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FOBs resupply

Posted: 2010-03-05 23:30
by kumade
Hi, guys.
Since stationary ATs are overpowered now (i'm not pretty sure about this, but many people say that) and because of new FB deployment conditions, i propose to bring some more conditions, which are not breaking realism and should improve game process.
1. Reduce stationary AT ammo to 3-4 rockets (depends of tubes count, which scattered around AT model. By example TOW model has 3 tubes laying nearby it. So ammo count will be 4 (3 tubes + 1 already deployed)).

2. When AT is out of ammo - it should rearm by destroying 1 supply crate nearby it (by example in 50 m radius). If no crates in this radius - it stays unarmed. Radius shouldn't be big, because rearming process is kinda emulation of "soldier running between crate and AT and carrying AT rounds" (which are pretty heavy i think :) ).

3. It comes from 2. and from condition that 2 supply crates needed to deploy AT. So, SL deploys AT in 50m radius from 2 crates and this should immediatelly destroy these crates. So AT can be rearmed only if this FOB will get some supplies from main.

And now FOBs (and its AT) should have a real support to provide firepower. This should give more action to heli pilots and other guys who likes to do boring job :)
And on the other side, if You are tank crew and cant show your big gun because of TOW on the mountain - just cut FOBs supply and AT will be disabled ;)
Also these changes removes an absurd ritual, which is used now to rearm AT (burning it with inc. grenade and then rebuild it).

p.s. same can be used for stationary AA.

Re: FOBs resupply

Posted: 2010-03-06 14:32
by kumade
Devs, what do You think?

Re: FOBs resupply

Posted: 2010-03-06 14:49
by karambaitos
Im no dev but i like the idea :) phoenix like emplacements are kind of unrealistic this would give transport pilots a job through out the round.

Re: FOBs resupply

Posted: 2010-03-06 22:07
by kumade
karambaitos wrote:Im no dev but i like the idea :) phoenix like emplacements are kind of unrealistic this would give transport pilots a job through out the round.
Thanks for good feedback.

Re: FOBs resupply

Posted: 2010-03-06 22:21
by killonsight95
you mgiht be thinking this is all good but this increases the chance of choppers etcf. being destroyed tus tech being nerfed(in a strange way)
but oh well its a great idea imo or being able to reload off one ammo bag will reload 1 tube

Re: FOBs resupply

Posted: 2010-03-07 09:29
by Hunt3r
Seeing as how supply crates are seemingly endless sandbags, wire, radios, netting, TOW tubes, tripods, wood, sand, M2 machine guns, 40mm HEDP, smoke, 5.56 NATO, LATs, HATs, C4, field dressings, epi pens...

Yeah, I don't see this as very fitting. Besides, now you incendiary it and build it up again, which I find is pretty realistic anyway.

Re: FOBs resupply

Posted: 2010-03-07 16:52
by kumade
killonsight95 wrote:being able to reload off one ammo bag will reload 1 tube
This looks also acceptable, at first sight.
But the longer i think of this, the better i can see the next situation :)
[PHP]
______
_______ __|__|___|__
|_______| __|__|__|__|___|__
| __|__|__|__|__|__|__|
_ / | \_ |__|__|__|__|__|__|__|
-----------------------------------------------

TOW HEAP OF AMMO BAGS
[/PHP]

Tricky guys will rearm their bags at supply or spawn with ammo bag and drop it nearby TOW. And again we have problems. And nobody needs to support FOB with supplies.

Re: FOBs resupply

Posted: 2010-03-07 20:06
by killonsight95
kumade wrote:This looks also acceptable, at first sight.
But the longer i think of this, the better i can see the next situation :)
[PHP]
______
_______ __|__|___|__
|_______| __|__|__|__|___|__
| __|__|__|__|__|__|__|
_ / | \_ |__|__|__|__|__|__|__|
-----------------------------------------------

TOW HEAP OF AMMO BAGS
[/PHP]

Tricky guys will rearm their bags at supply or spawn with ammo bag and drop it nearby TOW. And again we have problems. And nobody needs to support FOB with supplies.
yeah i see what ya getting at here :/ but i guess if you made it take a long time to reload from ammo bag that would balnce it out and eventuly youre supply crate would die

Re: FOBs resupply

Posted: 2010-03-07 20:28
by Startrekern
One ammo bag will give you 1 & 1/2 H-AT. So two bags will give you three H-AT rounds. I'd imagine it'd be equivalent for TOWs.

Re: FOBs resupply

Posted: 2010-03-08 08:51
by kumade
2 killonsight95 and Startrekern:
Generally speaking, i dont like the idea of "universal" ammo bag, which can rearm everything. Bullets and maybe epipen - yes. HAT, LAT, grenades and other things should be rearmed from supplies. But this is topic of another suggestion :)
And especially it looks strange for me if 6kg rocket of TOW magically jumps out from small ammo bag. But if it's hardcoded, that ammo bag is so universal, then yes, it will be something like You, guys, proposing. But this will hardly reduce profit from my suggestion.
Anyway, we need DEVs opinion in this thread.

Re: FOBs resupply

Posted: 2010-03-08 10:42
by Hulabi
FOB resupply is awesome idea, i like to fly the transport choppers alot. And sadly, 80% of the round i'm just sitting at the carrier deck / main, because peoples think that i am busy for some reason and dont want to bother me with their lack of supplies etc. This proposal would not just make the Trans chopper piloting much more fun / useful, but would also make the enemy team to try and cut the supply lines (ambushing supply trucks etc. in order to capture that FOB / flag area) Also escorts for supply trucks would be neccesary, and that is just pure awesomeness.

Re: FOBs resupply

Posted: 2010-03-08 10:57
by Drav
Resupplying deployable weapons is something we have been looking at and if there is a decent solution then it is a possibilty for a future patch.....

Re: FOBs resupply

Posted: 2010-03-09 09:05
by kumade
[R-DEV]Drav wrote:Resupplying deployable weapons is something we have been looking at and if there is a decent solution then it is a possibilty for a future patch.....
Finally we have DEV in this thread :) Thanks for reply and for bringing new hope.