Unlimit the ammo bags
Posted: 2010-03-09 22:34
In the current system, an ammo bag contains 200 reload points. After testing, I found that 1 shot items like missiles and ammo bags cost 103 reload points. So under the current system, you can reload your ammo bag, and still have a bag on the ground, with the left over 97 points. So this can already be exploited for weapons like the grenade launcher, frags, rpgs, etc. Just not missiles or more ammo bags.
This is the reason why more than 1 ammo bag is not allowed in the world from the same player. Because if you could throw down 10 ammo bags,(after reloading 10 times) you really just need to throw down 2, and then reload off the bags, dropping more bags until you've used that extra 97 reload points to create 10 bags, magically.
So, I would first like to suggest a change to fix this
The line of code is in...
\objects\weapons_server.zip\weapons\Handheld\ammokit\ammokit.tweak
to
Which will do what is seen in this video...(first clip is the current system, showing smoke grenades being reloaded with the left over ammo. The second is the modified version.)
I feel this isn't so much a suggestion as much as a bug fix. But there could be factors i'm not taking into account.
My original suggestion is for someone with an ammo bag to reload and drop more ammo bags. Like how people can drop 30 land mines, I would like to be able to drop 10 or more ammo bags. (Provided it doesn't create any unrealistic ammo exploits.)
If I am defending a FOB or somewhere with supplies close, should I not be able to make 10 trips and pile up a large supply of ammo wherever I need it? This would encourage the type of 'digging in' behavior that deviation and other features in PR encourage.
The only exploit I can see with more ammo bags would be the speed at which you can reload a weapon. More sources multiples the speed at which you reload. But, given you've prepared a location with ammo, it wouldn't be that unrealistic.
Some will say it is unneeded since we already have trucks and helicopters dropping ammo. But, what if you're holding a location like the Iraqi Gate on Fallujah, should people have to climb down the ladder, and run over to crates every time they need to reload? In real life they would get some people to carry ammo up to where it will be needed. It would give infantry the ability to do their own logistics, instead of being at the mercy of the road/skies.
I'd suggest upping the limit to 10 or at the very least 5.
You would still only ever carry 1 bag, just like mines, but they wouldn't disappear when you dropped a second bag.
This is the reason why more than 1 ammo bag is not allowed in the world from the same player. Because if you could throw down 10 ammo bags,(after reloading 10 times) you really just need to throw down 2, and then reload off the bags, dropping more bags until you've used that extra 97 reload points to create 10 bags, magically.
So, I would first like to suggest a change to fix this
The line of code is in...
\objects\weapons_server.zip\weapons\Handheld\ammokit\ammokit.tweak
Code: Select all
ObjectTemplate.sharedStorageSize 200Code: Select all
ObjectTemplate.sharedStorageSize 103I feel this isn't so much a suggestion as much as a bug fix. But there could be factors i'm not taking into account.
My original suggestion is for someone with an ammo bag to reload and drop more ammo bags. Like how people can drop 30 land mines, I would like to be able to drop 10 or more ammo bags. (Provided it doesn't create any unrealistic ammo exploits.)
If I am defending a FOB or somewhere with supplies close, should I not be able to make 10 trips and pile up a large supply of ammo wherever I need it? This would encourage the type of 'digging in' behavior that deviation and other features in PR encourage.
The only exploit I can see with more ammo bags would be the speed at which you can reload a weapon. More sources multiples the speed at which you reload. But, given you've prepared a location with ammo, it wouldn't be that unrealistic.
Some will say it is unneeded since we already have trucks and helicopters dropping ammo. But, what if you're holding a location like the Iraqi Gate on Fallujah, should people have to climb down the ladder, and run over to crates every time they need to reload? In real life they would get some people to carry ammo up to where it will be needed. It would give infantry the ability to do their own logistics, instead of being at the mercy of the road/skies.
I'd suggest upping the limit to 10 or at the very least 5.
You would still only ever carry 1 bag, just like mines, but they wouldn't disappear when you dropped a second bag.