more careful, cuz atm they are like "yeah...both caches are revealed, spawn and molotov spawn them over and over"