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New game mode
Posted: 2010-03-10 20:19
by rushn
1. One great gamemode that will improve teamwork would be something like Atack and defend but not exactly.
One team has to defend a house or a small fortress have teh place fortified with lots of windows and exits, maybe some underground tunnels. The defending house has a small central room for a comander that a comander sits in and does stuff.
The other team must come up with a way of infiltrating the house and maybe killing everyone? or stealing/blowing up something or kill VIP(embassy)?
maybe have it like AA3 game mode
2. a mode where everyone has 1 life and they are in a small map?
3. a game mode that is kind of like VP in COH. VP gamemode wil create bigger battles since there will be 1(or more) control points everyone will be there creating a big battle
Maybe like King of the Hill and the teams have to secure a downed plane with super secret info on ninjabear kit.

Re: New game mode
Posted: 2010-03-10 20:53
by arjan
all suggested before mate

Re: New game mode
Posted: 2010-03-10 20:55
by rushn
arjan wrote:all suggested before mate
really? i couldnt find anything ahhhhh

Re: New game mode
Posted: 2010-03-10 21:00
by BroCop
Well the 3rd idea is actually interesting...a game mode in which you wont lose tickets by death but by ticket bleed for not holding the "VP" (Victory Point for those who dont know)
Re: New game mode
Posted: 2010-03-11 03:39
by rushn
CroCop wrote:Well the 3rd idea is actually interesting...a game mode in which you wont lose tickets by death but by ticket bleed for not holding the "VP" (Victory Point for those who dont know)
well I got that from COH
Re: New game mode
Posted: 2010-03-11 04:14
by sniperrocks
1st one sounds like Battlefield Bad Company 2

which I heard was a success
I actually like these ideas!
Re: New game mode
Posted: 2010-03-11 04:27
by Dev1200
That VIP game mode sounds like the PMC

Re: New game mode
Posted: 2010-03-11 08:37
by wookimonsta
rushn wrote:
2. a mode where everyone has 1 life and they are in a small map?
counterstrike?
Re: New game mode
Posted: 2010-03-11 20:41
by rushn
I like the first one since the battle will be more concentrated and bigger same applies to VP
Re: New game mode
Posted: 2010-03-11 21:20
by gazzthompson
number 2. wouldn't be realistic (or good gameplay) , PR represents large scale battles that are more than 32v32. hence spawning + tickets = larger forces.
Re: New game mode
Posted: 2010-03-11 21:31
by rampo
1. Might be cool whit maby some crash site or some other high value building but it has been suggested before

Re: New game mode
Posted: 2010-03-12 21:01
by rushn
gazzthompson wrote:number 2. wouldn't be realistic (or good gameplay) , PR represents large scale battles that are more than 32v32. hence spawning + tickets = larger forces.
yeah i cam eup with number 2 on the fly now it jsut seems stupid
but anyway what about something like hide and seek? where one team has to find a VIP who is defended by his teammates.
the atacking team has more firepower(vehicles?) while the defending team lacks firepower and is waiting for an extraction before being overrun? or maybe the whole team is trying to survive?
Re: New game mode
Posted: 2010-03-13 03:21
by Jarryd_455495
Like No. 1 alot but i can see arty stikes too often
Re: New game mode
Posted: 2010-03-13 04:01
by anglomanii
frankly i would love to have a mode similar to insurgency but make it a two way game mode where both sides are defending a strategic site (cashes) one at a time as well as trying to destroy the other teams site. each team does not know where the other site is until you get enough tickets under your belt, so its a race to find the enemy ASAP. some thing like that would make for a faster more intense game play that we could use on the older smaller maps so we don't have to create so much new content. i guess its similar to your suggestions rushn, but just my take on it.
Re: New game mode
Posted: 2010-03-13 17:15
by rushn
Jarryd_455495 wrote:Like No. 1 a lot but i can see arty stikes too often
what do you mean too often artillery is very slow to reload and maybe you can remove it from this game mode and get something else like drop able vehicles? or small artillery
I like anglos idea too it is like attack and defend
Re: New game mode
Posted: 2010-03-14 00:18
by Feriluce
rushn wrote:1. One great gamemode that will improve teamwork would be something like Atack and defend but not exactly.
One team has to defend a house or a small fortress have teh place fortified with lots of windows and exits, maybe some underground tunnels. The defending house has a small central room for a comander that a comander sits in and does stuff.
Since when did windows and exits count as fortifications? In that case an open hilltop is the best fortified position you can get. Its ONLY windows and exits.
Re: New game mode
Posted: 2010-03-14 06:10
by GrimSoldier
I like the idea about a VIP person or something in AA2 (America's Army 2) VIP escort was my favorite gamemode. In PR something like that could possibly work by having insurgents or something wanting to capture/kill a VIP while the US/BLUFOR is trying to rescue that person. Maybe that person starts in a random place in a map and the BLUFOR learn intelligence of a location more near the VIP overtime, same with insurgents.
Just something to think about of course it would be completly ruined by 3rd party chat programs like xfire/teamspeak/vent because the VIP could tell the BLUFOR or insurgents where they are and auto-win the game.
Re: New game mode
Posted: 2010-03-14 21:59
by rushn
well maybe have it like in AA3 where VIP starts in the middle of the map and opfor and blufor are on the oposite sides and the VIP must get to a extraction site before being captured or shot