Might shed some light on what is causing fallujah lag
Posted: 2010-03-07 01:27
NOTE:No one complain on how i have access to those commands ( or how i did ), i unlocked them to debug the frame lag. And yes i know there is a typo in the xfire description, and xfire lagged my game by about 40fps, but im looking to the heaviest lagging direction from my position.
Ok, now most people have noticed that fallujah tends to lag like crazy in newest pr, I have not narrowed down to what exactly causes it, but got the list reduced drastically, it is not the grass at all, at the most, it gives around 10 fps increase, the object meshes being disabled in my movie increased my fps drastically, while turning off grass/the fields that draw across the map did very little, most likely it is a building or something within the object meshes category ( i know this litterally holds everything's texture, but nothing else changes the fps by a large amount ).
The commands i used to attempt to find out what is causing it are ( note, not all those commands worked or did anything)
And the video. Watch in fullscreen.
[XFIRE]23e4a7[/XFIRE]
Ok, now most people have noticed that fallujah tends to lag like crazy in newest pr, I have not narrowed down to what exactly causes it, but got the list reduced drastically, it is not the grass at all, at the most, it gives around 10 fps increase, the object meshes being disabled in my movie increased my fps drastically, while turning off grass/the fields that draw across the map did very little, most likely it is a building or something within the object meshes category ( i know this litterally holds everything's texture, but nothing else changes the fps by a large amount ).
The commands i used to attempt to find out what is causing it are ( note, not all those commands worked or did anything)
Code: Select all
ASCII "draw_1p"
ASCII "drawObjects"
ASCII "drawDeferred"
ASCII "drawBundledMeshes"
ASCII "draw1pZOnly"
ASCII "draw1pMeshes"
ASCII "drawParticles"
ASCII "drawStaticMeshes"
ASCII "drawSkinnedMeshes"
ASCII "drawSkyDome"
ASCII "drawSunFlare"
ASCII "drawRoads
ASCII "drawTerrain"
ASCII "drawUndergrowth"
ASCII "drawOvergrowth"
ASCII "drawNametags"
ASCII "drawTrees"
ASCII "drawPostProduction"
ASCII "drawGraphs"
ASCII "drawHud"
ASCII "drawConsole"
ASCII "drawFps"
ASCII "drawWatermark"
ASCII "drawDebugPlanes"
ASCII "drawStats"
ASCII "drawStats"
ASCII "drawBoundingBoxEnable"
ASCII "DrawShadowMapNV"
ASCII "DrawShadowMap"
ASCII "DrawShadowMapNV"
ASCII "DrawShadowMap"
ASCII "DrawShadowMapNV"
ASCII "DrawShadowMap"
ASCII "DrawShadowMap"And the video. Watch in fullscreen.
[XFIRE]23e4a7[/XFIRE]