[PR]ARMA II and CQC? (close quater combat)
Posted: 2010-03-22 19:24
I was lucky enough to ask a question to one Devs [[R-DEV]UK_Force] about the development of the ARMA II modification, though I had over a million questions I settled for one and here it is.
Quote:
Originally Posted by XChile
Dear UK_force
I'm liking the angle on PR ArmaII. Any plans on adding unarmed combat/melee combat with non ranged weapons for the new mod?
Sincerely,
XChile
UK_Force: As of yet we are concentrating on our Gameplay and the British Faction .... for the future who knows.
Thats pretty much all I can say for now !
UKF
End Quote:
So there you have it maybe one of these days we may fix our SA80 Bayonets and yell "Taste cold steel!" The future looks good for the ArmaII mod.
Hoping...
Thanks Uk force for taking the time to answer my question and to everyone making this mod possible.
Quote:
Originally Posted by XChile
Dear UK_force
I'm liking the angle on PR ArmaII. Any plans on adding unarmed combat/melee combat with non ranged weapons for the new mod?
Sincerely,
XChile
UK_Force: As of yet we are concentrating on our Gameplay and the British Faction .... for the future who knows.
Thats pretty much all I can say for now !
UKF
End Quote:
So there you have it maybe one of these days we may fix our SA80 Bayonets and yell "Taste cold steel!" The future looks good for the ArmaII mod.
Hoping...Thanks Uk force for taking the time to answer my question and to everyone making this mod possible.