[0909] Vehicle Warfare - several bugs
Posted: 2010-02-25 23:36
Firstly we at RIP love this mode, but there are a few bugs and tweaks needed:
1. Muttrah - US driver dies if he jumps into top gun slot but this is fine for MEC side - giving a slight advantage to them. Also this round is over in no time, we have played it 5 or 6 times now and every time the round is over in about 20 mins.
2. Scoring system - while playing Yamalia, we (as CAN) killed 24 tanks and only lost 7 yet we still lost the round due to a bleed on the final flags. This is totally unfair system as we were the superior side with regards to actual kills.
4. Crewman kit spawn time - nearly every time you die while in a tank, you get a 6000 sec respawn time and have to change kits to stop this. Not a massive bug but a pain in the neck all the same.
5. Tanks required to cap - I think this needs looking at, because if you only have 3 or 4 tanks on the map per side, then you cannot attack and defend at the same time and large maps become a game of who can get to the opposition flags the quickest.
A suggestion would be to have a game similar to C&C in some way. That is - remove the flag system and just have a defensive position only that takes some time to cap. Then bring back the points system for kills (10 points per tank - starting at 300). This would encourage a more battlefield lead game with strategic positioning of tanks and encourage hunt and destroy squads to find enemy tank positions. Maybe even allow 1 scout chopper per side that can help find the enemy. I'm not sure if that makes any sense.......
Overall this mode is a refreshing change from playing AAS but as I said above, it just needs some tweaking...
1. Muttrah - US driver dies if he jumps into top gun slot but this is fine for MEC side - giving a slight advantage to them. Also this round is over in no time, we have played it 5 or 6 times now and every time the round is over in about 20 mins.
2. Scoring system - while playing Yamalia, we (as CAN) killed 24 tanks and only lost 7 yet we still lost the round due to a bleed on the final flags. This is totally unfair system as we were the superior side with regards to actual kills.
4. Crewman kit spawn time - nearly every time you die while in a tank, you get a 6000 sec respawn time and have to change kits to stop this. Not a massive bug but a pain in the neck all the same.
5. Tanks required to cap - I think this needs looking at, because if you only have 3 or 4 tanks on the map per side, then you cannot attack and defend at the same time and large maps become a game of who can get to the opposition flags the quickest.
A suggestion would be to have a game similar to C&C in some way. That is - remove the flag system and just have a defensive position only that takes some time to cap. Then bring back the points system for kills (10 points per tank - starting at 300). This would encourage a more battlefield lead game with strategic positioning of tanks and encourage hunt and destroy squads to find enemy tank positions. Maybe even allow 1 scout chopper per side that can help find the enemy. I'm not sure if that makes any sense.......
Overall this mode is a refreshing change from playing AAS but as I said above, it just needs some tweaking...