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[Model] Floating Flag Poll for BF Pirates 2

Posted: 2010-03-06 14:24
by Rhino
Since I'm finishing up the final touches on my BFP2 map "Dead Man's Reef" which you can read more about HERE, since 1/2 of my flags on the map are in the middle of the water with nothing to put them on I decided to make a flag on a buoy type thing kinda like BF1942's water flags :)

Used the BFP2 flag poll (which I've optimized and made new LODs and COLs for too :) ) and then crated a wooden raft with also using some of BFP2's barrels for extra buoyancy tied onto the raft :)
I was tempted to put rope round all the logs etc but 7k tris so pretty poly heavy as it is for a flag poll hehe :D
Took me around 7hrs to make this, although it was only really making the raft, the rope, the lods and cols etc since the flag poll and the barrels where from BFP2 :)
Hopefully this will be in the next BFP2 release with my map that should be coming soon with any luck :mrgreen:

Anyways some ingame pics :D

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Render (Note only the detail layer showing, no colour, dirt, normal etc layers):
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LOD0 (6844 tris):
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LOD1 (3346 tris):
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LOD2 (422 tris):
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col0 (1526 tris):
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col1 (28tris):
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col2 (272tris):
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Cheers! :D

Re: Floating Flag Poll for BF Pirates 2

Posted: 2010-03-06 14:37
by AfterDune
Looks pretty cool! :D
I should install Pirates again :p .

Re: Floating Flag Poll for BF Pirates 2

Posted: 2010-03-06 14:39
by Rudd
YAAAAAAAAAHHHRRRRR! :P

looks great

Re: Floating Flag Poll for BF Pirates 2

Posted: 2010-03-06 14:40
by karambaitos
col0 is that for collision? 1500 tris isnt that a bit too much for a collision on a static
anyhow looks nice :)

Re: Floating Flag Poll for BF Pirates 2

Posted: 2010-03-06 15:08
by Rhino
Cheers :)

[quote=""'[R-DEV"]AfterDune;1287309']Looks pretty cool! :D
I should install Pirates again :p .[/quote]

You should install it when the new release comes out ;)


[quote="karambaitos""]col0 is that for collision? 1500 tris isnt that a bit too much for a collision on a static
anyhow looks nice :) [/quote]

col0 is the decal collision yes, ie, what bullets etc hit. It is pretty high considering that its extra tris dont do much for gameplay etc but nothing that large over what most other things would have.

Re: Floating Flag Poll for BF Pirates 2

Posted: 2010-03-06 16:46
by karambaitos
Ok just thought if all of the objects have the same accurate collision would cause a preformance drop :) 1500+ TRIs
i.e. preformance drop in .9 due to huge collisions on new maps :)

Re: Floating Flag Poll for BF Pirates 2

Posted: 2010-03-06 16:52
by Rhino
karambaitos wrote:Ok just thought if all of the objects have the same accurate collision would cause a preformance drop :) 1500+ TRIs
https://www.realitymod.com/forum/f316-2 ... crane.html

If you look right at the bottom of that post there you can see the cols I made for my container handling crane :)

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Dont say how much each one is but the col0 for that is 3700 tris excatly hehe, although its a much large and more complicated object which requires thous many more tris, you can see it doesn't have any significant impact on Muttrah's performance :)

Its only when you have an ultra high col0 that's around the same amount of tris and its lod0 is when you get any real issues.