Reload System
Posted: 2010-03-16 04:48
All armies in real life have a policy where a soldier should keep the ammunition magazine after he reloads. Each magazine will cost the army money, and if every soldier would simply throw away his magazines, the military will obviously be spending a lot. I think the policy is called "nothing left behind", and it's implemented to avoid the enemy from reusing leftover equipment either for their own use or to make IED's and booby traps.
In PR, it appears as if the soldier simply throws away his magazine after reloading. What I suggest is to change the reload system wherein you can switch from magazine to magazine. If in real life soldiers keep their magazines, so should be the case in PR. The same way as when you press down T or Q and a commo rose (or whatever it's called/spelled) comes up, when you hold down R (or whatever your reload key is), a commo rose comes up with options labeled mag 1 down to mag 9 (or whatever the amount of clips that class gets). So when you reload, you choose which mag you want to put into your gun.
In my opinion, it's not just another feature that will simulate real life, but it will also change the gameplay. Because there's no count on how many bullets you've fired, the player often reloads even before running out just to make sure that when the next firefight comes, there's enough ammo to win. With the new system, should he run out of full magazines, he can always switch back to the used magazines and can reuse whatever amount of bullets that are left in them. The player will then have to more or less remember which magazine slot is empty or still has more bullets in them. So in the heat of a firefight when low on ammo, instead of simply just running out, the player will be frantically switching from magazine to magazine, testing each one to see if there's still ammo in them.
But if it's hardcoded, then oh well. It was still a nice idea in my opinion.
And other side suggestions, though I am pretty sure will not happen, but no harm posting anyway since this thread is up. 1. being able to pass around your mags to other players. 2. being able to tap the mag on your helmet, like what you see many soldiers do. Nothing more than a 'cool factor' to add to the game.
In PR, it appears as if the soldier simply throws away his magazine after reloading. What I suggest is to change the reload system wherein you can switch from magazine to magazine. If in real life soldiers keep their magazines, so should be the case in PR. The same way as when you press down T or Q and a commo rose (or whatever it's called/spelled) comes up, when you hold down R (or whatever your reload key is), a commo rose comes up with options labeled mag 1 down to mag 9 (or whatever the amount of clips that class gets). So when you reload, you choose which mag you want to put into your gun.
In my opinion, it's not just another feature that will simulate real life, but it will also change the gameplay. Because there's no count on how many bullets you've fired, the player often reloads even before running out just to make sure that when the next firefight comes, there's enough ammo to win. With the new system, should he run out of full magazines, he can always switch back to the used magazines and can reuse whatever amount of bullets that are left in them. The player will then have to more or less remember which magazine slot is empty or still has more bullets in them. So in the heat of a firefight when low on ammo, instead of simply just running out, the player will be frantically switching from magazine to magazine, testing each one to see if there's still ammo in them.
But if it's hardcoded, then oh well. It was still a nice idea in my opinion.
And other side suggestions, though I am pretty sure will not happen, but no harm posting anyway since this thread is up. 1. being able to pass around your mags to other players. 2. being able to tap the mag on your helmet, like what you see many soldiers do. Nothing more than a 'cool factor' to add to the game.