Page 1 of 1
Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:01
by Bellator
Actually, just one idea.
I hate, as it is, the ticket bleed. By bleed I mean when you lose the last cappable flag, your team begins to gradually lose tickets.
Actually, the ticket loss is way too fast for PR-time. The maps are huge and transportation distances are incomparable to BF2. The cap zones are far larger and take time to sweep, and thus even if the flag is recovered the ticket loss is so enormous that the game is already decided. Most players probably give up at that stage for any real effort to win the game or are very dispirited.
Here is my suggestion:
If the last flag is recovered from the enemy, the team begins to regain the lost tickets, either immediately or gradually. The ticket level would return to what it was before ticket bleed commenced, minus ticket loss from actual deaths and destruction. This would give the players incentive to regain the lost final flag, and hope because the game is not yet decided. (Of course, if the enemy manage to control the last flag, and the ticket bleed saps all the tickets, the game is decided.)
I hope this is possible with BF2 engine.
Or. Perhaps, remove the ticket bleed entirely. Replace it with an actual timer, which is started if the last flag is captured. Once this timer goes to zero, the game is lost for the team. If the last flag is recovered, the timer stops. No tickets are lost directly due to the countdown-to-defeat timer.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:14
by AgentMongoose
I don't know how this could be done but I like it.
Also title stealing jerk

. (I kid)
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:17
by Bellator
AgentMongoose wrote:
Also title stealing jerk

. (I kid)
I will pay royalties if I have to.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:20
by Tim270
Imo all flags should contribute to a bleed - more tickets overall, middle flags only take off 2 every 15 secs or something, the further you get pushed back the more you bleed - gives more incentive to actually cap flags.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:37
by Bellator
Tim270 wrote:Imo all flags should contribute to a bleed - more tickets overall, middle flags only take off 2 every 15 secs or something, the further you get pushed back the more you bleed - gives more incentive to actually cap flags.
That's not a problem, IMO. People usually try to cap flags (as long as they have any hope left). Sometimes too eagerly.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:41
by Zimmer
But on the other hand its more emphasis on actually defending the flag (as they mean something even those in the middle). If your las flag or next last flag is taken your screwed anyway so its a mean to get the round over with.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:50
by alberto_di_gio
Idea may not be so bad though this will eventually increase the map time. Which I think they are enough long as far...
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 21:52
by Skull
i like the idea
#support
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-03 22:25
by Bellator
Imo all flags should contribute to a bleed - more tickets overall, middle flags only take off 2 every 15 secs or something, the further you get pushed back the more you bleed - gives more incentive to actually cap flags.
The incentive to defend the flag isn't removed, because it still causes bleed/timer. The damage just isn't permanent.
'
Idea may not be so bad though this will eventually increase the map time. Which I think they are enough long as far...
Well, I prefer long rounds.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-04 06:49
by Arnoldio
If a "morale" boost would be implemented. You cap a flag and it gives you 50 tickets, you lose it, takes 50 away.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-04 14:56
by Dev1200
I think more points for defending and also the slight bleed per flag deal.
If there's 6 flags, and 3 of them are controlled by your team, then there's no bleed. If you lose one, you get a teensie bleed, maybe 1 ticket every 20 seconds or something like that.
This way, your subliminally forced to use tactics, teamwork squad-to-squad, and combined arms.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-04 15:38
by Rhino
its an interesting idea and one I aint seen before.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-04 15:46
by Arnoldio
Wich contradicts the idea to remove scoreboard...
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-04 21:28
by Startrekern
Dev1200 wrote:I think more points for defending and also the slight bleed per flag deal.
If there's 6 flags, and 3 of them are controlled by your team, then there's no bleed. If you lose one, you get a teensie bleed, maybe 1 ticket every 20 seconds or something like that.
This way, your subliminally forced to use tactics, teamwork squad-to-squad, and combined arms.
No, no, no, no, no. This is the way it was in vBF2 and was a horrible system. Please don't bring that back.
Re: Bellator's super awasome ticket bleed overhaul/ideas
Posted: 2010-03-04 22:21
by Pariel
Startrekern wrote:No, no, no, no, no. This is the way it was in vBF2 and was a horrible system. Please don't bring that back.
I agree.
OP's idea sounds good though.
I think people generally just throw up their hands and give up once the last flag gets capped, when they could get it back if they just tried a little harder.