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Make kit request possible only from FOB

Posted: 2010-02-26 03:34
by Potilas
Im sorry about "another" resuggestion, but I see this matter very important. I hope devs considers once more.

Im not big fan of magical box what can do allmost everything. Reason for this is that a crate provide requestable kits. You become in blink of the eye sniper, tanker or even pilot! I see FOB much more reasonable place for kit request. It simulates that you arrive like certain type soldier what you have choose to be after kit request. Sometimes it is hard to find any crates near FOB or crates are gone. Then you have to take rifleman which sucks especially when you need desperately LAT/HAT.

PR is teamwork oriented game so why current system allowes SL build FOB by himself? In FOB based kit request way this would be not possible ( not so easily :-) ). Hopefully moderator allowes us to discuss more even this is an old suggestion.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 03:44
by ComradeHX
Considering the fact that supply crate is where you get your various ammuniton for all weapons on your faction(minus stationary machineguns), it would not be unrealistic if the crate had weapon kits in it aswell.

Though spawning unlimited amount of kit from one crate may seem a bit odd.

I fully support kit request at FOB.

SL building FOB by himself is only possible if he builds it at a place that enemy does not see for such a long time(depending on how many assets he build)... shovels are pretty slow. I doubt anyone is bored enough to build a FOB by himself.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 03:44
by LithiumFox
But that's just it... I don't get my Sniper Rifle from a mound of dirt... I get my sniper rifle from an Army Grade Box of goodness and supplies. Why would the army hide their guns in a pile of dirt?

the box seems much more appropriate.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 03:46
by ComradeHX
LithiumFox wrote:But that's just it... I don't get my Sniper Rifle from a mound of dirt... I get my sniper rifle from an Army Grade Box of goodness and supplies. Why would the army hide their guns in a pile of dirt?

the box seems much more appropriate.
The current FOB looks pretty...bad.

Maybe with a remodel it will look more acceptable for kit requests.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 03:55
by charliegrs
I get what the OP is saying and I agree, however I think changing it so that you can only get kits from a FOB is somewhat pointless considering about 99 percent of the time there is a crate right next to a FOB. So your either getting your kits from a crate, or just getting them 10 feet away at the FOB. You know what I mean?

Re: Make kit request possible only from FOB

Posted: 2010-02-26 05:46
by Meza82
dont forget (as a lot of players seem to) you can request kits from APCs. i like that you can get kits from APCs because imo its realistic. APCs are big and carry all kind of things. i bet there are an extra AT-4, M249, ammo, etc in there irl.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 05:56
by AgentMongoose
If I recall correctly in the past this was the case in past versions but was removed.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 08:34
by bad_nade
ComradeHX wrote:I doubt anyone is bored enough to build a FOB by himself.
I see people doing it all the time, on almost every single round, on many different servers. I've done it several times. So it's very common to see an officer builing a FOB by himself.
charliegrs wrote:I get what the OP is saying and I agree, however I think changing it so that you can only get kits from a FOB is somewhat pointless considering about 99 percent of the time there is a crate right next to a FOB. So your either getting your kits from a crate, or just getting them 10 feet away at the FOB. You know what I mean?
There is very much point in the suggestion: no more solo FOB creation (although this problem could be addressed differently too). In current system it very easy to create a FOB alone. Take a supply truck to some quiet corner of the map or make a rush behind enemy lines, drop a crate, initiate a FOB, request a kit with a shovel from the crate and shovel the FOB up. Now, if the kit request system is changed, squad leader cannot build it alone anymore, but he have to be with someone who's equipped with shovel.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 13:46
by maarit
yep.fully support this suggestion.
it was like that in some version if i remember right.why devs remove it?

Re: Make kit request possible only from FOB

Posted: 2010-02-26 14:03
by rampo
Potilas wrote:Im sorry about "another" resuggestion
Then why did you suggest it?... dont matter its a important one if it has been suggested before this wont go very far

Re: Make kit request possible only from FOB

Posted: 2010-02-26 14:39
by 0331SgtSpyUSMC
clueless_noob wrote:I see people doing it all the time, on almost every single round, on many different servers. I've done it several times. So it's very common to see an officer builing a FOB by himself.


There is very much point in the suggestion: no more solo FOB creation (although this problem could be addressed differently too). In current system it very easy to create a FOB alone. Take a supply truck to some quiet corner of the map or make a rush behind enemy lines, drop a crate, initiate a FOB, request a kit with a shovel from the crate and shovel the FOB up. Now, if the kit request system is changed, squad leader cannot build it alone anymore, but he have to be with someone who's equipped with shovel.
So now instead of the 1 person, it will take 2. What's the point. You can still get away with it. You have to remember that this is a 64 player game, you have to have the abilities to be multifunctional. There is no reason to tie up the entire squad to a FOB build duties, when you can use 2 ppl.

Re: Make kit request possible only from FOB

Posted: 2010-02-26 15:31
by ComradeHX
0331SgtSpyUSMC wrote:So now instead of the 1 person, it will take 2. What's the point. You can still get away with it. You have to remember that this is a 64 player game, you have to have the abilities to be multifunctional. There is no reason to tie up the entire squad to a FOB build duties, when you can use 2 ppl.
IRL, when was the last time you see one person build all that stuff?

Re: Make kit request possible only from FOB

Posted: 2010-02-26 15:44
by Lemon
I think this suggestion's great.

Thing is that FOBs should simulate a position your team has control over and when someone spawns in that's the equivalent to someone being transported there. So, requesting a kit from the FOB shouldn't represent someone picking up the kit from the dirt but rather someone being dropped of by some kind of transport. Therefore just picking up a sniper or a pilot kit from a crate somewhere gives you the equipment but not the skill, if you know what I mean.

That's what I think...

Re: Make kit request possible only from FOB

Posted: 2010-02-26 17:01
by Potilas
Lemon wrote:I think this suggestion's great.

Thing is that FOBs should simulate a position your team has control over and when someone spawns in that's the equivalent to someone being transported there. So, requesting a kit from the FOB shouldn't represent someone picking up the kit from the dirt but rather someone being dropped of by some kind of transport. Therefore just picking up a sniper or a pilot kit from a crate somewhere gives you the equipment but not the skill, if you know what I mean.

That's what I think...
^Exactly what I was trying to tell. Thx Lemon for making it understandable form 8)

Rampo: Im glad that you asked why I did resuggestion so I can give answer for you and somebody else who cannot understand why. In past PR versions we have rallypoints where entire squad can spawn. This element alone make FOB value 100 times bigger than it was before. Lets not forget new FOB arsenal, The TOW. Most powerful stationary weapon in the game. FOB is also easier to build. You need only 1 crate instead of 2 what it was before the new version. That makes possible to build FOB for solo SL who drop off from chopper with a crate (just telling one example). The game (conditions) changed so much in current version so I feel like Im free to do resuggestion.

Best way to undestand my post is play the game. I cannot write down everything why this and that. its like matrix, you have to see it yourself :mrgreen:

Re: Make kit request possible only from FOB

Posted: 2010-02-26 17:13
by Cheditor
ComradeHX wrote:IRL, when was the last time you see one person build all that stuff?
That argument is really invalid, alot of things that happen IRL cant happen ingame be reason its hardcoded or player limit would be strained too much.

I personally dont agree with this suggestion, also you can't really build a fob with 1 person easily, you HAVE to have a SL kit and you have to be SL. Meaning you require 2 people, engineer squad away! yes there are ways to get by it but thats effort and imo if someones gonna go build a firebase for my squad, well thanks lets me concentrate on the objective.

Re: Make kit request possible only from FOB

Posted: 2010-02-27 03:02
by 0331SgtSpyUSMC
ComradeHX wrote:IRL, when was the last time you see one person build all that stuff?
I'm not talking about IRL lol when was the last time you seen 32 on 32 combat engagements IRL lol nor do you ever see people spawning at main after being killed. I'm just saying what do you do then when you spawn on carrier and you don't have fob. Or lets say you get a way to get a kit at carrier, but every time you try to deploy to the land you don't have enough time to build anything because you being camped on the beach. Imagine how many possibilities it would open up for the campers. If right now you have a remote chance of destroying enemy armor unit because you were able to get H-AT at the nearby crate, then if you could only get a kit at fob, it would kill the game form the start, without any chance for the other team to successfully redeploying just because not everybody plays like you would like them to.
It could be a great idea if the maps were bigger and you had a greater chance of successfully deploying FOB's without being spotted almost immediately, but with 2k maps it's pretty hard to do.

Re: Make kit request possible only from FOB

Posted: 2010-02-27 03:22
by Potilas
^My starting post was not complete. I didnt mean that main bases would be not places were you cannot request kit. So, you can reuest a kit at MAIN and FOB , not just at FOB. Sry about my incomplete staring post. After my correction I dont see any problem what you try to point out. Thx for showing my flaw mate. Another post what makes my topic more understandable.

Re: Make kit request possible only from FOB

Posted: 2010-02-27 06:11
by hartbilt
I support the Idea

Re: Make kit request possible only from FOB

Posted: 2010-02-27 07:55
by ConscriptVirus
i only somewhat agree with this thread. itd be easier on my life, but i can sortof see why the DEVs removed the getting kits from the FOB and only restrict it to crates.

FOBs usually comes with a crate so its not like u cant get a kit when u spawn in. if the supply crate gets destroyed it means that you need a resupply which requires a stable supply route. If an army doesn't have supplies, it can't fight. If you ever watch the WW2 movie, A bridge too far, the british are always asking for ammo/supplies. yeah i know that driving the logistics truck around isnt so fun, but i think having a steady supply/logistics route is just as important as being able to push forward.

that said, i dont think its really necessary for FOBs to give kits as crates are usually there but if theyre not and the team isnt able to get supplies there then it just means the FOB is in a bad place

Re: Make kit request possible only from FOB

Posted: 2010-02-27 11:59
by Potilas
ConscriptVirus wrote:i only somewhat agree with this thread. itd be easier on my life, but i can sortof see why the DEVs removed the getting kits from the FOB and only restrict it to crates.

FOBs usually comes with a crate so its not like u cant get a kit when u spawn in. if the supply crate gets destroyed it means that you need a resupply which requires a stable supply route. If an army doesn't have supplies, it can't fight. If you ever watch the WW2 movie, A bridge too far, the british are always asking for ammo/supplies. yeah i know that driving the logistics truck around isnt so fun, but i think having a steady supply/logistics route is just as important as being able to push forward.

that said, i dont think its really necessary for FOBs to give kits as crates are usually there but if theyre not and the team isnt able to get supplies there then it just means the FOB is in a bad place

You are talking about very rare scenario what basicly never happens if we belive this guy:
I get what the OP is saying and I agree, however I think changing it so that you can only get kits from a FOB is somewhat pointless considering about 99 percent of the time there is a crate right next to a FOB. So your either getting your kits from a crate, or just getting them 10 feet away at the FOB. You know what I mean?
No offence mate but when did you last time played the game? Missing a crate does not halt entire push. Only kits what are really necessary are L-AT and H-AT. You dont allways need marksman rifle or grenadier. With standart rifleman you can get the job done as well.

I dont see much logic if FOB is in a bad place and there is not possible to get crates, then why you cannot have requestable kit? How the hell soldiers arrives in the first place? If he can carry a rifle there sure he can bring something else too. Btw, I hate spawn raging APC when crate is on open ground :evil: