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Mine Mark Limit up to 10
Posted: 2010-02-27 18:44
by Pronck
Is it possible to make the mine mark limit to 10. Because sappers place most of the time more then 3 mines. And it's not great to get teamlkills time after time, even if you warn them true chat they still drive into that mine. And because 10 mines is most unlikely to place in a short time I would prefer that number. Because if you place an ambush with more then 3 mines a lot of teammates drive in it without watching, and punish you after then.
Re: Mine Mark Limit up to 10
Posted: 2010-02-27 22:08
by Jafar Ironclad
Make a cluster of mines to deny passage in one area, and use a single marker to denote the mine cluster.
Re: Mine Mark Limit up to 10
Posted: 2010-02-27 22:18
by Shredhead99
I don't really understand at all why you changed a perfectly working system? Make the minemarkers unlimited again for sappers and engineers! Even if the mines vanish under still existing markers, it won't hurt anyone, but now TK rates getting higher and higher again because of this stupid limitation.
Re: Mine Mark Limit up to 10
Posted: 2010-02-27 23:22
by Tim270
The number of mines is not the problem, its the people who do not check their maps and drive over them.
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 00:11
by lucidrians
Tim270 wrote:The number of mines is not the problem, its the people who do not check their maps and drive over them.
He is suggesting adding more mine
markers not mines, obviously if you only have 3 and place 4 you cannot mark one and therefore people may drive over them even if they check their map.
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 00:30
by HAAN4
Markers has autmost very boring to place in PR 0.874 version, has you need to wait couldown to place markers (and a decent plan need loot's of markers to ensure team organization)
So i not only aprove that, has i aprove to remove Commander couldown marker. So long commander will be sirius, the marker couldown will be not necessary, if he is not sirius, we can alway put a Multiny in he's ***.
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 01:04
by rampo
HAAN4 wrote:Markers has autmost very boring to place in PR 0.874 version, has you need to wait couldown to place markers (and a decent plan need loot's of markers to ensure team organization)
So i not only aprove that, has i aprove to remove Commander couldown marker. So long commander will be sirius, the marker couldown will be not necessary, if he is not sirius, we can alway put a Multiny in he's ***.
The markers are placed in PR like vehicle drops in BF2, BF2 1.5v made a delay in the engine so the cars can only be deployed every 5 minutes. So that cooldown time is not ment to stop spam just a annoying little thing that comes whit BF2 engine.
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 01:08
by Phantom2
It's already bad enough with the infinite ammount of mine markers. Regardless I myself (sometimes) and other people don't pay attention to marked mines.
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 13:28
by dbzao
It was a decision to help with mine icons possible lag by having too many, so it's not going to be reverted.
You can use only a single marker to denote that the area is blocked by mines, you don't need to mark each individual mine.
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 15:37
by Pariel
Except that doesn't work -- people will attempt to drive past your mines, and get blown up by them.
Three markers is definitely too few. Perhaps ten is too many if there is in fact lag (which, frankly, I don't believe, having seen my map absolutely plastered in mine markers and never having trouble in .87).
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 15:41
by DankE_SPB
Pariel wrote:frankly, I don't believe, having seen my map absolutely plastered in mine markers and never having trouble in .87
you would, if you had seen how asshats crashed servers with those markers

Re: Mine Mark Limit up to 10
Posted: 2010-02-28 18:19
by CallousDisregard
If you want to lay a minefield and be sure no friendlies drive over it you have to watch it.
If you don't zoom all the way often the SLs marker on the map is larger than the mine marker.
Does "punish" even do anything in PR ?
Re: Mine Mark Limit up to 10
Posted: 2010-02-28 20:31
by Pronck
Yes and after 3-5 TKs you get kicked most of the time.
Re: Mine Mark Limit up to 10
Posted: 2010-03-01 03:27
by Meester
Id like the ability to remove my own mine markers, or maybe for my sl to do it.
Re: Mine Mark Limit up to 10
Posted: 2010-03-01 04:10
by Pariel
[R-CON]DankE_SPB wrote:you would, if you had seen how asshats crashed servers with those markers
It seems to me that 10 per person (320 max) is a lot -- but legitimately how many people can put them down?
Is there any way to make the number kit specific? Say, 3 for non-Combat engineers (ie: insurgent grenade traps, claymores), 10 for combat engineers?
Alternatively, it's probably better to simply pull it from the insurgent grenade traps (since 90% of the time people don't pay attention to them anyway) and allow combat engineers to place 10 or 20.
Either way, 3 is
ridiculously low. Certainly 5 or so could be handled without difficulty.