Description:
Not really a big deal, but when you deploy your heavy at while crouching, and then go to standing, your character's animation fails to move his legs. He seems to float around.
Steps to Reproduce:
1: Play any game
2: Grab heavy AT
3: Have someone watch you while you deploy your heavy at while crouched, then stand and try to move around you seem to float around to other people
Screenshots / Video:
none
Tested On:
a multiplayer server which I do not recall.
-operation silent eagle (american team)
Re: [0909] Javelin Heavy AT Glitch (Crouch to Stand)
Posted: 2010-03-25 08:58
by Chuc
I wish we had a javelin
It's a bug that's persistent with custom animations, so it's not much we can do about it other than removing the animation.
Re: [0909] Javelin Heavy AT Glitch (Crouch to Stand)
Posted: 2010-03-25 11:06
by Wakain
could we have pictures of that javelin?
Re: [0909] Javelin Heavy AT Glitch (Crouch to Stand)
Posted: 2010-03-25 12:37
by boilerrat
Also your deviation resets when going crouch - stand.
Right. Well, thanks for the clarification.
@Arjan -- what's a fail?
Re: [0909] Javelin Heavy AT Glitch (Crouch to Stand)
Posted: 2010-03-26 03:59
by Dev1200
[R-DEV]Chuc wrote:I wish we had a javelin
It's a bug that's persistent with custom animations, so it's not much we can do about it other than removing the animation.
If only combined arms was integrated..
ALSO, This happens a lot. easy fix is to change weapons, sprint, prone, etc. Not a big deal.
Re: [0909] Javelin Heavy AT Glitch (Crouch to Stand)
Posted: 2010-03-26 05:05
by Rosk
Dev1200 wrote:If only combined arms was integrated..
ALSO, This happens a lot. easy fix is to change weapons, sprint, prone, etc. Not a big deal.
Which is what I said, it's not a big deal. And seeing as how it can't be fixed as was previously stated in this thread, it's even less significant. Haha.
Re: [0909] Javelin Heavy AT Glitch (Crouch to Stand)
Posted: 2010-03-26 05:11
by crazy11
[R-DEV]Chuc wrote:I wish we had a javelin
It's a bug that's persistent with custom animations, so it's not much we can do about it other than removing the animation.